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Kitted mage, how to forbid a school ?


deratiseur

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Thanks a lot ;-)

 

This is working, and the warlord, with unusable flag of the cavaler, cannot longer use scrools. But he can learn from thems :s

What the hell !

Okay, that solution is out then. Might I ask how you intend the player to choose to make a warlord? Are they available at character creation? If so, what class are they listed under?

 

I think giving an unusability of all combined mage specialists should prevent them from learning from scrolls, but it also makes picking mage spells at character generation (and level-up, for sorcerers) impossible (if I recall correctly, "Pick for Me" still works for character generation, though). If this is not a concern, maybe it would work for you.

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Thanks a lot ;-)

 

This is working, and the warlord, with unusable flag of the cavaler, cannot longer use scrools. But he can learn from thems :s

What the hell !

Okay, that solution is out then. Might I ask how you intend the player to choose to make a warlord? Are they available at character creation? If so, what class are they listed under?

 

I think giving an unusability of all combined mage specialists should prevent them from learning from scrolls, but it also makes picking mage spells at character generation (and level-up, for sorcerers) impossible (if I recall correctly, "Pick for Me" still works for character generation, though). If this is not a concern, maybe it would work for you.

 

In fact the way is simple.

 

The kit is selectable at creation, and is a warrior. The background of this is that he's discover it as enable to use of magic. He so use that for increase his combat power.

He discover new spells on each new level, but he dont' mastering the art of arcane and canno't read magic, so can't learn spell from scrools and can't use thems.

 

In game, at lvl 3 he because warrior/mage (by changing his ID state).

I want he have only specific spells, and cannot choice new ones. He dont't "need" many spells that mages use.

 

The raison for the player to play a warlord : Auto new spells and ability to cast when wearing a heavy armor. (immunity to effect 145)

over that that, have new funny spells from IWD2 and my mind ^^

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Okay, thanks for the explanation. Sounds cool. :)

 

Try giving him an unusability of 0x00003FC0, then - that should be all the specialist mage schools added together, if I plugged the numbers into my calculator properly.

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Okay, thanks for the explanation. Sounds cool. :)

 

I'm sorry, but i think you'll not try it for a long time.

The reason is that is a french mod, and my english is not so good to expect a english translation for now. (It's trayfied, all the fame)

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Okay, thanks for the explanation. Sounds cool. :)

 

Try giving him an unusability of 0x00003FC0, then - that should be all the specialist mage schools added together, if I plugged the numbers into my calculator properly.

 

 

Rahhhhh ! That's work !

 

Explain me : what is this "calculator" ? it's possible to put letters one the usability code. What's the secret ?

With that secret, that knowlege, the limit for kits i think but cannot do explode !!

 

This one deserve a sticked post :

Morituri kit use 00008006 for "cannot use all equipement except weapon and boots". (it use a 6)

Gypsi kit (song and silence) use 000000340 for "Cannot learn mage spells from the schools of Conjuration, Invocation or Transmutation"" (it use a 3 and 9 digit instead of 8)

 

The usability flag deserve a tutorial, for sure...

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The usability flag deserve a tutorial, for sure...

Here it is:

 

To combine usabilities together, you add them (and that's pretty much all you can do - give a kit the restrictions of one or more other kits). The different usabilities are numbers, though they might not look like it at first. Let's look at 0x00001000. The 0x part is not part of the number - it's just there to let us know that this is not a decimal number (the kind you're used to), but is instead a hexadecimal number.

 

Each digit of a decimal number has 10 possibles values: 0123456789. Each digit of a hexadecimal number has 16 possible values: 0123456789ABCDEF.

 

If you were counting in decimal, you'd go:

1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, ...

If you were counting in hexadecimal, you'd go:

1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11, ...

 

So, the hexadecimal number A is the decimal number 10, hex B is 11, etc.

 

I could go into more detail, but I'll talk about using the calculator instead, since that's probably what you're most interested in.

 

If you are running Windows, you should have the Calculator application. (In XP: Start Menu -> Programs -> Accessories -> Calculator, or Start Menu -> Run... "calc".) The first thing to do after opening it is to switch it from Standard to Scientific mode (View -> Scientific). Now you should be looking at something like this.

 

To add hexadecimal numbers together, change the mode of the calculator by clicking the radio button in the top left for Hex. Then, just enter your hexadecimal numbers and do calculations and you'll get hexadecimal results. You can switch back to Dec at any time and it will turn the current hexadecimal number into a decimal number, and vice-versa.

 

Hope this helps. :)

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Explain me : what is this "calculator" ? it's possible to put letters one the usability code. What's the secret ?
Hexadecimal calculator, so the numbers go from 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11, 12 ... 19, 1A, 1B, 1C, 1D, 1E, 1F, 20, 21...
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The usability flag deserve a tutorial, for sure...

Here it is:

 

To combine usabilities together, you add them (and that's pretty much all you can do - give a kit the restrictions of one or more other kits). The different usabilities are numbers, though they might not look like it at first. Let's look at 0x00001000. The 0x part is not part of the number - it's just there to let us know that this is not a decimal number (the kind you're used to), but is instead a hexadecimal number.

 

Each digit of a decimal number has 10 possibles values: 0123456789. Each digit of a hexadecimal number has 16 possible values: 0123456789ABCDEF.

 

If you were counting in decimal, you'd go:

1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, ...

If you were counting in hexadecimal, you'd go:

1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11, ...

 

So, the hexadecimal number A is the decimal number 10, hex B is 11, etc.

 

I could go into more detail, but I'll talk about using the calculator instead, since that's probably what you're most interested in.

 

If you are running Windows, you should have the Calculator application. (In XP: Start Menu -> Programs -> Accessories -> Calculator, or Start Menu -> Run... "calc".) The first thing to do after opening it is to switch it from Standard to Scientific mode (View -> Scientific). Now you should be looking at something like this.

 

To add hexadecimal numbers together, change the mode of the calculator by clicking the radio button in the top left for Hex. Then, just enter your hexadecimal numbers and do calculations and you'll get hexadecimal results. You can switch back to Dec at any time and it will turn the current hexadecimal number into a decimal number, and vice-versa.

 

Hope this helps. :)

 

Ok, so that explain the 6 of the morituri : 2 + 4

 

So it's possible to add the unusability instead of "replace". this one is really good to know, and i thanks you a lot :-)

 

I have to alter one of my old kits :)

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