jastey Posted May 23, 2008 Share Posted May 23, 2008 AR1002.bcs has the script block: IF Dead("TOLGER") // Tolgerias THEN RESPONSE #100 ActionOverride("TOLGER",DestroySelf()) END which, if Tolgerias is dead, i.e. after finishing the planar sphere quest, will lead to an infinitive loop. Any possible following script blocks added by mods won't be executed. I would suggest adding an "Exists("TOLGER")" to the trigger. Link to comment
Nythrun Posted May 30, 2008 Share Posted May 30, 2008 We should probably do a global search for these - this is second one that's come up recently. Link to comment
Nythrun Posted May 30, 2008 Share Posted May 30, 2008 No, but the Fixpack ar0406.bcs patch isn't enough to stop Yoshimo from hogging the script awhile - old bugs revisited? Oddly enough, it seems like the devs got this right consistently. In ToB /edit This is productive, thank you jastey. There's a couple old other Fixpack patches that aren't doing the job. Link to comment
Nythrun Posted May 30, 2008 Share Posted May 30, 2008 There's a couple ActionOverride(".+",EscapeArea()) that need cleanup too. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.