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About BigRob

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    The Prince of Worthless Trivia

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  1. Hi Fina and Corialote, apologies for the delay in responding, life is a little bit getting-in-the-way at the moment. Thank you both for the votes of confidence, despite the insanely long time I've been at this, it really is appreciated. As to updates, I've made much less progress than I'd like, but I'm trying to slot in as much regular time as I can for writing at the moment. I'm working on quests now, doing the part where a PC can choose to buy Aklon's freedom (or just buy him), and to reduce Lehtinan's rather steep asking fee, they can do a little job for him. As far as keeping Aklon enslaved into ToB, I haven't finalised that aspect of the path yet, but at the moment I'm leaning towards making it possible. Tricky, but possible.
  2. Thanks for the positive wishes Isewein, though I've been working on Aklon a long time, I hope I'll be able to get him finished in the not too distant future, and while 15 years is a lot of time to be worth the wait, hopefully he'll be worth playing anyway.
  3. Ah, hello MissBehave and Glandire, thanks for sticking with things so long and for the well-wishes. It turns out I've been away for a bit because my bookmark for the forums was out of date and I thought G3 had been down since before Christmas, it was only a bit of investigation that showed me the forums were still up and active. As a little update I've still been making some progress on Aklon, and I'm now doing quests, starting with the quest to release Aklon via purchasing him from Lehtinan (if you're so inclined). I've mostly finished the main dialogue with Lehtinan to set it up, which ended up being a bit more complex than I'd thought, and I should be getting on to the rest of the process shortly.
  4. BigRob


    (SoA) Aklon's Features include: Loyalty: Aklon will stay with a PC without regard to their alignment or reputation. Good and evil are not issues as far as Aklon is concerned, but beware, for Aklon can be offended and his patience is not limitless. Characters who choose to enslave Aklon should always make sure he remains where you can see him... Romance: Aklon will romance a female PC of any race, so long as her INT is 10 or higher and CHR is 8 or higher. But Aklon won't fall all over just any woman! Aklon's potential love interest will have to work a little to spark his interest and, perhaps, face a difficult choice. In between getting to know his rescuer, Aklon's romance is spiced up with flirts, both romantic and sexy. A romance conflict with Anomen Delryn is, of course, in the offing, but will the natural enemies remain so, or can they become friends? Romance in the Underdark: While the bowels of the earth are not the ideal place for a romantic interlude, Aklon will not cease his affections entirely, nor will the player have to. After all, isn't it a bit suspicious if Veldrin refuses any male company in Ust Natha? Conversations: Aklon can be spoken to by the PC and asked about his past, his family and his experiences in the world. The PC can discover where Aklon earned his scars, learned his skills and all about his old friends and enemies. PCs romancing Aklon will be able to probe more deeply into Aklon's past, learn his secrets, and even discuss matters arising from their romance. Aklon will also speak to PCs he is not romancing, asking questions about the player's own past and what it means to be the child of a dead god. NPC Romance: Aklon will also be capable of romancing Aerie, if she is in the party and neither he nor Aerie becomes too deeply involved with the PC. This romance will include a conflict with Haer'Dalis, if he is also in the party. Haer'Dalis may compete with Aklon for Aerie's affections, or the bard may attempt to seduce the avariel away from Aklon. Banters: Aklon will banter with the other party members, ask them questions, make comments or have questions asked of him. Aklon will banter several times with each of the NPCs, but Keldorn, Anomen and Edwin will be the ones who chat most with Aklon. Interjections: Aklon is not shy about commenting on situations, retorting to insults or giving advice and support to his rescuer. Thus, Aklon will chime in at many appropriate moments, perhaps merely to speak to an old acquaintance. Items: Aklon has a unique item of his own: Aklon's Complete Pharmacopoeia, which has been lost and must be found. Several other unique items will be introduced by the Aklon NPC mod as well, though they do not belong to Aklon himself. Quests: Aklon has no immediate issues in Athkatla that demand his attention. However, PCs may wish to seek out Aklon's Pharmacopoeia or look for a way to remove the magical collar that Lehtinan (and perhaps the PC) used to control him in the Copper Coronet's fighting pits. Aklon leaves few enemies, but he does have a long history, which just might catch up with him. Even if Aklon is not in the party, a least two additional quests and unique items will be available from Ano'Gahrm, a stranger from a strange land. Voicing: Aklon will be fully voiced, including the various extra NPCs that the mod will introduce. Full voicing will depend on the quality of voice recording possible and if it is implemented, a voice light version may be released, for players with low bandwidth.
  5. Thanks for stopping by and for the encouragement Psionica. I'm currently working on getting the quests sorted out for Aklon, including the initial recruitment of Aklon. Sadly I'm not having as much time as I'd like to do that at the moment, and integrating the initial meeting of Aklon into the Copper Coronet is a little more complex than I thought with all the possible things you can do there, but I will try to push on with progress as I can and hopefully be done with this phase relatively quickly.
  6. Heheh, thank you very much for the votes of encouragement Jastey, Glandire and Matiramisu, I do appreciate them, and it's nice to know there are still people out there waiting who would like to play Aklon when he comes out. Abdal does have a point though, and most mods that go on this long don't get finished. I hope to be one of the few to break that rule and I can't but take the blame for the time involved. I started writing Aklon at a point in my life when I had a lot more free time and I really should have gone harder with the writing then. Nowadays it's far too easy to lose a day's writing to coming home and just not having the time after doing what I need to do, so such writing as there is happens in fits and starts. On the other hand, I have learned a lot over the years while writing Aklon and I think he'll be far more enjoyable as a result of the character concept maturing. I will push on, however and do my best to ensure that Aklon does get a final release and hopefully in a form that is complete and that people will have fun with.
  7. Sadly, progress hasn't shifted much from before, I've had a couple of busy weeks and though I've managed to get some additional meat on the synopses of the quests, I've not made progress to full plotting or writing yet. I shall hopefully rectify that shortly.
  8. Thanks Jastey! I think the thing with banters is they kind of don't have the same kind of plot to force them along as quest or other dialogues have, so getting them to run in an interesting way and conclude satisfactorily is kind of tricky.
  9. BigRob

