DarkWon Posted September 9, 2009 Share Posted September 9, 2009 So here is how I made it work. Its the same as before except: Effect 1: Save vs. Death at -6 or die Effect 2: Suffer 10d4+25 magic damage (35-70; average 50) So most characters who would have died from this spell before, still die instantly Because low HP enemies die instantly still, it shouldn't break the AI..and even if they use it when you're on 59hp its going to hurt you even if it doesn't kill you Do u want to use it Demi, or still think its overpowered?? Link to comment
Grim Squeaker Posted September 11, 2009 Share Posted September 11, 2009 Effect 2: Suffer 10d4+25 magic damage (35-70; average 50) Surely that's 35-65 damage? Link to comment
Demivrgvs Posted September 11, 2009 Share Posted September 11, 2009 I've replied to this elsewhere for some reason, but I think you deserve a reply here in case you missed the other one. Well, 50 points of magic damage on a successful save is overpowered imo. My main issue actually is that I don't like having a PW spell deal damage at all (it's an Enchantment spell with SR). If we need to improve this spell I think I'd vote to use V3's PW Sleep as template. In this case you would have: 1. targets with less than 60hp die with no save (as per vanilla, no save) 2. those with 60 hit points or more are allowed a save vs spell to avoid being killed This would make PW Kill a sort of "improved" Finger of Death. The latter deals damage even on a successful save, the former don't, but can kill a wounded enemy with no save, and has almost instant casting time. What do you think? P.S Look out for few issues with your solution in case you want to keep it. For example Death Ward doesn't protect from your secondary effect, and you can kill Mory Swords with your PW. Link to comment
Guest Guest_xler_* Posted September 11, 2009 Share Posted September 11, 2009 I've replied to this elsewhere for some reason, but I think you deserve a reply here in case you missed the other one. Well, 50 points of magic damage on a successful save is overpowered imo, as it would kill most mages even on a successful save. Doesn't PW:stun essentially "kill" mages most of the time? Not many mages have more than 90 hit points, and 4 rounds is plenty of time to remove protections and bash a helpless mage to death. I probably wouldn't use PW:Kill over PW:stun OR blind even if it was a lvl 7 or lvl 8 spell. it definitely needs something in my opinion. i agree that it shouldn't do any actual damage. Link to comment
DarkWon Posted October 11, 2009 Author Share Posted October 11, 2009 Doesn't PW:stun essentially "kill" mages most of the time? Not many mages have more than 90 hit points, and 4 rounds is plenty of time to remove protections and bash a helpless mage to death. I probably wouldn't use PW:Kill over PW:stun OR blind even if it was a lvl 7 or lvl 8 spell. it definitely needs something in my opinion. i agree that it shouldn't do any actual damage. Xler, I think you are confused with PW:Stun, the threshold for PW:Kill is 60 not 90hp. I made mine do 50 average dmg, as I found 60 slightly excessive. Maybe even 50 is excessive...but the only reason it's there is so that it doesn't break David's "coup de grace" style use of the spell by enemy mages Demi, what you suggest would of course be the optimum solution. I made it the only way I could within the constraints of my meager knowledge. True, if it is an enchantment then it shouldn't do damage...I assume it works by stopping the targets will to live. Link to comment
Jarno Mikkola Posted October 11, 2009 Share Posted October 11, 2009 Xler, I think you are confused with PW:Stun, the threshold for PW:Kill is 60 not 90hp. I made mine do 50 average dmg, as I found 60 slightly excessive. Maybe even 50 is excessive...but the only reason it's there is so that it doesn't break David's "coup de grace" style use of the spell by enemy mages Well the average human mage in game has 40 Hit points on level 10, so he needs to be level 30 before he has the 60 HP, so it is excessive... but then again there are other spells that have 60HP instant kill, so that can't be over come... So perhaps if we adjust the HP table... Yes the average mage only has 9 or 10 in CON in game(as it has it's base on AD&D), so the CON hit point bonus is 0, and there comes the term "average". Link to comment
DarkWon Posted October 12, 2009 Author Share Posted October 12, 2009 I'm not saying its not useful at times. I'm sure it is. I've just never had the fortitude to lug it around until I meet a less than 60hp enemy. At level 18+ any enemy that low hp usually last about....1 round? Making it >60hp save or die was actually very easy. I don't know why I thought I couldn't do it. Works perfectly. Link to comment
Demivrgvs Posted October 13, 2009 Share Posted October 13, 2009 Making it >60hp save or die was actually very easy. I don't know why I thought I couldn't do it. Works perfectly.Good, let me know how do you feel bout it after some more testing as I'm almost sure that's how it will work in the next release. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.