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About Iecerint

  1. Yeah, I didn't have the fights turned off; just the "never angry about reputation" patch. I don't think anyone leveled up just before Tiax left. It's possible, though. IIRC, I was in the process of climbing the tower of the fellow who wants you to steal the nymph for him. Why do you think that would matter? I'm on a BGT playthrough now, which annoying uses the broken option here instead of the proper one. And I was so happy with my functional BWS installation... Oh well. I'm fixing that one setting to see if it makes everything explode.
  2. Hey, for what it's worth, there's a BGT version of Finch now. So.
  3. I'm using this mod on top of a BWS setup that includes Divine Remix. Will, for example, Anomen's Lawful Good kit be de-Divine Remix'd? Will he in general? Can I expect any other noticeable O_O bits? I understand that BWS is a big can of worms, but.
  4. Oh - re: that thread. I have an ATI RADEON 3xxx card, so I don't think that thread can explain my graphical glitches situation. Playing with .ini may still fix it somehow, though, maybe. New install before that, I think! Slightly more minimalism this time. I installed Ps:T while I was waiting and had some fun, but now I have my second wind. ^^
  5. Edit: I figured it out. Silly me. ^^;
  6. Bonus hints -- When I start the game, I'm asked to put disc number 2 into "drive c:". (I have the disc in the E: drive, but...) So...that's sorta funky... O.O
  7. I have had exactly the same problem as TC. After looking at the linked full install help file, my Torment.ini file start looks like this: [Alias] HD0:=C:\Games\Black Isle\Planescape - Torment\ CD1:=C:\Games\Black Isle\Planescape - Torment\ptdisk\CD1\ CD2:=C:\Games\Black Isle\Planescape - Torment\ptdisk\CD2\ CD3:=C:\Games\Black Isle\Planescape - Torment\ptdisk\CD2\ CD4:=C:\Games\Black Isle\Planescape - Torment\ptdisk\CD2\ Where CD1 and CD2 are renamed versions of 20060531_041138 for CD2 and whatever it is for CD1. (The default 2 CD solution maps CDs 2-4 only CD2, so I figure that's the solution.) I literally copy-pasted the E: drive with the disk inserted to ptdisk to make the two CDs. Am I doing it wrong somewhere? I should note that this second attempt is before installing all the SPS fixpacks, so if those are part of what lets the Widescreen mod go, that's probably the problem. I sort of doubt it in that the very same problem is manifesting.
  8. Thanks for your advice. I'll check out that SHS thread, then. I should add that I never had these problems with my old Tutu install, though; I decided to switch to BGT and add lots of the content-heavy mods for my second playthrough. It's possible that I'm being too ambitious, though. That's what I meant by whether it was worth it; the project itself is of course really neat. On the graphical side of things -- I get a kind of stutter whenever I move the map around (e.g. with the arrow keys -- this is something I would ge used to after 20 minutes or so if I sat down and played, though I didn't have it before); the borders of the Fog of War look ODD, but it's more like an ugly fuzz than black boxes, unless you mean really small black boxes around the Fog of War; and all the magic effects are weird (examples follow). (I'm a poor judge of what "weird" is, though, because I had the IWD spell animations installed on my first playthrough, so SOME of the weirdness could just be the "restored" BG1 effects.) For example, mages who use magic make cool-looking white-and-black vortexes in front of them instead of something green. That much is fine. But I'm like 99.999% sure that Magic Missiles aren't supposed to look like geometric squares with white middles, so I think. Gorion's (or Tomoko's?) flame arrow spells looks fine, oddly enough. It's just Magic Missiles that's all funky, plus the "casting" animation (but that one is kinda cool-looking messed-up so). Is there no chance that One Pixel Productions or Infinity Animations is to blame for the graphical stuff? That's where I was leaning, since I didn't use those with Tutu. The replaced paperdolls are awfully pretty, though.
  9. Related question -- True or false: "BWS is worth it at this stage" This was my fourth install, and I'm starting to lose patience. Will everything still be awful even if I do this by hand?
  10. Ah, it looks like there might be a glitch. Trying to do it manually (ask about uninstalled bits, skip installed ones) leads to an error loading override/pdialog.2da and an error parsing LEVEL1NPCS.TP2 on that basis. So. That's no good. It also takes like 20 seconds for the Weidu log to start up, which is a little odd, but I guess that's just because I have a gillion mods installed. I'll try reinstalling the old bits instead of skipping them, I guess. Can't hurt. My installation has really funky graphical glitches, anyway. Side question so long as this forum is active -- if Magic Missile looks like a funny black square (or a bunch of them, I guess), that's bad, right? That's not a "fix" designed to emulate BG1 graphics via One Pixel Productions or something? Is it known what could cause that kind of graphical error?
  11. K. Well, then, I hope it doesn't make anything explode if I fix it on top of everything. O_O
  12. Hi everyone -- So, I'm about to start a BWS (Big World Setup) playthrough with lots of mods including this one, but the "Mod and NPC" option wasn't listed as part of BWS. Does anyone know whether: a) this is a glitch b) this is because it's risky to change kits or something c) the player is expected to do this manually after BWS has installed all the mods* d) kit-changing is something that takes place after the game has started (e.g. by running a script in-game) d) etc.? BWS itself emphasizes that Level 1 NPCs is the best mod ever and should be used in place of other mods that change NPC's classes or give them kits, so I'm pretty sure they're compatible, but I can't quite figure out how it's done. If you don't know the details of BWS and just know how Level 1 NPCs ordinarily works, that would still be helpful information. Thanks -- Iec
  13. I'm about to begin a second playthrough of Tutu and then BG2, but I have to have the kits between the two games match-up so there's no shenanigans when I import a hypothetical fancy deity'd Cleric into BG2 (as happened due to Mur'Neth only being a BG1 kit; screwed up the kit assignment in BG2). Kinda makes you wish you'd done BGT a little but ye know. Anyway, my concern is that if I install UB to Tutu and BG2, it might add an extra ranger mod in the latter case and get everything off by 1 kit. Which is a huge pain, etc. Side-question -- will my headaches about this kind of thing totally go away if I just buckle down and uninstall everything and install BGT? Cuz I sorta wanna a little, even though I apparently can't use Mur'Neth that way.
  14. Ack, that looks like it might've worked. I had people talking about how I need WK equipment, so I uninstalled bits of SCS2, killed him easily, then reinstalled it for TOB. ^^; I'm on Yaga Shura now. I'll play through everything with an Evil character after this, though, so I'll be in a position to try again.
  15. Well, everyone played fair up to this point. This fight is a major outlier. ^^ Running away doesn't work. Slayer is too quick. Believe me, I'm an expert at that strategy. I may end up uninstalling it just to finish the game in a bit.
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