Jump to content

Quick question about the Ease-of-use AI


Guest Dirty Uncle Bertie

Recommended Posts

Guest Dirty Uncle Bertie
Posted

Regarding the AI prioritising active targets, do they still do this even if you don't use D and F to switch between melee and ranged? I've found that sometimes when a character is walking and I press one of these keys, the weapon switch doesn't actually occur. I instead use F2 and F3 to switch between melee and ranged, and this works every time. So I was just wondering if the prioritising active targets bit still happens even if I use F2 and F3 instead of D and F (hope I've explained what I mean clearly enough).

 

Please also consider this topic a friendly reminder to include the Ease-of-use party AI (from SCS II) in the next version of SCS.

Posted
Please also consider this topic a friendly reminder to include the Ease-of-use party AI (from SCS II) in the next version of SCS.

Signed :p

Posted
Please also consider this topic a friendly reminder to include the Ease-of-use party AI (from SCS II) in the next version of SCS.

Signed :p

 

Is this just for convenience? (or: does this mean that installing the SCSII version isn't working for you in a BG1 game?)

Guest D. U. Bertie
Posted

Had I not already played BG2 with SCS II, I would not be aware that the version in SCS (I) isn't as good. So for convenience, and for all those people yet to try SCS II and realise that they can use the version from that instead.

 

Hmm, in case it's not obvious, I'm talking about people using SCS (I) on an EasyTutu install.

Guest D. U. Bertie
Posted

Oh, and what about my "D, F, F2, F3" question? Are you able to provide an answer to that?

Posted
Oh, and what about my "D, F, F2, F3" question? Are you able to provide an answer to that?

yes, assuming I've understood correctly. It should work fine with your F2/F3 trick.

Guest D. U. Bertie
Posted

Thanks, DavidW. All I'm doing is using F2 and F3 to switch weapons instead of D and F. I'll let you know if I spot anything odd when using the F keys.

Posted

Wow, SCSII ease of use AI can be used for tutu games? I'd be glad to try it; quick question though, do I need to install ScsII's version of Detectable spells for the scsII script to work properly? I noticed that there are a couple of minor differences between the DS component for scs and scsII

Posted
Wow, SCSII ease of use AI can be used for tutu games? I'd be glad to try it; quick question though, do I need to install ScsII's version of Detectable spells for the scsII script to work properly? I noticed that there are a couple of minor differences between the DS component for scs and scsII

 

No, you don't iirc (though doing so would be harmless).

 

I'd forgotten that SCSII's AI is better than SCS's. Can someone remind me of the differences? (Yes, I know I should know...)

Guest D. U. Bertie
Posted

The main (only) difference I know of is the 'No-melee mode' (K key), which I find very useful for non-front line spellcasters who have a melee weapon equipped.

Posted
The main (only) difference I know of is the 'No-melee mode' (K key), which I find very useful for non-front line spellcasters who have a melee weapon equipped.

 

Oh yes, that's right.

 

So did I, in fact: that was a frustrating feature when I last played thru BG1 which I fixed before BG2.

 

In any case, certainly I'll include it in the next release (if I remember!)

Guest D. U. Bertie
Posted

Oh, a quick glance at the readmes shows that the SCS II version has four settings for casting some long-duration spells when out of combat (S Key), but the SCS (I) version only has one.

Guest D. U. Bertie
Posted

And I now see you've replied to my earlier post. Thanks for doing this (subject to you remembering, of course!).

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...