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Secondary Types


Ardanis

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Taking into account mod-added spells is quite more difficult.
Checking for the 'hostile' flag should suffice in most cases.

 

Furthermore, offensive spell-like abilities cast via "quick items" is much more difficult.
Indenting an anti-sanctuary effect in the header should be enough. Jeez, all weapons will need it, to end sanctuary upon attack. Problem is, IR will overwrite it. And mod items, with they custom abilities... checking for projectile might work here.

 

Sanctuary is better be a separate component, installed later.

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Furthermore, offensive spell-like abilities cast via "quick items" is much more difficult.
Indenting an anti-sanctuary effect in the header should be enough. Jeez, all weapons will need it, to end sanctuary upon attack. Problem is, IR will overwrite it. And mod items, with they custom abilities... checking for projectile might work here.
Wait a sec, perhaps I'm an idiot, but I don't think such huge patching work on items is necessary. Wouldn't be enough to make Sancuary add a melee and ranged hit EFF (via opcode 248 and 249) which dispels Sanctuary's secondary type on self as soon as you try to hit someone? :beer:
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