Guest Chaz Standard Posted June 20, 2007 Posted June 20, 2007 OK, so I recently got into modding...nothing big just adding new NPCs or custom items. I downloaded DLTCEP and found really easy to use, good simple lay out and everything I've made so far works perfectly. One problem: I tried to make an amulet which (among other things) can summon a golem once per day - and it works. Sound effects, graphics, its all there....BUT the golem dies instantly. I've compared my set up (extended effects etc.) with other items that summon creatures and can't see what i've done wrong... any ideas? Advice appreciated.
Guest Slaadi Posted June 21, 2007 Posted June 21, 2007 The parameters should be like this. When "OGRISHLD" is the creature that I summon. Check the duration of your spell. And check if the creature (your golem) script not contain something like "destroyself()".
igi Posted June 21, 2007 Posted June 21, 2007 Summon the golem from the CLUA console and check whether it dies instantly. Have you created the golemn cre yourself, or are you using an existing one from the game?
cirerrek Posted June 22, 2007 Posted June 22, 2007 Maybe not related, but IIRC, the Juggernaut Golem would die instantly. I think it had something to do with the add stoneskins effect, something along the lines that if you already had stoneskins in effect, the new stoneskin effect couldn't be applied and so the golem croaked immediately after summoning. I believe the BG2 Fixpack addresses this issue.
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