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Marvin

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Everything posted by Marvin

  1. Hi Guys, I guess me previous message remained unattended, therefore I post it once again. Hope it might help. Moreover, I have a few more reviews to give after playing little bit : I played with Charname as a Figther/Priest of Tyr, and Jaheira as a single classe druid. To note as well that I play with SpellRev ans SCS which might alter my experience. -8- Druids have access from level 1 to a summon which seems to me to be seriously overpowered ; it could kill a couple of watchers in Candelkeep without been hurt... In addition, they have access from level 3 to metamorphoses into animals; in the case of the basic druid (forest), it is the ferret and the wolf. The ferret is super cool, because it moves super fast, and is invisible to enemies for a round, making it an outstanding scout (especially if the druid casts detection of traps beforehand). The wolf is also very interesting, with an AC of 0, a thaco of 16 (at level 3, 14 at level 4 ...), 5-11dmg and 3/2 attacks per round. So a druid with 3000xp (level 3) strikes as hard as a warrior of the same xp with 18/51 of strenght, with a bastard sword and in full plate ... If we add to that that the metamorphoses are unlimited, it's still a bit OP in my opinion. Finally, the Druids can now use the Long Bows, which adds if necessary, an additional advantage. Jaheira in my group (Charname, Minsc Imoen Khalid and Dynaheir) got 25% of the kills so long ; Only Minsc (barbarian) gets more. NB : One small bug I noticed : The shield bonus still applies in Animal form. -9- I think it is a misuse of both FnP and SpellRev, but Charname, as a priest of Tyr, have access from level one to an improved unlocking spell, since it opens the locked lockers (star sapphire for free at the Candelkeep inn ...), but can also be used on the enemies to deal 2d6 damages to them plus a round of unconsciousness (save to cancel) ... A little too much I guess Other than that, I have the equivalent from level one to a spell of Fetch into divine power, and one that removes fear, confusion etc ... and this, in innate faculty ... I guess it needs some balance here as well. All together, I think this mod is great, and at the same time, it slightly improved the classes especially druids. Of course less than most of the kits mods, for they almost are grosbill kits. -10- Last but not least question : How does the compatibility with SpellRev. Does the Sphere system of FnP just patches the spells modified by SpellRev or overwrite them? What about the Divine spells added by other mods? Are they going to be part of the sphere system? Thanks
  2. Hi guys, As many of us, I have been fully in love with Dynaheir from the first time I played her romance onwards. And after seeing how, in SOD, they massacred the job done by the fan community which created the BG1 NPC Project, I felt very bad. Therefore, if anybody has time, skill and vocation to make a SOD NPC Project, and in my case especially a continuation of Dynaheir Romance, I will make my day, even my year.
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