redrake Posted February 11, 2008 Share Posted February 11, 2008 Well, I don't have enough time to make a Weidu version, but I might find time to split the existing mod for now as you suggest. Especially since in the current version there is a bug I that might cause crashes in the 4th level of Dragon's Eye. Fixing a bug with a CRE in there, apparently causes a crash. Very odd, but I am going to remove that fix. Link to comment
CamDawg Posted February 13, 2008 Author Share Posted February 13, 2008 The Luremaster's Tarnished Ring requires a target when used--which is silly, as its sole effect is targeted at the caster. // wrong ability target COPY_EXISTING ~ringlur.itm~ ~override~ READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" FOR (index = 0; index < abil_num; index = index + 1) BEGIN // looks through headers READ_BYTE ("%abil_off%" + ("%index%" * 0x38)) "abil_type" PATCH_IF ("%abil_type%" = 3) BEGIN // magical WRITE_BYTE ("%abil_off%" + 0x0c + ("%index%" * 0x38)) 5 // target: caster END END BUT_ONLY_IF_IT_CHANGES Link to comment
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