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About This File

Sword Coast Stratagems (SCS) is a collection of more than 100 interconnected mini-mods for Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Baldur's Gate: Throne of Bhaal, Baldur's Gate Trilogy, and Baldur's Gate 1TUTU. SCS is mostly a tactics and AI mod, intended to make the combats in the game more challenging and interesting. Overall, playing SCS shouldn't exactly feel like a whole new game - it should feel like the old game, but with your foes acting much more intelligently and realistically.SCS also includes a few ease-of-use features and tweaks. SCS now includes all the content from the previous "SCSII" mod.

What's New in Version v35.10   See changelog


  • Innate sequencers/triggers should now be created correctly.
  • Fixed some more cosmetic issues where odd symbols were sometimes displayed next to class names.
  • Tweaked the random-scroll component to be less stingy.
  • Blocked compatibility problems in IWD installs where the broken file '#bonecir.spl' has already been removed by another mod.
  • Mantle spell tweak correctly lets ordinary Mantle protect against +3 weapons.
  • Fixed some glitches with the monster summoning spell tweak.
  • Removed corrupted version of 'Demon Fear' which was causing crashes on some versions of oBG2.
  • Tightened the logic around the creation of lich fear effects.
  • Cornugon animations are set correctly on oBG2.
  • Celestial SPECIFICS entry is now added correctly (this caused crashes on oBG2).
  • Several spell tweaks weren't being marked as EE-only, which was causing even more crashes on oBG2.
  • Water Weird animation is now correctly detected on oBG2.
  • Eliminated one or two more cosmetic issues with odd symbols next to class names.
  • Under-the-hood change: my function library now throws a warning if it can't find an IDS entry.
  • In EE, a party-joinable bear (i.e. Wilson) maintains combat speed after resurrection.
  • Mage spell choices should now cope properly with installs where the extra arcane spells are installed but the IWD spells are not.
  • The verbeegs in the Temple of the Forgotten God have had a stern talking-to about the importance of duty and are recommitted to attacking enemies, rather than cowering at the back.

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