muffin-tacos Posted May 9, 2007 Posted May 9, 2007 Hi. I'm not 100% sure that this thread is supposed to be here.. (if it's not then I'm really sorry!) I was told that the game screen is like a graph and there are x and y coordinates and everything, but my question is: how do you know where you're placing - say a chicken - when you're writing its area file? I have no idea how the coordinates or the graph looks like in Baldur's Gate II - or in any game for that matter. Does anyone know a good site or something where I can find some graphs/coordinates for BG2? Any help would be appreciated! Thanks.
Domi Posted May 9, 2007 Posted May 9, 2007 I usually just open the area in the game, move my party there via MoveToArea, ExploreArea() if I have to, browse it to the point where I want my chicken to spawn, and hit Ctrl+X. It gives you the area designation and x-y location. If that's what you are asking about, not creating a new area and setting coordinates for it.
igi Posted May 9, 2007 Posted May 9, 2007 X runs left to right. Y runs top to bottom. The top left pixel is 0,0. You could use X (or L I believe it was in BG1), or open the area in DLTCEP or IETME, or just guess
muffin-tacos Posted May 10, 2007 Author Posted May 10, 2007 Thanks both of you! I understand it all much better now!
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