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Double elder orbs


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Unsure if this is due to this mod, sorry in advance, but it's either this or quest pack that does this i guess.

 

I seem to be fighting 2 elder orbs in the caverns, both drop the same items, so i get 2 eyestalks, 2 silver amulets and 2 hilts of the equalizer...

 

Also, these guys were insanely hard, whereas this thing called the hive mother that i've never seen before, sounded like it was gonna wipe me out, but died pretty quick.

 

Anyways, don't know how this came up...anyone else reported similar things here or from anywhere else in the past?

 

Thanks.

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Sorry, let me clarify: i meant 2 blades of the equalizer, and 2 amulets of spell warding, as well as the eyestalks, i.e. each elder orb carrying one set of the 3 items.

 

Obviously fighting 2 elder orbs is fine, even if very hard, but clearly something has gone wrong as they should not both be carrying such items.

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Did you install SCSII's Improved Beholder Lair?

Otherwise I think this issue is caused by Questpack (it has since been solved in SCSII, I think).

 

Yeah, this is a questpack issue. Earlier versions of SCSII inherited it (since I borrowed some QP code) but I'm pretty sure it's been fixed in SCSII since v6 or so.

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Did you install SCSII's Improved Beholder Lair?

Otherwise I think this issue is caused by Questpack (it has since been solved in SCSII, I think).

 

Yeah, this is a questpack issue. Earlier versions of SCSII inherited it (since I borrowed some QP code) but I'm pretty sure it's been fixed in SCSII since v6 or so.

 

Yes, sorry about that, i did check the qp forums and found sim has flagged this for the next version.

 

And it turns out i didn't install scs2's improved beholder lair so it remained a problem.

 

Anyways, sorted now, thanks.

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Did you install SCSII's Improved Beholder Lair?

Otherwise I think this issue is caused by Questpack (it has since been solved in SCSII, I think).

 

Yeah, this is a questpack issue. Earlier versions of SCSII inherited it (since I borrowed some QP code) but I'm pretty sure it's been fixed in SCSII since v6 or so.

I had the same issue with the last few versions.

Also, Elder Orbs' rays have an infinite range. Intended?

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Did you install SCSII's Improved Beholder Lair?

Otherwise I think this issue is caused by Questpack (it has since been solved in SCSII, I think).

 

Yeah, this is a questpack issue. Earlier versions of SCSII inherited it (since I borrowed some QP code) but I'm pretty sure it's been fixed in SCSII since v6 or so.

I had the same issue with the last few versions.

Also, Elder Orbs' rays have an infinite range. Intended?

 

I'm a bit surprised by that. Can you post your WEIDU.log?

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Did you install SCSII's Improved Beholder Lair?

Otherwise I think this issue is caused by Questpack (it has since been solved in SCSII, I think).

 

Yeah, this is a questpack issue. Earlier versions of SCSII inherited it (since I borrowed some QP code) but I'm pretty sure it's been fixed in SCSII since v6 or so.

I had the same issue with the last few versions.

Also, Elder Orbs' rays have an infinite range. Intended?

 

I'm a bit surprised by that. Can you post your WEIDU.log?

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!)

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun

~KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA

~KELSEY.TP2~ #0 #3 // Install Banter Accelerator script? (Increases the frequency of interparty banter both from Kelsey and other NPCs)

~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2

~SETUP-KELSEYTOB.TP2~ #0 #5 // Alternate Kelsey portrait set #2 by Karse Soze (hooded Kelsey) (set 3 of 3)?

~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions

~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)

~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)

~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)

~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)

~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)

~SCSII/SETUP-SCSII.TP2~ #0 #10 // Detectable spells and effects (required for most other components): v7

~SCSII/SETUP-SCSII.TP2~ #0 #20 // Allow Spellstrike to take down a Protection from Magic scroll: v7

~SCSII/SETUP-SCSII.TP2~ #0 #30 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v7

~SCSII/SETUP-SCSII.TP2~ #0 #40 // Antimagic attacks penetrate improved invisibility: v7

~SCSII/SETUP-SCSII.TP2~ #0 #50 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v7

~SCSII/SETUP-SCSII.TP2~ #0 #60 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v7

~SCSII/SETUP-SCSII.TP2~ #0 #70 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v7

~SCSII/SETUP-SCSII.TP2~ #0 #80 // Revert Greater Restoration back to only affecting one creature: v7

~SCSII/SETUP-SCSII.TP2~ #0 #90 // Blade Barrier and Globe of Blades only affect hostile creatures: v7

~SCSII/SETUP-SCSII.TP2~ #0 #100 // Cap damage done by Skull Trap at 12d6: v7

~SCSII/SETUP-SCSII.TP2~ #0 #105 // Make Power-Word: Blind single-target: v7

~SCSII/SETUP-SCSII.TP2~ #0 #110 // Make Minute Meteors into +2 weapons: v7

~SCSII/SETUP-SCSII.TP2~ #0 #114 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at their level (not twice their level): v7

~SCSII/SETUP-SCSII.TP2~ #0 #120 // Remove the Shield of Balduran from the game: v7

~SCSII/SETUP-SCSII.TP2~ #0 #130 // Remove the invisibility power of the Staff of the Magi: v7

~SCSII/SETUP-SCSII.TP2~ #0 #140 // Move Vhailor's Helm into Throne of Bhaal: v7

~SCSII/SETUP-SCSII.TP2~ #0 #145 // Move the Cloak of Mirroring: v7

~SCSII/SETUP-SCSII.TP2~ #0 #150 // Move the Robe of Vecna into Throne of Bhaal: v7

~SCSII/SETUP-SCSII.TP2~ #0 #155 // Replace +1 magical weapons with Fine ones: v7

~SCSII/SETUP-SCSII.TP2~ #0 #160 // Remove unrealistically helpful items from certain areas: v7

