Thank you for your wonderful work on this, Wisp!
Here is my suggestions:
1. Some mods change/replace the creature(s) which item may be assigned to, e.g. Firkraag by Revised Battles, or one of the Jae'llat family by SCS. It would be great if Randomiser can recognize those.
2. The component: randomize with in-game scripts in v6.8 really causing the game slow down, and sometimes even making item lost.
How about place the block of summon creatures with scripts to the top of ar0602.bcs, add a check to make the game halt until all ramdomization is done? I haven't installed the v7 yet, if scripts are already changed, ignore this, please.