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Kish

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Everything posted by Kish

  1. I see the problem; a version of the mod that fixes it will go up shortly is up now, here. Thanks, I'm glad you like it.
  2. That should not be possible. That conversation should only fire if KishDruidQuest2 is set to 2 and the conversation itself should set KishDruidQuest2 to 3 so that it can't happen a second time. I'll see if I can find anything that looks like a potential conflict. The duel shouldn't actually matter to that part of the stronghold at all. I am not seeing anything that could cause that here. I'll keep looking; let me know if you notice anything else as well.
  3. The only way I'm seeing that could happen would be if you went to the Underdark and other places instead of Trademeet after Jaheira told you she needed to go to Trademeet urgently; did that happen or is there something else weird going on? (If it's the latter, I'm going to need to ask for what other mods you have installed.) I'll add a check to make sure she actually sees Loren when she says that line in any event, but in the meantime, my suggestion is to use Shadowkeeper or the console to set KishDruidQuest1 to 4, and KishDruidQuest2 to 0.
  4. How utterly bizarre. Unfortunately--I just checked to make sure--KSAH381a is, and has been since before release, present in the version of the mod on my computer. Wait, let me check something in the tp2... Here it is. The mod is compiling Aerie's Player2 and Player3 scripts twice and skipping compiling Anomen's Player2 or Player3 scripts for that cutscene. A one-letter typo, which creates a very hard-to-find bug. Thanks, Ahrimal; a version with it fixed will go up shortly.
  5. Guessing you mean Acolyte Byron, not Lord Byron; I'll see if I can find anything in the code that would cause that, but whether a clean install fixes it or not, please let me know what mods you had installed when you first saw it. Did Byron say anything or did the game hang as soon as you went to talk to him? What was on your screen when the game hung?
  6. Bug fixed. New Dropbox version at this link.
  7. That sounds like a bug (you should be able to get into the area). I'll look into it. What other mods do you have installed?
  8. Did you have Jaheira or Cernd in your party when you did the quest to defeat Faldorn? (If the answer is no, that's the problem. If the answer is yes, on the other hand:) What mods do you have installed? (Neither of the things Jarno asked about should matter.)
  9. Unfortunately, I haven't been able to get in touch with a G3 admin; I have no direct power over website news or the main G3 page.
  10. What class is your PC? My first thought is to try uninstalling the Multiple Strongholds mod component and see if that fixes it. Rather confusing; the link above apparently was updated January of 2015 and reports a version '2', but the updated version isn't reported in the main G3 website news, and the link provided in the main G3 page still links to a version 1. Would be helpful it this were clarified; maybe adding version number to the file name is a good idea as well. Yes, it would be. Unfortunately, I haven't been able to get in touch with a G3 admin; I have no direct power over website news or the main G3 page.
  11. Mod has been updated, the link here should work.
  12. Thanks! I'm glad you like it.
  13. Here. If you uninstall your current NPC Strongholds mod and install that one, you should be able to pick up right from there. The problem is that I neglected to put a "did I say this before?" check on that line, so that the game is doing this: "Bodhi is dead and Imoen hasn't said anything about it yet. Imoen, speak to the PC." Imoen says the most immediate thing on her mind. It's about how she dealt with Teos. "Bodhi is dead and Imoen hasn't said anything about it yet. Imoen, speak to the PC." Imoen says the most immediate thing on her mind. It's about how she dealt with Teos. ...etc. With the new version she'll talk about how she dealt with Teos once more in your game and set a variable that notes she's said it (which, in future games, will get set the first time she says it). Then when the game tells her to say something, she'll look for something else to say, and presumably find her usual line about Bodhi. (Bugs like this are why it's a pity I couldn't do beta-testing.)
  14. That would probably fix it, but give me a day and I'll fix the bug and put out a new version (unless I can't find the bug here, which would surprise me). Edit: Or less than a day. The version up now should fix that bug, as well as the Keldorn bug.
  15. Just NPC Strongholds, for now.
  16. As predicted, the Keldorn one was easy to fix (that line of dialogue lacks one check which everything else has); I'm less sure of what's going on with Delon.
  17. I'm glad you like it. As for the bugs, the Keldorn one should be easy enough to fix, the other one may be a little trickier. Thanks!
  18. As long as they're all WeiDU mods it shouldn't matter; if they try to change the same things then whichever you install later will take precedence, but I can't think of any undocumented conflicts. Thanks! I'm glad to hear it.
  19. Compatible? Sure, as in, installing both will not land you at NO VALID REPLIES OR LINKS. Will Imoen/Nalia/Jan get the Thieves' Guild stronghold through siding with Mae'Var? No.
  20. CamDawg updated the mod (thanks, CamDawg). It's now completely EE-compatible (no repetitive item descriptions or disorganized journal entries).
