notasophist Posted May 31, 2007 Share Posted May 31, 2007 is there a tutorial for adding more rumours into "tavern talk"? if there is one, i'd aprecciate it if someone could direct me to it. thanks Link to comment
Kulyok Posted May 31, 2007 Share Posted May 31, 2007 Adding more rumors? Not doing a new tavern with new rumors? Okay, this is assuming you know how dialogue files work in BG2: Adding more rumors is fairly simple: you have to open your tavern via NI and look at which dialogue file it uses. Then you append new states to this dialogue file. Make sure they do show by adding WEIGHT #-1 or something. Link to comment
Avenger Posted May 31, 2007 Share Posted May 31, 2007 The best rumours are event driven. So their triggering condition isn't a simple True() Link to comment
Kulyok Posted May 31, 2007 Share Posted May 31, 2007 Yep, Trademeet's tavern is a good example. Link to comment
notasophist Posted June 2, 2007 Author Share Posted June 2, 2007 thanks your help people. i think i could handle this. Link to comment
devSin Posted June 2, 2007 Share Posted June 2, 2007 So their triggering condition isn't a simple True()Rumors are normal dialogues in BG2, so you have to use RandomNum() to get the right behavior. And thanks to probabilities and weights, the original rumors are all pretty broken. Worst was where no condition would be true and you'd get a run of empty space instead of a rumor (adding event-based rumors is difficult for precisely this reason). I think my fixes got dumped into the fixpack, which should effectively cap off the bottom (assuming you take the WEIGHT #-1 route). Link to comment
Avenger Posted June 2, 2007 Share Posted June 2, 2007 Hmm, i thought rumours get selected randomly from ALL available rumours whose condition evaluated true. I'm sure i do it like that for gemrb, but i think i also tested it with BG2. Link to comment
Kulyok Posted June 2, 2007 Share Posted June 2, 2007 I tested it, and it's just like triggering a dialogue file, no difference whatsoever, yep. (It was very funny, when I decided to pop Xan's flirts instead of tavern rumors, just for a private view). Link to comment
devSin Posted June 2, 2007 Share Posted June 2, 2007 Yeah, there's no special handling at all. The first true state wins. If no states are true, you get a few blank lines. Link to comment
Nythrun Posted June 2, 2007 Share Posted June 2, 2007 That stuff made it into the Fixpack, yes. People finally get the news when Reijack is busted Link to comment
Avenger Posted June 3, 2007 Share Posted June 3, 2007 Ok, you all should be right I just assumed it works like that because i wrote GemRB like that, hehe. Probably because it should work like that Link to comment
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