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Moonboy187

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Everything posted by Moonboy187

  1. Thank you for responding, I unfortunately am not too familiar with the full syntax of using Java. I did not even know that you had to specify the amount of conditions set for the OR group, never knew that was even a thing. I do need to brush on my skills. Thank you again for your help.
  2. Hi, Currently I am trying to edit a .BCS script to allow hostiles to appear once a HP threshold has been met by any one of several npcs: // IF HPLT("HMCOUN1",40) HPLT("HMCOUNC2",40) HPLT("HMCOUNC3",40) HPLT("HMCOUNC4",40) HPLT("HMCOUNC5",40) Global("DragonReinforcements","AR6301",0) THEN RESPONSE #100 SetGlobal("DragonReinforcements","AR6301",1) DisplayString("HMCOUN1",286029) ScreenShake([30.30],20) CreateCreature("HMOAS06A",[1814.502],SW) Wait(1) END // If I only have 1 instance of HPLT with any one of the creatures it works, but what I am trying to do is activate the response if any of the five creatures fall below that threshold. I don't really know how to do that. Any help would be appreciated. Thank you.
  3. I was looking a look through the .CRE to have a look to see which would fit in to what I wanted to do, I found a few Thank you, I was a bit perplexed as to where the .INI was, but by editing the file animation it showed the files for the sound and .BAM. Thank you both for your help!
  4. Hi, As per the title, I was looking for a way to import some models from IWDEE to BGEE. Using NI I can see them but I cannot use them in game as there are no animations for them. For example, I can see the Frost Giant animation when looking at the IWDEE Chitin.Key, but if I export it into the BGEE overide folder, I still cannot see it. Is this something I have to use WeiDu to use in order for it to work? Thank you.
  5. Thank you, I have bookmarked this page for future reference! I had noticed that some spells using Force were not able to be interrupted and those without were. The main thing I was unsure if the level of the caster would affect the spell, for example a Mirror Image on a low level caster having ApplySpell vs a high level caster.
  6. Hi, Could someone tell me what the difference is between using the above? I have been using them in scripts but I have don't really know what the difference is between and what they are suppose to do correctly. Thank you.
  7. Hi, I was wondering how it would be possible to allow the AI spellcasters to cast wish to restore/breach/time stop? I had looked at Szass Tam script as I noticed that during the fight he will eventually use it. He either uses it at the beginning to go straight into Time Stop or will use it later on. Once the fight ends and you continue to fight him after dialogue, he will use Wish again to restore his spells and combat resumes like it never happened. Is there a way to put the spell within a pre-existing script which would allow the spellcaster to use it once most of their spells have been used up or even to allow them to use the other two effects? I have attached part of Szass Tam's script where it mentions the use of Wish and also the .DLG script which happens once dialogue ends. Szass Tam script.txt
  8. Hi, I was wondering if it was possible to adjust an area so that it is always night time and always raining no matter what. Is there a way I can code this into an areas .BCS? I know about the StartRainNow() command but I am not sure about how to get it to stay at night. Thank you.
  9. Oh lol And here I thought there was more to it. Thank you for your help and fast response
  10. Hi, Like the title, I wanted to ask what does the flags in the creature flags mean by tracking race, allegiance, identified etc? I have noticed it on quite a few creatures but have not really questioned what it does. Does having it on mean that inside the creature scripts they will target more accurately? Many thanks.
  11. I see, when I looked at it at first I was under the assumption that (1,5) meant that there is a 1 in five chance of being x, it never occurred to me that the opposite is actually the right way. Thank you both for the explanation, this game engine is quite puzzling at times.
  12. Thank you so much, it works fine now. I didn't even think to reverse the numbers. Why does it work with (5,1) and not with (1.5) if you don't mind me asking?
  13. Hi, I had seen a script done by @DavidW using RandomNum. In his example there are 9 different creatures each tied to a different number from 1-9 and depending on which number is called I would assume then the corresponding creature would spawn. Using his example I created my own version from a small pool, 1-5, however for some reason the creature which I have set to be the fifth and final number is always the one which ends up being spawned. I don't really understand why the script doesn't actually do the random number check. I have done multiple new games and reloads to test the script and it keeps returning the same creature each time. Attached is a copy of the .BCS I used, which is tied to the creatures themselves. Thank you. HMRAN06.BCS.txt
  14. Its okay, thank you for helping out. I have never used Weidu before, I did a search on G3 and found a tutorial DavidW has made, I just need to find the time to read through it and give it a try. All the changes I have made to creatures, spells, areas etc, I have just manually done via NI. I was a bit confused when the Add Copy did work as it was the first time since using it that it didn't. I will download Weidu soon and give it a bash and see how it goes.
  15. Hi, I have been trying to modify some of the properties of some .PRO files, for example Storm of Vengance, Comet, some fire effects. However, my usual trial of "Add copy of" using NI does not seem to work with these files. Even though the copy is made, when I go to the spell to select the new .PRO it does not show up on the list. I have added the new .PRO inside the ID's as well, but still nothing.
  16. Hi, I have been creating a small side quest in ToB and I am wanting to allow the party to be sent to one of Dorns quest areas - Helmite Camp. I have set the .BCS of the map to check to see if the party has a particular item and then update the map location. This works, however it just says Unreachable. I looked at the worldmap in NI and I even moved the location of the area closer to ToB which is where I want it but it still says its unreachable. Thing is, I dont want to force teleport the party there as I am worried that they will get stuck and not be able to return to ToB. Is there a way around this? Thank you.
  17. On a side note, I seem to remember maybe a past version of SCS where Demogorgon made an appearance in the Throne of Bhaal, I think it was something to do with Imoen essence or a dialogue choice would allow him to show up and I think you fought him there, I am not too sure. Was this a feature on a older version?
  18. Hi, As the title, I was wondering if it was possible while using an areas .BCS to disable the use of Pocket Plane ability until you leave said area? Kind regards,
  19. What if the gear was set to be undroppable? For example a Fire Giant has its own weapon which cannot be dropped. Theoretically, would they then resume their actions per their own script? Thank you for getting back to me
  20. Hi, Was wondering is it possible for the AI to use either Mass Raise Dead/Raise Dead/Resurrection? For example if a cleric detects that one of the soldiers is dead near them, they can attempt to cast it to bring them back. Is such a thing possible?
  21. Thank you for the help, I know it doesn't have anything to do it, however I am extremely grateful for the help.
  22. Sorry, I had misread the previous post. Thank you for posting the file location. Is it possible to add in IWD creature models into BGEE using NI without having installed the component for it? For my current installation I did not include it as I wanted a more focused BG experience. However as I am modding a bunch of things, I do wonder if it is possible for me to include it?
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