Bursk Posted May 24, 2008 Author Share Posted May 24, 2008 Nythrun, can I just check a couple of things with regard to v1? With Coran, if I put 2* in long bow during L1NPCs setup, he'll appear in-game with 3* in long bow, correct? As for Xan and his freebee for the moonblade, do you give this to both BG1 Xan and BG2 mod-added Xan? If not, do you think you could, so that it's consistent? Link to comment
Guest LoveWarCoffee Posted May 29, 2008 Share Posted May 29, 2008 Level 1 NPCs - Wild Mages: Could you tweak the mod a bit so that if you make an NPC a Wild Mage, their spellbook includes all of the Wild Mage spells (Nahal's reckless dweomer, etc.) Muchas gracias LWC Link to comment
Guest LoveWarCoffee Posted May 29, 2008 Share Posted May 29, 2008 Level 1 NPCs - Wild Mages: Could you tweak the mod a bit so that if you make an NPC a Wild Mage, their spellbook includes all of the Wild Mage spells (Nahal's reckless dweomer, etc.) Muchas gracias LWC Nevermind, this is already implemented. I must have missed them my first time through Edwin's spellbook. Ignore my previous post. Link to comment
Nythrun Posted May 30, 2008 Share Posted May 30, 2008 It's okay - I think the engine is actually removing and re-adding Nahal's Reckless Dweomer after I've already added it to the spellbook. With Coran, if I put 2* in long bow during L1NPCs setup, he'll appear in-game with 3* in long bow, correct? Not until I get version 2 out, but that's how it'll work then, yeah. As for Xan and his freebee for the moonblade, do you give this to both BG1 Xan and BG2 mod-added Xan? If not, do you think you could, so that it's consistent? Already coded Link to comment
Bursk Posted July 30, 2008 Author Share Posted July 30, 2008 If it's not too much trouble, could the "Allow grandmastery for fighter multiclasses" component be changed slightly (and renamed) so that it gives three options: 1. Mastery 2. High Mastery 3. Grand Mastery Link to comment
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