Echon Posted September 28, 2004 Share Posted September 28, 2004 Is the removal of the flag STATE_SLEEPING only relevant for scripting, because it seems this opcode has no real use? A sleeping character that has this effect applied to him stands up and then immediatly falls down again. -Echon Link to comment
igi Posted October 29, 2004 Share Posted October 29, 2004 I cant speak for BG1, but, in BG2, the character becomes fully awake - unless sleep was applied with a permanent timing mode - in which case state_sleeping is removed, but state_helpless is not, resulting in a useless character. Link to comment
Echon Posted October 29, 2004 Author Share Posted October 29, 2004 I made sure the sleep opcode's timing mode was not permanent and the result was the same. -Echon Link to comment
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