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Lusselyn in the Splurgin' Sturgeon - BGTuTu


Yovaneth

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Probably not the right forum but.... if you try to talk to Lusselyn the game freezes because the dialogue option is invalid. I exported the _lussel.dlg file as a .d and took a look. It actually looks as if there is a big chunk of dialog missing but I did note that there is an X# interjection for Coran. My reason for posting here is that whoever created the interjection for Coran might just have a fully-working .d file for Lusselyn and might be able to figure what went kerwumph. I can't.... :(

 

-Y-

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Sorry it took so long...

 

You must be using an older version of EasyTutu. The latest incorporates the fixed dialog, as posted here below:

 

// creator  : EASYTUTU_DLG\WeiDU.exe (version 20800)
// argument : EASYTUTU_DLG\_LUSSEL.DLG
// game		 : .
// source	 : EASYTUTU_DLG\_LUSSEL.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_LUSSEL~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #0 ~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
 SAY #85023 /* ~Belch... Drink up.~ */
 IF ~~ THEN EXIT
END

IF WEIGHT #1 ~NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
 SAY #85024 /* ~... and then I said, "You ain't no tasloi! You're my wife!" Har, har, har... (belch).  Here... have another drink.~ */
 IF ~~ THEN EXIT
END

IF WEIGHT #2 ~NumberOfTimesTalkedTo(2)
~ THEN BEGIN 2 // from:
 SAY #85025 /* ~They artifishally age shish shtuff, you know... Sure, with shlimes and oozshes and shtuff... I betsha 100 gold pieshesh thatsha wooden go find 'em andsh kill 'em all offsh!!! (Belch) Har, har, har...~ */
 IF ~~ THEN REPLY #85026 /* ~100 gold pieshesh it ish, Lushelyn my owld paaaal! (hic)~ */ DO ~SetGlobal("HelpLusselyn","GLOBAL",1)
TakePartyGold(100)
~ UNSOLVED_JOURNAL #85027 /* ~Shlimes and oozshes

I gafe 100 gold pieshesh to Lushelyn, my paaaaal atshuh Blushin' Mermaid, for shafe keepin'... Heh, hee... 'E shaysh dat dere'sh shlimes and oozshes shomewheresh inshuh tavern, here, and I can dubble them gold pieshesh jusht fer killin' them off... Ohhh, my brain hurtsh...~ */ EXIT
 IF ~~ THEN REPLY #85028 /* ~Yer too mutsh, Lushelyn, you owld shlippery fish!! You'd jusht shpend it all on boozshe and shtuff...~ */ EXIT
END

IF WEIGHT #5 /* Triggers after states #: 4 5 even though they appear after this state */
~Global("HelpLusselyn","GLOBAL",1)
!Global("LusselynGaveGold","GLOBAL",1)
~ THEN BEGIN 3 // from:
 SAY #85029 /* ~... No, I ain't shpaying you nushin until I shee a bit o' shlime juish on yer collar...~ */
 IF ~~ THEN EXIT
END

IF WEIGHT #3 ~Dead("jellmul")
Global("HelpLusselyn","GLOBAL",1)
!Global("LusselynGaveGold","GLOBAL",1)
~ THEN BEGIN 4 // from:
 SAY #85030 /* ~... (Belch) Yer a good one, you are... Here'sh yer 100 gold and... Aw, shootsh, I only gotsh 60 gold pieshesh o' mine left in my wallet. Ya tooksh too long an' my throat gotsh dry and shtuff... Aw, yer a good one, though... (Belch)...~ */
 IF ~~ THEN DO ~EraseJournalEntry(85027)
GivePartyGold(160)
SetGlobal("LusselynGaveGold","GLOBAL",1)
~ SOLVED_JOURNAL #88948 /* ~Shlimes and oozshes

I shmashed dem shlimes real good but Lushelln only gaves me sumova monies... Oh well...~ */ EXIT
END

IF WEIGHT #4 ~False()
~ THEN BEGIN 5 // from:
 SAY #85031 /* ~(Belch)... Oh, no you don'tsch...~ */
 IF ~~ THEN EXIT
END

IF WEIGHT #6 ~True()
~ THEN BEGIN 6 // from:
 SAY #85032 /* ~(Belch)... How's it goin', eh?~ */
 IF ~~ THEN EXIT
END

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