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About BigRob

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    The Prince of Worthless Trivia

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  1. Thanks Gofer, I do appreciate the well wishes, and your hanging around so long. Aklon's still getting his boots on, but hopefully he won't be too much longer.
  2. Hey Celticrose, jastey and Marin, Thank you all for continuing to lurk hopefully (I really need to check in more often), despite my continuing lateness. I really do appreciate the encouragement, and I'll hope to have something for you all in the not too distant future. I've really gone far beyond the definition of "soon" by now.
  3. Greetings, Cahir, Jastey, Brokenkatana and Nimloth of Thay, the Lurkers in the scrivening rooms of Aklon! Thank you all for keeping an eye on happenings here and I do hope the current situation out in the real world isn't making too great an impact on your lives. Since I am working from home, I have actually ended up with a bit more free time for not having to commute, and I have been putting it to good use with some progress. The quest to free Aklon by means other than violence is nearly done. I will then be getting on with his personal quests, interjections and then on to some preliminary coding. I'm still not sure if I should release a SoA only version while working on the ToB stuff, but I will look into that once I've fully transliterated and tidied up my written notes and dialogues into computer form suitable for coding.
  4. Thanks for the well wishes Glandire (and sorry for my delay in replying). I'm still making progress on writing, it's not as fast as I'd like but it is happening. Hopefully I'll have something for those still lurking hopefully in the not too distant future.
  5. Skooter the Cuter. I'll happily echo you both, G3's a great place and though I'm one of the quieter denizens, my thanks to those who do the hard yards keeping it going and I wish all who inhabit it a wonderful 2020 and amazing years to come!
  6. Hello everyone who still checks in to see my terrifyingly slow writing progress. We are once again at the tide of Yule, so I thought I would show a little more of what's actually been going on as a little bit of a present. What we have here is a snippet of just one possible path to freeing Aklon from Lehtinan's "employ", this one for people who'd like to buy him for themselves. I've removed the various qualifiers and other options the player has in this conversation, and there's potentially quite a bit more to be done here, such that the price is not fixed as stated if you only intend to pay in gold. With that said, enjoy a little bit of what's to come, and I'll wish everyone a very Merry Christmas and a Happy New Year for 2020! PC: I met one of your pitfighters. Fellow in chains in the back. He seems keen to not be one of your pitfighters any more. I don’t suppose you’d consider selling his... contract? Lehtinan: Yes, I know the one. (hrrrrrm) ‘Tis not his choice to leave or stay, I have his... contract and I’ve invested a lot in his utility to me. I’ll not throw all hat away. PC: Which is why I offered to pay. Lehtinan: Well, perhaps I could let him go. Yet, I’ve put a lot of gold down on that one already, and barely made anything back, so your gold must pay for that imbalance. Twelve thousand coins I will take in exchange for the bare-handed fighter. PC: For just one man? Lehtinan: You gain more than just the man. With him comes a means of wringing compliance. To remove it would need his death, so you must pay for that too. PC: Surely there must be some way to lower the price. Lehtinan: Why should I (hrrrrmm)... lower my price? PC: There’s value in more than gold. I can accomplish things your normal employees can’t, for instance. Lehtnan: That is true enough. (hrrrmm...) It just so happens there is something you could do for me, something more suited to someone not known to be in my employ, and which has significant enough value to exchange the fighter’s contract for. Are you interested? PC: Absolutely, speak on….
  7. Hi Cassie, Nimloth of Thay and Jastey, Thanks so for the well wishes and encouragement (ack, though I really do need to keep a closer eye on the forum I'm so late to reply). Slow as I might be, I'm still inching forward, and hopefully there will be an Aklon to play one day, though I think I've kind of gone well beyond even the most generous definition of "soon" at this point.
  8. Hi Fina and Corialote, apologies for the delay in responding, life is a little bit getting-in-the-way at the moment. Thank you both for the votes of confidence, despite the insanely long time I've been at this, it really is appreciated. As to updates, I've made much less progress than I'd like, but I'm trying to slot in as much regular time as I can for writing at the moment. I'm working on quests now, doing the part where a PC can choose to buy Aklon's freedom (or just buy him), and to reduce Lehtinan's rather steep asking fee, they can do a little job for him. As far as keeping Aklon enslaved into ToB, I haven't finalised that aspect of the path yet, but at the moment I'm leaning towards making it possible. Tricky, but possible.
  9. Thanks for the positive wishes Isewein, though I've been working on Aklon a long time, I hope I'll be able to get him finished in the not too distant future, and while 15 years is a lot of time to be worth the wait, hopefully he'll be worth playing anyway.
  10. Ah, hello MissBehave and Glandire, thanks for sticking with things so long and for the well-wishes. It turns out I've been away for a bit because my bookmark for the forums was out of date and I thought G3 had been down since before Christmas, it was only a bit of investigation that showed me the forums were still up and active. As a little update I've still been making some progress on Aklon, and I'm now doing quests, starting with the quest to release Aklon via purchasing him from Lehtinan (if you're so inclined). I've mostly finished the main dialogue with Lehtinan to set it up, which ended up being a bit more complex than I'd thought, and I should be getting on to the rest of the process shortly.
  11. BigRob


