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Cutscene does not finish if less than four members are in the group


jastey

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The following cutscene does not terminate if the group has less than 4 members. I have no clue why this would be so. All mentioned items and creatures are mod content. The cutscene works great if the number of party members is 4 or higher. If less than 4 are present, it gets executed until the last SetGlobal, and then it stucks.

 

Does anyone have an idea as to why and what the solution would be?

IF
  True()
THEN
RESPONSE #100
ClearAllActions()
StartCutSceneMode()
TakePartyItem("C#AJ0004") 
DestroyItem("C#AJ0004")
SetGlobal("C#AjantisExistiert","GLOBAL",1)
Wait(1)
ActionOverride("C#KNIG01",Polymorph(FIGHTER_FEMALE_HUMAN))
ActionOverride("C#KNIG02",Polymorph(FIGHTER_FEMALE_HUMAN))
ActionOverride("C#KNIG03",Polymorph(FIGHTER_FEMALE_HUMAN))
ActionOverride("C#KNIG04",Polymorph(FIGHTER_FEMALE_HUMAN))
ActionOverride("C#Ajantis",Polymorph(FIGHTER_MALE_HUMAN))
ActionOverride("C#KNIG01",SetName(~Ritter Eleiana~)) //Oger
ActionOverride("C#KNIG02",SetName(~Ritter Tebena~)) //Oger
ActionOverride("C#KNIG03",SetName(~Ritter Uria~)) //Gnoll Elite
ActionOverride("C#KNIG04",SetName(~Ritter Kayla~)) //Lindwurmbaby
ActionOverride("C#Ajantis",SetName(~Sir Ajantis~)) //OgerMagus
SetGlobal("C#AjantisQuestErschaffen","GLOBAL",1)
Wait(1)
EndCutSceneMode()
ActionOverride("C#KNIG01",StartDialogueNoSet(Player1))
END

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