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Raughbard (Fallen) Paladin Mod Idea for BGTutu (and more?)


Qwallath

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Raughbard is definitely on the justice side!

 

.....

 

As you may expect, he is somewhat of an unstable personality on account of this past and his test of faith, and he is quite susceptible to the influence of (N)PCs with a stronger personality, in whatever direction.

 

 

Seems a rather interesting proposition, actually. He's a fallen Paladin, yet some of the clergy of Tyr may see no problem with that (so long as he fell serving Justice) and still welcome him warmly into the fold. There's all sorts of fun and games possible there, you could take him down the road of vengeance, stay with justice or go back to good. :suspect:

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That's exactly the idea, I'm glad you like it.

 

His past 'wrongdoing' was taking revenge on someone outside the direct borders of the law. This person might have been punishable by regular law, but because of his influence, he escaped judgment. Raughbard was at the time a member of the Flaming Fist, but when he decided that vengeance was more important to him than the outcome of the legal proceedings, he deserted and just went out and killed the guy.

 

They never caught him, and officially, no one knows he did it, but the officers in the Fist suspect he was involved. Regardless, he hasn't set foot in Baldur's Gate (where he's from) since that day, so there should be some interesting encounters if he is ever persuaded to return there.

 

You're right though: in a way, he fell serving justice, because the man he killed had escaped just that. That is one of the reasons why I still want him to retain a part of his Paladin powers: Tyr still supports him, even though he sees himself as fallen.

 

More to come :suspect:

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Having the one hand is, at the minute, the popular choice for NPCs. (Why though, is beyond me. My guy is a mage with a SS and a whole ton of new spells :( , ones that BG lacked, like a better Larloch's, and a longer HP stealing spell. Yes, he is a necro :) )

 

Icen

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Yup. And we can try to cooperate when it's going about their hand problem. I've asked some animation specialists and they said that's not possibile to create true one-handed animation.

Long time ago I was working on something like that (I've had 3/4 of animations done when my PC crashed) - but now I know that it's impossible from coding reason.

 

I've also tougth about this item in off-hand, it allows us to (f.e.) simple 'healing' scene (you're removing item which contains all penalties - and everything is done).

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Ah, you mean actually making the hand disappear in the animation. Good point, I didn't think of that yet. But yeah, I can understand that it would be difficult or impossible to do.

 

I presume it's also not possible to just change the skin colour of the hands, instead of the entire skin colour?

 

About the hand as on off-hand item: for me it works perfectly so far. As far as I'm concerned, I only need a custom inventory icon right now.

 

I'm also thinking about introducing alternative off-hand items for later in the storyline. One is a sentient shield that attaches itself to the arm (don't ask, it's gonna be pretty morbid). Another option would be something like a paladin's equivalent of a pirate's hook :)

 

That brings me to a technical point. I was testing out the assignment of test versions of these items yesterday. Obviously, I just create the hand item in place in the CRE file - no problem there. However, what I'd like to do for the shield is have it switch between two modes through a dialogue interaction with it. Is there any way to create/replace an item in situ instead of having to equip it? The latter wouldn't be plausible for this character, of course.

 

If you think of Morte's magical teeth (Ingress') in PS:T, you know what kind of effect I'd like to achieve in BG.

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