Hi there,
I have played through BG1EE and 2 using the previous versions of the SCS mod about a year ago and loved it. I had no idea that it was still currently being updated and newer versions have been released since then. I had downloaded the V32 last night and was tinkering using EE Keeper to see what had been added in via spells as I noticed now that you managed to get the IWD spells implemented in - I still have no idea how you managed to pull that one off - and I noticed what (may) be bugs with some spells? I have almost every mod selection ticked, the only ones I didnt were the ones which changed +1 items to Fine variants. But anyway, using a custom character I gave myself a bunch of spells to try out and some were really cool. But then I tried some of the summoning spells, in particular the level 9 spells Create Boneguard and Gate.
Firstly for the Boneguard, once it summoned and attacks, the text which should show its name (Boneguard) doesnt, it shows instead "Invalid 104196". Not quite sure why that is.
The second being the Gate spell. I used the spell and once it had summoned it was already invisible as per the improved fiend mod, which is fine. However, as per the vanilla game and its description it should attack anyone who is not protected by Prot from Evil. It doesnt. It simply stays invisible and even if I use True Sight to try and bypass it i cant. The only time it will attempt to attack me is when other hostile creatures are nearby, it will then start using its skills and attacking anyone closest to it. Again, not quite sure why it does it, when it should rightfully go ballistic as soon as its spawned if you are not protected. This also applies when I summon other creatures around it, it will just stay invisible until a hostile creature appears before it does anything.
Kind regards,