phordicus Posted November 18, 2010 Share Posted November 18, 2010 clipped this from bgtweaks. i've looked and studied and can't find the highlighted info. i want to add other weapon types, specifically 2H & long & bastard swords and katanas. thanks in advance. COPY_EXISTING_REGEXP GLOB ~^.+\.itm$~ ~override~ // animation adjustments PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files READ_BYTE 0x18 "flags" READ_ASCII 0x22 "anim" (2) READ_BYTE 0x31 "prof" READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" PATCH_IF ((("%prof%" = 100) OR ("%prof%" = 101)) AND ("%anim%" STRING_COMPARE_CASE "ms" = 0)) BEGIN WRITE_ASCII 0x22 "MC" END PATCH_IF ((("%flags%" BAND 0b00000010) = 0b00000000) AND // one-handed... (("%anim%" STRING_COMPARE_CASE "cl" = 0) OR // club ("%anim%" STRING_COMPARE_CASE "mc" = 0) OR // mace ("%anim%" STRING_COMPARE_CASE "ms" = 0))) BEGIN // or morningstar FOR (index = 0 ; index < abil_num ; index = index + 1) BEGIN READ_BYTE ("%abil_off%" + ("%index%" * 0x38)) "type" PATCH_IF ("%type%" = 1) BEGIN WRITE_SHORT ("%abil_off%" + 0x2C + ("%index%" * 0x38)) 50 // Overhead WRITE_SHORT ("%abil_off%" + 0x2E + ("%index%" * 0x38)) 50 // Backhand WRITE_SHORT ("%abil_off%" + 0x30 + ("%index%" * 0x38)) 0 // Thrusting END END END ELSE Link to comment
Jarno Mikkola Posted November 18, 2010 Share Posted November 18, 2010 Info link... so long swords and katanas are easy. That's chancing this: ("%anim%" STRING_COMPARE_CASE "mc" = 0) OR // mace ("%anim%" STRING_COMPARE_CASE "ms" = 0))) BEGIN // or morningstar To be this: ("%anim%" STRING_COMPARE_CASE "mc" = 0) OR // mace ("%anim%" STRING_COMPARE_CASE "s1" = 0) OR // 1 handed long sword ("%anim%" STRING_COMPARE_CASE "s3" = 0) OR // katana ("%anim%" STRING_COMPARE_CASE "ms" = 0))) BEGIN // or morningstar With the two handed part, the whole thing should look like this: PATCH_IF (((("%flags%" BAND 0b00000010) = 0b00000000) AND // one-handed... ("%anim%" STRING_COMPARE_CASE "mc" = 0) OR // mace ("%anim%" STRING_COMPARE_CASE "s1" = 0) OR // long sword ("%anim%" STRING_COMPARE_CASE "s3" = 0) OR // katana ("%anim%" STRING_COMPARE_CASE "ms" = 0))) OR // or morningstar ((("%flags%" BAND 0b00000010) = 0b00000010) AND // two-handed... ("%anim%" STRING_COMPARE_CASE "s2" = 0))))) BEGIN //th-sword But ... Link to comment
phordicus Posted November 18, 2010 Author Share Posted November 18, 2010 i swear i pored over iesdp. i was looking backwards by searching for the hex :\ thanks! Link to comment
Mike1072 Posted November 18, 2010 Share Posted November 18, 2010 Keep in mind that some animations are shared between weapons; S1 is used by long swords, bastard swords, and ninja-tos. You'll have to check additional characteristics (like proficiency type) if you want to differentiate between them. In addition, you may need to account for the different animations used by flaming swords. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.