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krevett

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Everything posted by krevett

  1. I don't really know if it's a bug but when importing a mage or cleric with hla they get removed (only hla that appear in the spell submenu) when using "treat hla as innate" component. On v31 in bgt it works I can import a character with hla however importing the same character in eet with v32 gets all spell hla removed from the submenu and I can't use them any longer. If I level up and pick new hla they appear as expected (and you can see when selecting that the old one you picked earlier are still remembered) Edit: on eet I'm also using the iwd spells components if that makes a difference...
  2. I managed to install improved irenicus battle from v21 on top of v31 on my bgt install and with a little trick managed to install it in eet with v32rc7. Did not fully test but it seems to work as expected (did a quick test on eet by teleporting to ar2900 with tears of bhaal added in inventory and the fight starts as expected. However i could not test the full fight as my party was wiped in less than 10 seconds the edited save was only at lvl 7 for those interested with this specific component) Will still have to test if everyone is using their powers as they should...
  3. Retested some battles today after a fresh install seems to work more smoothly ^^ my install was probably too old and bloated with too much files... BTW before upgrading to most recent version I think I was still playing with v21 or 22 (can't remember) and I've seen that the improved battle with irenicus in hell was removed. Do you plan on re-adding this component? Or in the negative could you pm me the latest version that had this component in I can't find older versions to download (if you still have it of course!)...I only have v30/v31 and v32rc7 on my hdd and I regret erasing older versions as I could have borrowed some elements for personnal use on more recent versions Thanks for this mod again! Edit: nevermind I found how to browse older versions from the site
  4. In v30/31 I use the component "Mages are allowed to cast spells instantly at the start of combat only when they are created near the PC". On v32 I'm playing on hardcore (Mages advance-cast any defensive spells with a duration of at least three rounds per level. If they appear in sight of the party, they also advance-cast defensive spells with a duration of at least one round per level). It might be the enhanced edition I don't know but when the fight starts, there's a small delay for the defensive spell to be cast where the mage is vulnerable. On v30/31 there was also a small delay but it was much shorter (but as I said I was not playing these versions on the enhanced edition). I saw mage cast protection from normal arrows at the start of combat even though the spell has a duration greater than 1/rd per level shouldn't it be cast in advance or do I misunderstand the component? Enhanced edition is probably demanding more from the CPU, so the scripts my be a little longer to execute. A little side note ^^ if you could set the option to exit the difficulty widget as the last one in the dialog it would be nice to avoid clicking remove the widget from my special abilities (Yes sometime I'm a bit hasted when clicking dialogs... BTW I like the widget it removes the need to play with variables in the console. Also nice for the casual user ) I'll try to give more feedback if I get the time to play a bit more (quite busy this time!) Edit: in v30/31 also the glabrezu was missing in guarded compound (kettaatk.bcs) it seems to have been restored in v32 but the mordenkainen sword from previous versions was removed.
  5. Hi I'm starting a separate topic as it is a report for v31 and v32rc7. I'm using v31 on a classic BGT install (because v32 won't install on BGT) and found 2 bugs: First smarter general AI corrupts viconi4 and viconi61 creature files. It is only game breaking if you visit the area where viconia appear (south beregost road in my case with tweaks) for the first time while being lvl 5 or more. Second as in v30 some dragons are not affected by the dragon staying power component (abazigal notably) Now for v32rc7 I'm using it on a EET install and more than a bug report i'm just giving feedback: I really like being able to fine tune difficulty of components on the fly. Also as hp increase for staying power is in the creature script every creature concerned seems to be affected. However it's perhaps just a feeling but overall I find v32 easier than v30 or it is just me? On a side note as said before I was not able to install v32 on a BGT install, only on EET. Thanks for the mod (i'm using it since v21 i thing and have enjoyed v30 quite a bit after correcting some bugs with NI it was a blast)
  6. Hi all, Using component render cloakwood area available (all except mines) is bugged on EET as the mines will never appear (works fine on BGT though I'm using multiple install for testing purposes) I solved it by adding a line to baldur.bcs when you read the letter in tazok's tent to make the area visible on map. As I said it works fine on a BGT install but not in EET.
  7. it looks like his AI scripts didn't trigger for some reason. maybe he was charmed first before going hostile? No he wasn't charmed but I found the issue looking through the files with NI, he was assigned a fighter script (I think, the script makes heavy use of potions, but no spells). I assigned a wizard script (nec9 as he had many necro spells) and edited my save to correct the script and he then fired contingencies, time stop and other nasty spells at me!
  8. Hello, I just encountered a strange bug today, Vithal in the underdark don't cast any spells, he just try to attack me with his staff... What an easy 20000xp When editing the creature with SK he seems to have the right spells and all but he just dumb-attack me
  9. Hello, I don't know if it's a bug, but Abazigal dragon form (non-ascension version) don't get the benefits from "Dragon staying power". He still has 200hp rather than 600 (should be tripled by default). All other dragons are fine.
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