Jump to content

johnny

Members
  • Content Count

    24
  • Joined

  • Last visited

About johnny

  1. Another one - casting PfMW after SI: Abjuration does not work.
  2. I think there is something seriously wrong with my installation regarding, among others, spell protections. My weidu log. SCS changes a fair bit about spells. But I am not sure, if SCS is the cause. However, the issues that I noticed: 1. No way to have more that one SI with SI: Abjuration. So for instance SI: Abjuration and SI: Alteration will not work. Only one will. 2. Spell deflection wears off instantly after casting. 3. Spell turning eats every protection spell that is casted afterwards and disappears. Other thing is that Death Spell does not kill improved Kangaxx's summonings Does it suppose to work like that?
  3. It seems to be true. On a new game, when AI is on, the leveling issue is gone. But only for human characters. If it's elf or half-elf, the problem still persists. This seems to completely eliminate the problem.
  4. You are right. I moved RR before SCS and all the errors are gone.
  5. I confirm the bug with “customize NPC” and continuous leveling with version 32.7. In a new BG2EE game, Imoen gets new levels in her second class, when she shouldn't have. Also after installing SCS, some of the mods I chose (Rogue Rebalancing and Atweaks), fail to install. Is the cause something that SCS changes or should I report it to the mod's authors?.
  6. Another error. This time the cause is Spell Revisions. Changelog for SCS RC3 says it's optimised for SRv4final. I have version b16. Could it be the reason SCS fails to install? Debug attached. setup-stratagems.debug.zip
  7. Yesterday the mod installed fine on Linux. Today there are new errors. Probably because the source on github was updated. Debug file attached. setup-stratagems.debug.zip
  8. I can't conveniently read .gz, but I suspect this is the same problem that OSX users are having. I *probably* have a fix but am waiting for confirmation. Ok, it should be good now. I changed it to rar. OK, yes: this is the same issue with SSL on OSX not installing that I posted about on another thread here. Can you try the solution I posted there and let me know if it works? Sorry for the late reply. Bun since I'm going to play with a lot of mods on Linux, I needed to figure out this case sensitive/insensitve stuff once and for all. I can confirm that the new version from github installs on Linux. There are some parse errors though: Input file is stratagems/caster_shared/clericmage/ssl/cleric_mage.ssl Output file is weidu_external/workspace/ssl_out/cleric_mage.baf Copying and patching 1 file ... Copying and patching 1 file ... Compiling 1 script ... [tb#_compile_eval_buffer/weidu_external/workspace/ssl_out/dw#cm5.baf] PARSE ERROR at line 13223 column 1-45 Near Text: ) [ReallyForceSpell] argument [WIZARD_POISON] not found in [Spell.IDS] [tb#_compile_eval_buffer/weidu_external/workspace/ssl_out/dw#cm5.baf] PARSE ERROR at line 13225 column 1-45 Near Text: ) [ReallyForceSpell] argument [WIZARD_POISON] not found in [Spell.IDS] [tb#_compile_eval_buffer/weidu_external/workspace/ssl_out/dw#cm5.baf] PARSE ERROR at line 13227 column 1-45 Near Text: ) [ReallyForceSpell] argument [WIZARD_POISON] not found in [Spell.IDS] [...] And I know I shouldn't ask about other mods here, but since SCS uses detectable spells, I'm going to ask anyway. I get this error during Ascension installation: ERROR: error loading [cddetect.2da] Stopping installation because of error. Detectable Spells: Unable to locate ~cddetect.2da~, using default 2DA instead The mod installs fine. But should I be worried. Will it impact SCS in any way?
  9. I can't conveniently read .gz, but I suspect this is the same problem that OSX users are having. I *probably* have a fix but am waiting for confirmation. Ok, it should be good now. I changed it to rar.
  10. I also get some errors during installation on BG2EE 2.5 on Linux. I installed other mods before SCS and thought that it was the cause. However, installing only SCS also gives the same errors. I attached a debug file. setup-stratagems.debug.rar
  11. Yep, it was imprisonment effect. Looks like it's gone. Thx @kreso
  12. This bug is still here? Lol... Yea, it's possible via Shadowkeeper. Yeah, that was my first thought. But what should I change exactly?
  13. I have a irritating issue with Keldorn's sprite. It might not be related to SRs, since I have a lot of mods. However, it has started when Unseeing Eye put Keldorn in maze and I used freedom on him. Now his sprite is often showing an animation as in the screenshot below. Is it possible to switch it off?
  14. Is it possible to remove ugly animation effect from some spells, for instance Spell Deflection, Mestil's Acid Sheath, etc?
×
×
  • Create New...