~SCSII/SETUP-SCSII.TP2~ #0 #170 // Remove unrealistically convenient ammunition from certain areas: v7

~SCSII/SETUP-SCSII.TP2~ #0 #175 // Faster Bears: v7

~SCSII/SETUP-SCSII.TP2~ #0 #184 // Increase the price asked by Gaylan Baele -> Gaylan wants 120,000 gold pieces: v7

~SCSII/SETUP-SCSII.TP2~ #0 #187 // Make Freedom scrolls available earlier: v7

~SCSII/SETUP-SCSII.TP2~ #0 #195 // Retrieve Dropped Items from Hell: v7

~SCSII/SETUP-SCSII.TP2~ #0 #201 // Prevent party members from dying irreversibly: v7

~SCSII/SETUP-SCSII.TP2~ #0 #220 // Smarter general AI: v7

~SCSII/SETUP-SCSII.TP2~ #0 #230 // Better calls for help: v7

~SCSII/SETUP-SCSII.TP2~ #0 #236 // Potions for NPCs -> About half of all unused potions on dead enemies are retrievable by the party (the rest are assumed to break): v7

~SCSII/SETUP-SCSII.TP2~ #0 #238 // Improved Spiders: v7

~SCSII/SETUP-SCSII.TP2~ #0 #239 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v7

~SCSII/SETUP-SCSII.TP2~ #0 #240 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v7

~SCSII/SETUP-SCSII.TP2~ #0 #250 // Smarter genies -> Genies have fast, uninterruptable innate magic: v7

~SCSII/SETUP-SCSII.TP2~ #0 #260 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v7

~SCSII/SETUP-SCSII.TP2~ #0 #265 // Give dragons more staying power by increasing their hit points: v7

~SCSII/SETUP-SCSII.TP2~ #0 #270 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v7

~SCSII/SETUP-SCSII.TP2~ #0 #281 // Smarter beholders -> Upgrade the hive (borrowed from Quest Pack) and give beholder rays some chance of burn-through: v7

~SCSII/SETUP-SCSII.TP2~ #0 #292 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v7

~SCSII/SETUP-SCSII.TP2~ #0 #300 // Smarter githyanki: v7

~SCSII/SETUP-SCSII.TP2~ #0 #310 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v7

~SCSII/SETUP-SCSII.TP2~ #0 #320 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v7

~SCSII/SETUP-SCSII.TP2~ #0 #330 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v7

~SCSII/SETUP-SCSII.TP2~ #0 #335 // Spellcasting Demiliches: v7

~SCSII/SETUP-SCSII.TP2~ #0 #341 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v7

~SCSII/SETUP-SCSII.TP2~ #0 #351 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 9th-level spells get HLAs: v7

~SCSII/SETUP-SCSII.TP2~ #0 #361 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v7

~SCSII/SETUP-SCSII.TP2~ #0 #371 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 9th-level spells get HLAs: v7

~SCSII/SETUP-SCSII.TP2~ #0 #375 // Slightly Improved Watcher's Keep: v7

~SCSII/SETUP-SCSII.TP2~ #0 #380 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v7

~SCSII/SETUP-SCSII.TP2~ #0 #381 // Slightly Improved Drow: v7

~SCSII/SETUP-SCSII.TP2~ #0 #383 // Improved Fire Giant temple: v7

~SCSII/SETUP-SCSII.TP2~ #0 #385 // Enhanced Sendai's Enclave: v7

~SCSII/SETUP-SCSII.TP2~ #0 #386 // Improved Abazigal's Lair: v7

~SCSII/SETUP-SCSII.TP2~ #0 #387 // Improved Shade Lord: v7

~SCSII/SETUP-SCSII.TP2~ #0 #390 // Improved Sahuagin: v7

~SCSII/SETUP-SCSII.TP2~ #0 #392 // Party's items are taken from them in Spellhold: v7

~SCSII/SETUP-SCSII.TP2~ #0 #394 // More resilient trolls: v7

~SCSII/SETUP-SCSII.TP2~ #0 #396 // Slightly improved Faldorn: v7

~SCSII/SETUP-SCSII.TP2~ #0 #398 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v7

~SCSII/SETUP-SCSII.TP2~ #0 #399 // Improved Vampires: v7

~SCSII/SETUP-SCSII.TP2~ #0 #403 // Increase difficulty of level-dependent monster groupings -> Maximum difficulty: v7

~SCSII/SETUP-SCSII.TP2~ #0 #410 // Improved Minor Encounters: v7

~SCSII/SETUP-SCSII.TP2~ #0 #412 // Improved Random Encounters: v7

~SCSII/SETUP-SCSII.TP2~ #0 #415 // Give SCS II style AI to Ascension enemies: v7

~SCSII/SETUP-SCSII.TP2~ #0 #420 // Ease-of-use party AI: v7

~SCSII/SETUP-SCSII.TP2~ #0 #430 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v7

~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v1

~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.01

~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.01

~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.01

~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.01

~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.01

~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.01

~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.01

~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.01

~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.01

~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.01

~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.01

~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version

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You're using version 7; it's possible I'm misremembering how recently I solved this. (The current version is version 8).

Just out of curiosity, was it a known bug? I've never seen it reported but it consistently appeared in my playthroughs (last 3-4 versions, maybe). Then again for all I know it might not be related to SCS2.

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You're using version 7; it's possible I'm misremembering how recently I solved this. (The current version is version 8).

Just out of curiosity, was it a known bug? I've never seen it reported but it consistently appeared in my playthroughs (last 3-4 versions, maybe). Then again for all I know it might not be related to SCS2.

 

I knew about it (I just can't remember when I fixed it). I have a feeling a couple of people pointed it out rather than me spotting it directly.

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