    (SoA) Aklon's Features include: Loyalty: Aklon will stay with a PC without regard to their alignment or reputation. Good and evil are not issues as far as Aklon is concerned, but beware, for Aklon can be offended and his patience is not limitless. Characters who choose to enslave Aklon should always make sure he remains where you can see him... Romance: Aklon will romance a female PC of any race, so long as her INT is 10 or higher and CHR is 8 or higher. But Aklon won't fall all over just any woman! Aklon's potential love interest will have to work a little to spark his interest and, perhaps, face a difficult choice. In between getting to know his rescuer, Aklon's romance is spiced up with flirts, both romantic and sexy. A romance conflict with Anomen Delryn is, of course, in the offing, but will the natural enemies remain so, or can they become friends? Romance in the Underdark: While the bowels of the earth are not the ideal place for a romantic interlude, Aklon will not cease his affections entirely, nor will the player have to. After all, isn't it a bit suspicious if Veldrin refuses any male company in Ust Natha? Conversations: Aklon can be spoken to by the PC and asked about his past, his family and his experiences in the world. The PC can discover where Aklon earned his scars, learned his skills and all about his old friends and enemies. PCs romancing Aklon will be able to probe more deeply into Aklon's past, learn his secrets, and even discuss matters arising from their romance. Aklon will also speak to PCs he is not romancing, asking questions about the player's own past and what it means to be the child of a dead god. NPC Romance: Aklon will also be capable of romancing Aerie, if she is in the party and neither he nor Aerie becomes too deeply involved with the PC. This romance will include a conflict with Haer'Dalis, if he is also in the party. Haer'Dalis may compete with Aklon for Aerie's affections, or the bard may attempt to seduce the avariel away from Aklon. Banters: Aklon will banter with the other party members, ask them questions, make comments or have questions asked of him. Aklon will banter several times with each of the NPCs, but Keldorn, Anomen and Edwin will be the ones who chat most with Aklon. Interjections: Aklon is not shy about commenting on situations, retorting to insults or giving advice and support to his rescuer. Thus, Aklon will chime in at many appropriate moments, perhaps merely to speak to an old acquaintance. Items: Aklon has a unique item of his own: Aklon's Complete Pharmacopoeia, which has been lost and must be found. Several other unique items will be introduced by the Aklon NPC mod as well, though they do not belong to Aklon himself. Quests: Aklon has no immediate issues in Athkatla that demand his attention. However, PCs may wish to seek out Aklon's Pharmacopoeia or look for a way to remove the magical collar that Lehtinan (and perhaps the PC) used to control him in the Copper Coronet's fighting pits. Aklon leaves few enemies, but he does have a long history, which just might catch up with him. Even if Aklon is not in the party, a least two additional quests and unique items will be available from Ano'Gahrm, a stranger from a strange land. Voicing: Aklon will be fully voiced, including the various extra NPCs that the mod will introduce. Full voicing will depend on the quality of voice recording possible and if it is implemented, a voice light version may be released, for players with low bandwidth.
  12. Thanks for stopping by and for the encouragement Psionica. I'm currently working on getting the quests sorted out for Aklon, including the initial recruitment of Aklon. Sadly I'm not having as much time as I'd like to do that at the moment, and integrating the initial meeting of Aklon into the Copper Coronet is a little more complex than I thought with all the possible things you can do there, but I will try to push on with progress as I can and hopefully be done with this phase relatively quickly.
  13. Heheh, thank you very much for the votes of encouragement Jastey, Glandire and Matiramisu, I do appreciate them, and it's nice to know there are still people out there waiting who would like to play Aklon when he comes out. Abdal does have a point though, and most mods that go on this long don't get finished. I hope to be one of the few to break that rule and I can't but take the blame for the time involved. I started writing Aklon at a point in my life when I had a lot more free time and I really should have gone harder with the writing then. Nowadays it's far too easy to lose a day's writing to coming home and just not having the time after doing what I need to do, so such writing as there is happens in fits and starts. On the other hand, I have learned a lot over the years while writing Aklon and I think he'll be far more enjoyable as a result of the character concept maturing. I will push on, however and do my best to ensure that Aklon does get a final release and hopefully in a form that is complete and that people will have fun with.
  14. Sadly, progress hasn't shifted much from before, I've had a couple of busy weeks and though I've managed to get some additional meat on the synopses of the quests, I've not made progress to full plotting or writing yet. I shall hopefully rectify that shortly.
  15. Thanks Jastey! I think the thing with banters is they kind of don't have the same kind of plot to force them along as quest or other dialogues have, so getting them to run in an interesting way and conclude satisfactorily is kind of tricky.
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