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Request for spawn point/move point research assistance


cmorgan

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I have been loaded up with all sorts of community things, and have not gotten back to some basic research on where Aran can spawn and move to.

 

I have a thread for the spawning, and could use help there, but I am hoping someone with some time could assist with some actual numbers - it would mean I can keep on with writing and coding without taking an afternoon to install a ton of mods and keep running through a set of testing/jumping about.

 

What I would like to (beg) someone to do is look for unpopulated points that make sense for Aran (basically, to do my investigative work for me)

 

IF ~~ a38
 SAY ~[ARAN] Aye, then. I'll take up fishin'.~
 IF ~~ THEN DO ~SetGlobal("c-arankickedout","LOCALS",1) ActionOverride("c-aran",SetLeavePartyDialogFile()) ActionOverride("c-aran",ChangeAIScript("",DEFAULT)) ActionOverride("c-aran",LeaveParty()) ActionOverride("c-aran",EscapeAreaMove( <<DOCKS>> ))~ EXIT
END

IF ~~ a39
 SAY ~[ARAN] Aye, then. There's bugger all to do around here anyways. I'll go check on th' shops an' resupply.~
 IF ~~ THEN DO ~SetGlobal("c-arankickedout","LOCALS",1) ActionOverride("c-aran",SetLeavePartyDialogFile()) ActionOverride("c-aran",ChangeAIScript("",DEFAULT)) ActionOverride("c-aran",LeaveParty()) ActionOverride("c-aran",EscapeAreaMove( <<MARKET>> ))~ EXIT
END

IF ~~ a40
 SAY ~[ARAN] Aye, then. I'll wait around th' Keep an stay hidden, like.~
 IF ~~ THEN DO ~SetGlobal("c-arankickedout","LOCALS",1) ActionOverride("c-aran",SetLeavePartyDialogFile()) ActionOverride("c-aran",ChangeAIScript("",DEFAULT)) ActionOverride("c-aran",LeaveParty()) ActionOverride("c-aran",EscapeAreaMove( <<KEEP>> ))~ EXIT
END

IF ~~ a41
 SAY ~[ARAN] Aye, then. Trademeet it is.~
 IF ~~ THEN DO ~SetGlobal("c-arankickedout","LOCALS",1) ActionOverride("c-aran",SetLeavePartyDialogFile()) ActionOverride("c-aran",ChangeAIScript("",DEFAULT)) ActionOverride("c-aran",LeaveParty()) ActionOverride("c-aran",EscapeAreaMove( <<TRADEMEET>> ))~ EXIT
END

IF ~~ a42
 SAY ~[ARAN] Aye, then. Might be somethin' interestin' to do around that little village, there, I guess.~
 IF ~~ THEN DO ~SetGlobal("c-arankickedout","LOCALS",1) ActionOverride("c-aran",SetLeavePartyDialogFile()) ActionOverride("c-aran",ChangeAIScript("",DEFAULT)) ActionOverride("c-aran",LeaveParty()) ActionOverride("c-aran",EscapeAreaMove( <<WINDSPEAR>> ))~ EXIT
END

 

Docks,

Trademeet,

Windspear (inn or surrounds),

Marketplace,

 

and any interesting spawn/move-to point folks think would work well for him.

 

If someone can load up BG2 or BGt and grab some open real estate coordinates, I would be intensely grateful. The format is

 

CreateCreature("myCreature",[1552.1880],3) // AR0406

 

with area, x/y-axis, and facing.

 

I got as far as a huge search for CreateCreature calls across just about all known NPCs, with results here:

 

createcreature.txt

 

and then realized if I spend the time to sort it all out it will keep me form writing dialog for a good while!

 

If anyone can help out, it would be great to have some coordinates to place him and move him.

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Windspear (inn or surrounds),

Unless something is extremely wrong with me... are you thinking of the Umar Hills, not the Windspear Hills?

 

Anyhow... here's a couple of options for the docks. Keep in mind that I don't have a huge amount of mods installed, so there may be mods which I've never tried that stick people in these locations already.

Docks:

CreateCreature("ab_sol",[2958.1259],3) // AR0300 ; just outside the Temple of Oghma, in front of the stairs

CreateCreature("ab_sol",[2500.2187],3) // AR0300 ; just outside of the Sea's Bounty, nearby a sketchy-looking man and a prostitute (don't like this location quite as much, but there's a little niche by the stairs in the Sea's Bounty that I don't -think- anyone's used yet)

CreateCreature("ab_sol",[4536.3123],3) // AR0300 ; if he's taking up fishing, he might as well be nearby the water, hmm?

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