Blaellyn Posted May 5, 2007 Share Posted May 5, 2007 Right. So I tried to move AR6103 from IWD2 to BG2 for a mod only when ever I try to enter the area it crashes the game. Whats up with it? Link to comment
Avenger Posted May 5, 2007 Share Posted May 5, 2007 Did you use DLTCEP? IWD2 areas got 16 extra bytes in the header, so a plain copying won't work. Link to comment
Blaellyn Posted May 5, 2007 Author Share Posted May 5, 2007 Yeah I did, so what do I do to fix this? Link to comment
Rabain Posted May 5, 2007 Share Posted May 5, 2007 You also need to copy ambients iirc or else delete them from the area before loading. If an ambient being used doesn't exist...crash. Link to comment
Blaellyn Posted May 5, 2007 Author Share Posted May 5, 2007 Well the ambients that don't exist the game just doesn't play (I noticed that from the other areas that did work). Link to comment
Avenger Posted May 6, 2007 Share Posted May 6, 2007 What about the tileset and other aux bitmap files? Link to comment
Blaellyn Posted May 6, 2007 Author Share Posted May 6, 2007 Well, the tilesets seem to cross over just fine. I took the .mos, and the aux bitmap files (assuming those are light, height, and search maps) from Infinity Explorer and they work just fine. I did not just copy paste, I used DLTCEP to fine and save as into the BG2 override then I switched games and went from there. Link to comment
Rabain Posted May 6, 2007 Share Posted May 6, 2007 When you say you switched games you mean you did this in the DLTCEP options? If yes then when you switch to BG2 in options you should open the area from the override and save it again. This should allow DLTCEP to correct any inconsitencies between the two versions. Link to comment
Avenger Posted May 6, 2007 Share Posted May 6, 2007 You only need to switch the iwd2/bg2 toggle in the area editor and save then. Then switch to the bg2 setup in dltcep and run an area check on the freshly imported area. Link to comment
jastey Posted May 9, 2007 Share Posted May 9, 2007 You only need to switch the iwd2/bg2 toggle in the area editor and save then. Then switch to the bg2 setup in dltcep and run an area check on the freshly imported area. I have a question of the same type: I wanted to import an area from IWDII to BGII. I deleted all ambients / sounds, even the doors, I saved the IWDII area under "Area type: other", I did the check under BGII setup with no error messages, all related files (.mos, .tis, maps) are in the override folder, but the imported area crashes upon loading. Now I am clueless. Link to comment
Rabain Posted May 9, 2007 Share Posted May 9, 2007 I don't know if this is helpful or why it worked for me but this is what I've had success with before: Load the area in IETME: make sure you've removed anything you think might be causing the crash (ambients, creatures, containers with non-existent BG2 items (e.g. it referenced an IWD item)). Save the area. Open the area in DLTCEP, check it, save it. 8 times out of 10 this works for problem areas for me. Whether thats just because I've gotten in to a routine when it happens...I don't know but I tend to stick with what works! Link to comment
Avenger Posted May 10, 2007 Share Posted May 10, 2007 You only need to switch the iwd2/bg2 toggle in the area editor and save then. Then switch to the bg2 setup in dltcep and run an area check on the freshly imported area. I have a question of the same type: I wanted to import an area from IWDII to BGII. I deleted all ambients / sounds, even the doors, I saved the IWDII area under "Area type: other", I did the check under BGII setup with no error messages, all related files (.mos, .tis, maps) are in the override folder, but the imported area crashes upon loading. Now I am clueless. I hope you meant area version. (it is other - v1.0 or iwd2 - v9.1) Non existing monsters can cause crash. (i think) Just like ambients that exist, but only in a bif. Non existing ambients don't crash. (i think) I can take a look at it if you upload it somewhere. Link to comment
jastey Posted May 10, 2007 Share Posted May 10, 2007 Yes, area version. Thank you for offering, I will try to extract it anew before I'll bother you with it. Link to comment
Blaellyn Posted May 10, 2007 Author Share Posted May 10, 2007 Ok, now how about pre-existing areas? Why when ever you edit them via DCLTEP they crash? Link to comment
Avenger Posted May 11, 2007 Share Posted May 11, 2007 This isn't dltcep specific. Most likely you left the tileset in bif. Link to comment
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