  21. Version v8

    20,950 downloads

    In Baldur's Gate II, the PC can, after doing one of the quests, acquire a stronghold, depending on her/his class. However, none of the NPCs who join you get strongholds. This mod changes that, making it so that the NPCs in your party can also acquire strongholds. Learn more about the mod Readme Visit the Forum
  22. This is a thread for general feedback, whether positive, negative, or mixed.
  23. This is not something NPC Strongholds does, no, but it shouldn't be incompatible. Unfortunately, I couldn't test them on EE, because I don't have it or plan to. I believe the only problems should be cosmetic (items which list who can use them twice, new journal entries maybe being disorganized). If you find any more significant problems, let me know and I'll fix them if I can do so while effectively working blind.
  24. NPC Strongholds is released, at long last: Download from G3 Download from Dropbox If you have a version of Oversight older than v13 installed, please update Oversight before installing this mod. (If you don't play with Oversight at all, it's not required for this.) The ReadMe follows. NPC Strongholds A Gibberlings Three Mod Author: Kish On the web: Home page and discussion forum Version 8 Languages: English Platforms: Windows Overview In Baldur’s Gate II, the PC can, after doing one of the quests, acquire a stronghold, depending on her/his class. However, none of the NPCs who join you get strongholds. This mod changes that, making it so that the NPCs in your party can also acquire strongholds. Compatibility This mod is designed to work with BG2: Shadows of Amn, with or without the expansion pack Throne of Bhaal. It will not work with the Multiple Strongholds component of the Ease-of-Use or BG2 Tweak Pack mods, or with any mod that directly changes the same parts of the game. So, anything that hinges on Oisig greeting the party in the Temple District, for example. I could code around that, but, I'd also need to write around it and it would be, in my opinion, significantly worse writing for Arval to appear to Aerie and ask her to come to the Temple of Lathander and then Oisig to appear and tell the main character "I wish you were a <MAN/WOMAN> of faith." I don't know which mods do directly affect stronghold NPC dialogue, but I'm guessing it will not be compatible with Big Picture, Big World or any related projects. It will also not be strictly compatible with any mod that requires the PC to have a specific stronghold. Any mod that changes Anomen's alignment to something other than Lawful Good, Lawful Neutral, or Chaotic Neutral will lead to NO VALID REPLIES OR LINKS if Anomen is in the party. This mod does require the Guildhall Fix from Baldurdash (the fix which corrects some levels of the Guildhall stronghold being mistakenly flagged as outdoor areas). If you have the full Baldurdash fixpack or the Gibberlings Three fixpack installed, don’t worry about it. If, and only if, when you go to install this mod, you get the message, “You do not appear to have the Guildhall Fix installed,” you need to either install the fixpack from either Baldurdash or Gibberlings Three (note that a fixpack should be installed before any mods), or copy everything from your NPC Strongholds/Guildhall Fix folder into your override folder. The Soundset Changes component requires Throne of Bhaal. Installation Windows NPC Strongholds is packaged and installed with WeiDU. To install, extract the files from the archive using WinRAR or other extraction tool of choice (I like 7zip). If properly extracted, you should have an NPC Strongholds folder, Setup-NPC Strongholds.tp2 and Setup-NPC Strongholds.exe in your BG2 folder. To install, simply double-click Setup-NPC Strongholds.exe and follow the instructions on screen. Please run Setup-NPC Strongholds.exe in your BG2 folder to reinstall, uninstall or otherwise change components. Components NPC Strongholds This is the primary component of the mod. Note that, in order to gain a stronghold for an NPC, you need to have that NPC in your party when you do the quest that leads to the strongholds. Yes, that does mean you can only get a stronghold for Imoen if you side with the Shadow Thieves and do the quest Renal Bloodscalp gives you in Chapter Six. You should also have the cleric to whom you wish to give the cleric stronghold (Anomen or Aerie) in your party when you first go to the Temple District and hear Gaal’s speech. Soundset Changes In the unmodded game, with Throne of Bhaal, Aerie’s soundset undergoes some changes at a certain point in Chapter Eight, and Anomen’s soundset undergoes substantially more extensive changes as soon as Chapter Eight begins if he is Chaotic Neutral. With the Soundset Changes optional component of this mod, their soundsets change as a result of events associated with their strongholds instead. (This will not change Anomen’s soundset if he is not Chaotic Neutral, nor will it interfere in any way with their soundsets changing as they do in the unmodded game, should you bring the characters along but not give them strongholds.) Contact Information Kish created this mod. Visit The Gibberlings Three Forums for information on this and any other Gibberlings Three mods on which I may be working. Thanks and Acknowledgements CamDawg was extremely helpful, as always. I would also like to thank my wife, neriana, for being a support and an inspiration throughout this project. Frequently Asked Questions Q: What's this mod about? A: In the unmodded game, the PC can gain one stronghold determined by the PC's class. This mod will permit most NPC party members to claim the strongholds appropriate for their classes. Q: What about characters with more than one class, like Jaheira or Jan? Will they be able to claim both strongholds? A: No. Like the PC, such characters will only be able to claim one stronghold--either of the two they qualify for. Q: Will every NPC be able to claim a stronghold? A: No. A few NPCs don't make