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Alonso

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Everything posted by Alonso

  1. Thanks, Jarno, I did a clean install and it's working perfectly.
  2. What is the recommended way of upgrading from one of the release candidates (in my case RC10)? The readme only tells you what to do if you have installed v31 or earlier. The mods in my current installation (BG2) are: Tweaks Anthology, SCSv32RC10, Portraits everywhere, Lighting pack, Jimfix, Inferno and EE UI Tweaks.
  3. Just posting to inform that half of the links in the online readme are broken. Looks like the whole website has experimented a problem with broken links.
  4. Is the readme for v32 available online? I have it locally stored in my PC, but I haven't seen it online. It would be nice, mainly to be sure that I'm always checking the most updated version.
  5. No problem at all. I love the attention to detail in this mod, so I thought I'd do my bit to improve it by informing about this tiny detail. If it's working as intended, then I've nothing more to add.
  6. The mod Unique Icons uses two different icons for full plate mail +2. I have used up all my attachments storage space, so let me know if you need a screenshot or a saved game to check this.
  7. I have a lot of ideas for mods, and I have published all of them in this thread. Some are clearly not suitable for Tweaks Anthology, but many are. Feel free to use any of them. Any feedback, either here or in that thread, is highly appreciated. Apart from that, an extremely simple and nice tweak would be to remove the sound of tooltips, which gets annoying after hearing it for the millionth time.
  8. Some possible bugs observed in v32 r10: The new ability "Prepare spell sequencer" doesn't have any effect in my game. I attach a save (EE) in case it helps. The AI of my summoned planetar casts Heal on my protagonist automatically even though he's protected by spell deflection, which means Heal is wasted.
  9. I am using the ease of use script and Minsc casts Protection from fire on my protagonist automatically. I couldn't find this spell in the descriptions of any of the script options, and I think that this might be unintended because this is a relatively short duration spell, and I the spells cast automatically by the script are supposed to be long duration. I believe the Group defensive spells functionality in the ease-of-use AI is new in v32. I mention it because I couldn't find it in the change log, in case you want to add it. I take the chance to thank you again for your great work. v32 is a big improvement on v31, which was already great.
  10. Looks like my question was outdated, or at least not relevant for the Enhanced Edition, which is the version I play. I assumed that v32 would use the same ease-of-use hotkeys as v31, so I wanted to remap those hotkeys before I even started to play. Turns out v32 has a new system that uses the GUI to control the character scripts. In my installation at least the hotkeys don't have any effect, which is great because I no longer need to worry about remapping them. Awesome work, by the way, I'm loving it. In case it's helpful for anybody, I did find the code for the hotkeys in stratagems\gameplay\resource, in the files 0dw#gen.ssl and bddefai.ssl. I guess it must be there for the non EE versions of the game.
  11. Would there be any way of doing this in v32, then? I don't even need to reassign they hotkeys, actually, because I don't even use them, it would be enough to just deactivate them.
  12. I start a new thread for quick questions about v32 because the thread about the release candidates is already very cluttered, so maybe this can help to keep that other thread focused. My question is: Where is the ease of use script located in v32? The reason I ask is that I like to remap its key bindings as described here. In v31 I could locate the script quickly with NearInfinity in the Scripts folder, but it looks like in v32 it's no longer there.
  13. Yep, that's it, thanks. I just hadn't found it because I was looking for the exact same title.
  14. I'm finally installing v32. The first component that shows up is not described in the readme: Slightly adjust the power or location of some too-powerful items. What does it do?
  15. I tried this. When I said they are too smart, I essentially meant that this tactic doesn't work. The problem is that when they see a character they attack that character, even if you put a wall of summons in the middle. And as soon as the Hive Mother focuses her attacks on a character, that character is dead. That makes sense, of course. I'm currently testing my modded installation and it's a bit unstable. Once I'm more familiar with it I'll install SCS v32 and I'll try to reproduce this.
  16. This happens in v31. I checked it in the beholders hive in the Underdark. The change log of v32 doesn't say anything about this, so I imagine it must be the same. In my experience the AoE doesn't help a lot in the Underdark cavern with SCS because the hive mother and the elder orbs are just too powerful and smart (and the fact that they are surrounded by lots of beholders and gauths doesn't help, of course). As soon as they see a party member they will pepper him with about ten nasty spells per round, so it doesn't matter how many hit points they have, any character not immune to magic will die in seconds. Plus, even with the AoE, it takes about 15 Cloudkills to kill a hive mother. I really can't imagine a tactic that works in that cavern without resorting to magic immunity of some kind.
  17. Bumping this. I believe it's a bug in SCS. According to the readme: I. e., even with this component installed, the only things that should be able to go through a Protection from Magic scroll are Spellstrike and the anti-magic ray of the Hive Mother beholder. However, several other things do go through, including the anti-magic ray of regular beholders and Death ray.
  18. I'm fighting the Balor in the svirfneblin settlement in the Underdark. As soon as the battle starts I see this message in the feedback screen: "Balor: Aura of flaming death: Haer'Dalis". I guess that's SCS behaviour: Aura of flaming Death would be one of the "previously cast spells" from the improved AI. However, when a mage uses one of those previously cast buffs, there is a message informing about it at the beginning of the fight. In this case there's no message about previously cast spells. What am I missing?
  19. Ooops, yeah, hadn't thought about that
  20. In the Ease-of-use party AI, on setting 2 and up, the character automatically casts low-level healing spells on injured companions. They try do so even if the injured companions are invisible. This leads to a loop of failed casting attempts because you "cannot target spells on invisible of sanctuaried creatures". This fills the feedback area with error messages. On top of that, if you have activated the auto pause when a target gets destroyed, the game becomes unplayable because it pauses automatically with each casting attempt, which happens every tenth of a second or so. When this happens you have two options: Unpause one million times until the invisibility wears off. Go to the options, uncheck the auto pause option for target destroyed, wait until the invisibility wears off or remove it manually if required, let the healers cast their spells, go back to the options and check the auto pause option back. Hope this description is clear. If not I can add screenshots to clarify.
  21. The documentation for Improved D'Arnise Keep is confusing. It just compares SCS with Tactics, which is not very useful for those of us who know nothing about Tactics (which are the majority, I guess). It would make more sense to explain what the changes are compared to Vanilla. Also in the documentation, the description of the Ease-of-use party AI seems incomplete. Point 4 doesn't mention Jan's Bruiser Mates.
  22. My game crashes every time I try to fight Osmadi in Larswood. I prepare my party with a lot of protective spells, go for it, and at some point in the middle of the fight the game crashes. It's happened three times already. I noticed that during the fight Osmadi only takes Cold damage from my Ice arrows, but other projectiles don't hurt him, which seems weird. I'm running version 1.3.2053 of BGEE, which I think is the most current patch. I installed Sword Coast Stratagems with most options disabled a few days ago. It's the only mod I have, and the only mod I've ever used with this game. I originally posted this in https://forums.beamdog.com/discussion/44862/possible-bug-with-osmadi?new=1, but from the responses I got, it seems clear that this is an SCS bug.
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