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Bandit Camp's End of Chapter fight


Salk

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Hi DavidW!

 

I am playing on BGT, SCS (I & II) and several other mods.

 

When I was taken to the bandit camp, I had a dialogue with Tazok and all went smooth. But just after one moment, there was one wizard (Vent?) who attacked me just there (turning everyone else hostile of course). I believe that he and three others were those enemies I should have faced in Tazok's tent (which I have in fact found empty).

 

Was this intended?

 

If so, I am pretty surprised because last time I played with SCS the encounter didn't go the same way.

 

Thanks!

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They also attacked me outside the last time I played. Although unlike yourself, I entered with everyone starting hostile to me. When, they attacked me, they attacked me about 50% up the left side of the screen. I don't know if it's intended behaviour, but at least there is more than one account of it happening.

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Any opinion on this, DavidW? :)

 

It's intended behaviour if the bandit camp is hostile (broadly on the grounds that it's really dumb for the iron throne guys to stay inside if there's a big fight outside). I have had various reports of it happening when the bandits aren't hostile, so there's some combination of parameters-I'm-not-allowing-for and TUTU/BGT differences going on. One for the next release.

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Any opinion on this, DavidW? :)

 

It's intended behaviour if the bandit camp is hostile (broadly on the grounds that it's really dumb for the iron throne guys to stay inside if there's a big fight outside). I have had various reports of it happening when the bandits aren't hostile, so there's some combination of parameters-I'm-not-allowing-for and TUTU/BGT differences going on. One for the next release.

 

Oh right then! Thanks!

 

I can assure that in my specific case, the bandits were not hostile at all.

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Any opinion on this, DavidW? :thumbsup:

 

It's intended behaviour if the bandit camp is hostile (broadly on the grounds that it's really dumb for the iron throne guys to stay inside if there's a big fight outside). I have had various reports of it happening when the bandits aren't hostile, so there's some combination of parameters-I'm-not-allowing-for and TUTU/BGT differences going on. One for the next release.

 

Oh right then! Thanks!

 

I can assure that in my specific case, the bandits were not hostile at all.

 

Completely forgot about this happening with my game several months back; I was going to post it and never did.

 

Any updates or workarounds for this?

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Guest newuser01

I had the same issue, after the test fight with Tazok Vent appears and everyone in the camp turns hostile. This is an impossible fight for a level 4-5 party (with SCS), the Black Talon Elites shot my party dead after 10 seconds. When I go immediately after the test fight in the tent nord of here, Vent and his companions appears here too, but the fight is easier and the whole bandit camp will not turn hostile.

After I reveal the Cloakwood Forest in the big tent, I went out and a bandit leader identify me and everyone goes hostile, I have the only choise to flee into an other area, but minimum 1-2 of my NPCs dies everytime in the "arrow-storm". Is there any "friendlier" solution of the Bandit Camp?

I havent played BG1 before, this fight is too hard for me.

 

My WEIDU Log:

 

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// The top of the file is the 'oldest' mod

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~SETUP-SCS.TP2~ #0 #2010 // Replace many magic weapons with fine ones -> Fine weapons are affected by the iron crisis: v13

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~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v2.2

~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: v2

~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Backstabbing Penalties for Inappropriate Weapons -> Backstabbing Penalties Only: v2

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Yep, I the last time this occured my entire party of 6 except the protagonist were killed; as it was a no reload attempt, I used every single resource (scrolls, potions, wands, spells, etc) to keep him alive (barely). It was ... memorable... but I was annoyed that the option that RP wise should've given some advantages (infiltrating the camp with finesse) ended up being the deadlier choice by far; the previous run through I simply ignored the option of infiltrating the camp and fought them, one group at a time.

 

Much much easier than taking on the entire camp unbuffed, surrounded, and unprepared. This really should be fixed.

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Guest newuser01

Some strange thing occurred. When I have Kivan in the group, the bandits in Larswood recognizes him, and attack, but the bandits in Peldvale not, and I can join the bandits. The party is taken to the Bandit Camp, Tazok appears, I answer that I am well prepared party (I think answer nr. 3) and again answer 3. Tazok goes hostile (the other bandits not), I managed to kill him, pick up the loot and quickly flee from Vent and his band to an other area.

Is this intended when Kivan is the party?

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I just did the Bandit Camp myself. Usually I try to infiltrate the camp, but due to reported problems with Tazog if Kivan is in party I traveled to the camp in the normal fashion this time.

My party ended up on the south end of the map and after some seconds (the time it took for Montaron to fail to Hide in Shadows thrice) Raemon and his buddies appear. So I agree with those saying that infiltrating *should* be easier, but I guess that is a fault with the original game, although Raemon&co surely will make it harder.

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