    Aklon's Portrait

    I kind of knew I was taking a bit of a risk in using Jude Law as the inspiration for Aklon's portrait that he could easily end up getting mixed up with Jude himself and roles that he might play. Personally, I think Jude's a good enough actor to be able to not become purely associated with one of his roles, longer term at least. Of course, if that's not true for some players with someone as well loved as Dumbledore, well, having Aklon associated with the sexy version of a wise character kind of works with what I was intending.
  10. Hey Glandire, thanks for coming along for a little visit, I'm still here and actually working, though the last few weeks have been a bit of a whirlwind for various reasons. I'm done with Yoshimo's banters, which means that banters are now done, and I'm moving on to the quests, so my first task is filling in my concepts a bit more with a complete list of steps and then filling in the appropriate dialogues. Hopefully more news sooner rather than later.
  11. Thanks for hanging around xburcus. I'm very close to getting the banters done, and some of the following stuff should run fairly quickly, but I still can't promise anything just yet, especially if you're waiting for the ToB release, as I've not done much on that just yet. Still, I think we're closer to the end than to the beginning now.
  12. Hello all you people who still stick their noses in here from time to time, despite my shameless lack of speed and general progress. It's that time of year again, so I thought I'd bust out a little bit of a banter to let you all know how it's going. Though I'm currently working on the last banter for Yoshimo, I thought this snippet of a Viconia banter might be fun. It's shorn of other NPC interjections and story element based variable lines, but it'll give you an idea of some of the truly riveting conversation these two will have... well, some idle chit-chat anyway. Have a great Christmas/New Year's everyone! Aklon: Viconia, you have been on the surface some time, I gather. Viconia: Long enough. The sun no longer blinds me, as once it did. Aklon: So despite the millennia your race has spent in the deep earth, you can find some comfort in the sun? Viconia: Comfort? Ha! I wouldn’t say that. I will say it is handy for keeping time. It would be more so if it were more constant. Aklon: The changing time and position of its heavenly transit marks the seasons. Viconia: Oh, those. Damned uncomfortable, some of them. Inconvenient, with it. Aklon: People of the surface have found a way to work around them. Even enjoy them. Viconia: It beggars all belief that someone would celebrate the coming of snow. Aklon: Have you been involved in many surface celebrations? Viconia: It would be foolish for me to try. The last surfacer celebration I was involved in was a drow bonfire. Why do you think I keep to the graveyard in Athkatla? No festival atmosphere there. Aklon: I can understand that. Aklon: But surely you’ve come to know more of surface life than murderous mobs? Something else worthwhile? Viconia: In this light-blasted land? Viconia: I will admit, the food has excellent variety. Aklon: New foods are one of the little joys of traveling. A new city, a new inn, can make for a completely different experience. Viconia: There’s one inn in Baldur’s Gate where I had a fish dish that would have had the cook kidnapped to serve a matron mother. Aklon: At the Blushing Mermaid? Viconia: That’s the one. Aklon: Ah, Tressyl Kries is the cook there. I think I have eaten the same dish, it is an old family recipe, I understand.
  13. Awesome indeed. Thanks to you Glandire, and everyone else for keeping up with Aklon and checking in to see how I'm doing. In terms of recent progress, I've finished up the third of the Yoshimo banters, which was rather extensive and involves the PC as well, and I'm hoping to finish up the last two in the next few weeks. At that point, I'll have finished the banters and I'll move onto quests.
  14. Thanks for the well wishes, Aion! I'm sure the apologies for long writing times are themselves getting long in the tooth, but I am still going and I do intend to finally finish Aklon as soon as I can. We are getting closer, but there's still a bit of a ways to go. I'm at least nearly done with the banters now, I'm at Yoshimo and I'll be moving onto quests next, which should go a bit faster thanks to the plots already being down, rather than me working on rather skeletal ideas as in the banters.
  15. Hi Ankhesenpaaten! Thanks for your continuing patience, I know I've been at this for an embarrassingly long time now. I am still getting on with things though and I'm nearly finished up with Yoshimo's banters, which means I'll soon be moving on to quests, some romance changes.fixes and then onto the friend and slavery paths. As to whether you love him or leash him, I'm hoping there'll be enough content to happily do things either way, one after the other. Not that leashing will necessarily preclude some loving, but it will just be a little... complicated.
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