Kulyok Posted October 25, 2007 Share Posted October 25, 2007 From time to time(about once a year, honestly) I get a timer stuck - my next lovetalk or something won't fire, and this (Real) timer, set with RealSetGlobalTimer and checked with RealGlobalTimerExpired, never gets to 1. Today I had a bug report for a fairly primitive component - and it might be an issue with the component's timer, as well. What can it be? Link to comment
jastey Posted October 25, 2007 Share Posted October 25, 2007 Odd. I guess a missing variable setting, thus leading to repeatedly timer setting can be assumed not to be the cause? Link to comment
berelinde Posted October 26, 2007 Share Posted October 26, 2007 Yeah, I've seen this, in my own game, on rare occasions, and wondered about it. Have you ever asked for the decompiled script, to see if maybe it was a faulty download? I know it's a tired excuse, but when I've had it happen myself, a fresh download/reinstall has usually resolved it. Oddly enough, I've never decompiled the script myself to look. Link to comment
Kulyok Posted October 26, 2007 Author Share Posted October 26, 2007 Sometimes it happens with in-game events and romances, as well, so I think it's not only a faulty download. But maybe, yeah. Link to comment
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