sense for the strongholds their classes otherwise qualify them for, either because the stronghold-granter would not give the stronghold to that NPC or because the NPC wouldn't accept the stronghold. Logic is given priority over giving a stronghold to all NPCs in these cases. Q: How will we know if an NPC doesn't qualify for a stronghold? A: Either the stronghold-granter or the NPC will make it plain. The NPC will not be ignored. Q: What if both the PC and one or more NPCs qualify for a stronghold? A: The stronghold will be initially offered to the PC. The PC will be able to claim the stronghold, or to have an NPC who qualifies for it take it instead. Q: Can your PC prevent the NPC from claiming the stronghold? (If you want to 'save' him/her for the second class stronghold.) A: Yes. Q: Will the NPC truly run the stronghold, or will the PC make all the decisions? A: The NPC will run the stronghold. Some NPCs will be more eager to take or ask for advice from the PC than others. In many cases, the PC will be able to have some effect on how the NPC resolves the stronghold quests--however, the ultimate decisions lie with the NPC. Q: What happens if more than one NPC qualifies for the stronghold? A: The stronghold will be offered to one of them initially. The PC will be able to determine which of them actually gets it. Q: Will the pc be able to offer their input on every decision in the stronghold, or is it just the major ones? A: That depends on the particular NPC's personality. It's also possible the PC won't be consulted at all. Q: Will what the npc thinks of the pc (romances, alignment, charisma etc.) affect how much they listen to the pc's input? A: In some cases. Q: Will LG Anomen be able to gain access to the paladin stronghold? Although not a paladin, he is a member of the order. A: No, not being a paladin (and lacking both innate Detect Evil and a personal interest in Carsomyr), Anomen will not be offered the paladin stronghold. Q: Keldorn is already a member of the order--how can he join it? A: He won't join the Order the same way the PC does, but the Prelate will send him on the stronghold quests after visiting the Windspear Hills. Q: How will siding with Bodhi affect the Thieves' Guild stronghold? A: I'm uncertain of the current patch status of the "if you have the Thieves' Guild, you can mysteriously keep it after the Shadow Thieves have been destroyed" bug...but not uncertain that it is a bug. Accordingly, if you get the Thieves' Guild for Nalia or Jan and then side with Bodhi, they will lose the stronghold. (To get the stronghold for Imoen, you will need to side with the Shadow Thieves and do the stronghold quest in Chapter Six with her in the party.) I do consider it a problem that this will result in this mod taking "you probably don't want to side with Bodhi if the PC is a thief" to "you probably don't want to side with Bodhi," but, it's a matter of which alternative I dislike the least. Q: Will NPCs fight duels with each other/with the PC over strongholds? A: No. Q: What about mod NPCs? A: Material granting a stronghold to at least one mod NPC will be forthcoming, perhaps more. Q: Will NPCs push me to go to their strongholds for their quests? A: Yes. This mod is not recommended for someone who sees the PC as a dictator or military commander. The spotlight is on the NPCs, and the PC's role here is secondary. Q: Will the NPCs do remarkable things with their strongholds that the PC couldn't do? Will any NPCs get strongholds that aren't available to a PC of any class? A: Mostly, the quests and decisions to make will be the same for an NPC that they are for the PC. The big exception to this is the Thieves' Guild stronghold, which largely presumes that the PC is a particular type of character (selfish, ruthless, and profit-motivated); while I can see Jan focusing on making his guild profitable and not rocking the boat, that really doesn't work for Imoen or Nalia. For all the strongholds, there are likely to be small changes in a number of places where the PC's limitations, in my opinion, make little or no sense. There will be no completely new strongholds. Q: Will this mod give me a chance to kill an NPC who I couldn't kill previously with no consequences, such as Raelis Shai, Delcia Caan, Prelate Wesselan, or the Mayor of Imnesvale? A: I wouldn’t count on it. Q: Will this mod be compatible with all other mods? With Big Picture? A: See “Compatibility” section above. Q: How will this mod interact with the de'Arnise Romance mod? A: If you have both installed, whether you even see the option to offer the de'Arnise Keep to anyone but your character will depend on your character's class; you should still be able to take the Keep for your main character regardless. Note that if you do give the Keep to Mazzy or Jaheira or Anomen (or, indeed, do anything but take the Keep for your character, by design of the de'Arnise Romance mod), that will shut off the romance with Nalia. Q: Will the new Enhanced Edition NPCs get strongholds? A: Signs point to "no." Credits and Copyright Information This mod may not be sold, published, compiled or redistributed in any form without the consent of its author. NPC Strongholds is ©2014 Kish. Version Information V8: Fixed the bug that was breaking the bard stronghold for a PC bard V7: Fixed the bug where the PC's lines were reversed if you went to the Temple of Talos with Viconia and then went to the Temple of Lathander with Aerie. V6: Improved compatibility with other mods. V5: All of Anomen’s cutscenes should now work. Thanks for finding the problem, Ahrimal. V4: Various bugfixes. V3: Fixes a bug that prevented access to the Unseeing Eye section of the sewer if Viconia had been “drafted” by the Temple of Talos and no other priest was in the party. Also makes it possible to work for the Temple of Lathander or Helm even if Viconia is the only one initially approached. V2: Fixes Keldorn and Imoen-related bugs.
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