Yovaneth Posted June 22, 2009 Share Posted June 22, 2009 Probably not the right forum but.... if you try to talk to Lusselyn the game freezes because the dialogue option is invalid. I exported the _lussel.dlg file as a .d and took a look. It actually looks as if there is a big chunk of dialog missing but I did note that there is an X# interjection for Coran. My reason for posting here is that whoever created the interjection for Coran might just have a fully-working .d file for Lusselyn and might be able to figure what went kerwumph. I can't.... -Y- Link to comment
berelinde Posted June 22, 2009 Share Posted June 22, 2009 Vanilla game bug, acutally. Thought EasyTutu fixed this... Link to comment
Yovaneth Posted June 23, 2009 Author Share Posted June 23, 2009 I thought I'd tripped over it years ago on my first ever playthrough - thanks for the confirmation. Just hoping that whoever interjected Coran figured out a fix. -Y- Link to comment
berelinde Posted June 23, 2009 Share Posted June 23, 2009 If not, one could argue for its inclusion in BG1 NPC as a bugfix. BTW, are you using EasyTutu or Tutu v4? Link to comment
Yovaneth Posted June 23, 2009 Author Share Posted June 23, 2009 EasyTuTu. 'Lazy Git' is my middle name. -Y- Link to comment
cmorgan Posted July 16, 2009 Share Posted July 16, 2009 Sorry it took so long... You must be using an older version of EasyTutu. The latest incorporates the fixed dialog, as posted here below: // creator : EASYTUTU_DLG\WeiDU.exe (version 20800) // argument : EASYTUTU_DLG\_LUSSEL.DLG // game : . // source : EASYTUTU_DLG\_LUSSEL.DLG // dialog : ./DIALOG.TLK // dialogF : (none) BEGIN ~_LUSSEL~ ////////////////////////////////////////////////// // WARNING: this file contains non-trivial WEIGHTs ////////////////////////////////////////////////// IF WEIGHT #0 ~NumberOfTimesTalkedTo(0) ~ THEN BEGIN 0 // from: SAY #85023 /* ~Belch... Drink up.~ */ IF ~~ THEN EXIT END IF WEIGHT #1 ~NumberOfTimesTalkedTo(1) ~ THEN BEGIN 1 // from: SAY #85024 /* ~... and then I said, "You ain't no tasloi! You're my wife!" Har, har, har... (belch). Here... have another drink.~ */ IF ~~ THEN EXIT END IF WEIGHT #2 ~NumberOfTimesTalkedTo(2) ~ THEN BEGIN 2 // from: SAY #85025 /* ~They artifishally age shish shtuff, you know... Sure, with shlimes and oozshes and shtuff... I betsha 100 gold pieshesh thatsha wooden go find 'em andsh kill 'em all offsh!!! (Belch) Har, har, har...~ */ IF ~~ THEN REPLY #85026 /* ~100 gold pieshesh it ish, Lushelyn my owld paaaal! (hic)~ */ DO ~SetGlobal("HelpLusselyn","GLOBAL",1) TakePartyGold(100) ~ UNSOLVED_JOURNAL #85027 /* ~Shlimes and oozshes I gafe 100 gold pieshesh to Lushelyn, my paaaaal atshuh Blushin' Mermaid, for shafe keepin'... Heh, hee... 'E shaysh dat dere'sh shlimes and oozshes shomewheresh inshuh tavern, here, and I can dubble them gold pieshesh jusht fer killin' them off... Ohhh, my brain hurtsh...~ */ EXIT IF ~~ THEN REPLY #85028 /* ~Yer too mutsh, Lushelyn, you owld shlippery fish!! You'd jusht shpend it all on boozshe and shtuff...~ */ EXIT END IF WEIGHT #5 /* Triggers after states #: 4 5 even though they appear after this state */ ~Global("HelpLusselyn","GLOBAL",1) !Global("LusselynGaveGold","GLOBAL",1) ~ THEN BEGIN 3 // from: SAY #85029 /* ~... No, I ain't shpaying you nushin until I shee a bit o' shlime juish on yer collar...~ */ IF ~~ THEN EXIT END IF WEIGHT #3 ~Dead("jellmul") Global("HelpLusselyn","GLOBAL",1) !Global("LusselynGaveGold","GLOBAL",1) ~ THEN BEGIN 4 // from: SAY #85030 /* ~... (Belch) Yer a good one, you are... Here'sh yer 100 gold and... Aw, shootsh, I only gotsh 60 gold pieshesh o' mine left in my wallet. Ya tooksh too long an' my throat gotsh dry and shtuff... Aw, yer a good one, though... (Belch)...~ */ IF ~~ THEN DO ~EraseJournalEntry(85027) GivePartyGold(160) SetGlobal("LusselynGaveGold","GLOBAL",1) ~ SOLVED_JOURNAL #88948 /* ~Shlimes and oozshes I shmashed dem shlimes real good but Lushelln only gaves me sumova monies... Oh well...~ */ EXIT END IF WEIGHT #4 ~False() ~ THEN BEGIN 5 // from: SAY #85031 /* ~(Belch)... Oh, no you don'tsch...~ */ IF ~~ THEN EXIT END IF WEIGHT #6 ~True() ~ THEN BEGIN 6 // from: SAY #85032 /* ~(Belch)... How's it goin', eh?~ */ IF ~~ THEN EXIT END Link to comment
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