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Compressed .wav files not being played properly


erebusant

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In my DSotSC I'm running into an issue with several of the mods .wav files not playing properly when caled in game. They will play, but they play and sound like an old4 being played at about 15 rpm. After I export them from the .biff using NI and put them in my override directory, they play just fine. I've never had this issue before and wanted to see if anyone else has.

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I think we had such an issue with the experimental sound-to-frameset converting component in DSotSC but you're not using that, are you? AFAIK, it's not even available in the BGT-DS code (I think we deleted it rather than commented it out or deprecated it).

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