Guest afxgroup Posted November 30, 2010 Share Posted November 30, 2010 Hi guys.. i'v ejust finished the port of GemRB for AmigaOS4.1 here: you can find a video playing icewind dale Hope i can send patches to you Andrea http://www.amigasoft.net Link to comment
Avenger Posted November 30, 2010 Share Posted November 30, 2010 Well, it is proof that gemrb would compile on amiga, but a movie about actual gameplay would be better than a snippet of original movie. (Only the last 1 second shows real gemrb action - the main menu) the rest could be simply done by playing the movie resources using ffmpeg. Link to comment
afxgroup Posted November 30, 2010 Share Posted November 30, 2010 Well, it is proof that gemrb would compile on amiga, but a movie about actual gameplay would be better than a snippet of original movie. (Only the last 1 second shows real gemrb action - the main menu) the rest could be simply done by playing the movie resources using ffmpeg. This evening when i go back at home i'll record another small video showing the game play. Actually i've found some little problems on amigaos. 1) the core global variable is not loaded correctly on AmigaOS4 if it is present in libcore.so and so i have to put it into main file and export it to the other libraries (this is a problem on amigaos loader i suppose). I think this can be changed also on linux. 2) The game doesn't seems to close the SDL when i close the game. i must check it since i didn't investigated yet 3) the fullscreen is not working. but i must check why... for the rest, i've created a simply player and i've moved the player all around without any problem Link to comment
lynx Posted November 30, 2010 Share Posted November 30, 2010 Nice! 3) is not your problem. We recently changed gemrb to respect the value in the original game's config (icewind.ini), so that option takes precedence. Link to comment
afxgroup Posted November 30, 2010 Share Posted November 30, 2010 Nice!3) is not your problem. We recently changed gemrb to respect the value in the original game's config (icewind.ini), so that option takes precedence. The in-game video sorry for the bad quality.. it was recorded with my phone.. i've fixed all problems and i think i will release it today on my site. Link to comment
Avenger Posted December 2, 2010 Share Posted December 2, 2010 Strange, i didn't see the introduction dialog after the textscreen. I wonder if it is a bug in GemRB... Link to comment
afxgroup Posted December 4, 2010 Share Posted December 4, 2010 some other screenshots here: http://www.amigasoft.net/misc/bg2.png http://www.amigasoft.net/misc/bg2_1.png http://www.amigasoft.net/misc/bg2_2.png Link to comment
lynx Posted December 4, 2010 Share Posted December 4, 2010 Thanks, I added one to the gallery. Do you have any diffs/patches for what you had to change in gemrb for the port? Link to comment
afxgroup Posted December 4, 2010 Share Posted December 4, 2010 Thanks, I added one to the gallery. Do you have any diffs/patches for what you had to change in gemrb for the port? yes, i have to send to you the patches.. but please don't ask me for diffs.. since i mess with the build code and the code itself a lot.. When i've them i'll send to you. Can you send via PM your email? thanks Link to comment
nubechecorre Posted December 5, 2010 Share Posted December 5, 2010 About my problem for saving the game under Amiga OS 4.1 (playing Baldur's Gate), here is the shell output: [GUIScript]: Runtime Error:Traceback (most recent call last): File "PROGDIR:GUIScripts/bg1/GUISAVE.py", line 152, in ConfirmedSaveGame LoadScreen.StartLoadScreen() File "PROGDIR:GUIScripts/bg1/LoadScreen.py", line 41, in StartLoadScreen Middle.SetMOS (LoadPic) File "PROGDIR:GUIScripts/MetaClasses.py", line 60, in <lambda> return lambda self, *args: M(self.WinID, self.ID, *args) RuntimeError: Picture resource not found! Link to comment
Guest eder Posted December 5, 2010 Share Posted December 5, 2010 About my problem for saving the game under Amiga OS 4.1 (playing Baldur's Gate), here is the shell output: [GUIScript]: Runtime Error:Traceback (most recent call last): File "PROGDIR:GUIScripts/bg1/GUISAVE.py", line 152, in ConfirmedSaveGame LoadScreen.StartLoadScreen() File "PROGDIR:GUIScripts/bg1/LoadScreen.py", line 41, in StartLoadScreen Middle.SetMOS (LoadPic) File "PROGDIR:GUIScripts/MetaClasses.py", line 60, in <lambda> return lambda self, *args: M(self.WinID, self.ID, *args) RuntimeError: Picture resource not found! I have the just the same problem. and when i leave the Town the Grim gets me.. Link to comment
lynx Posted December 5, 2010 Share Posted December 5, 2010 This has been fixed. You'll either have to wait for Andrea to rebuild the package or apply this patch/change yourself: http://pastebin.ca/2011362 Link to comment
Guest Guest_nubechecorre_* Posted December 5, 2010 Share Posted December 5, 2010 This has been fixed. You'll either have to wait for Andrea to rebuild the package or apply this patch/change yourself:http://pastebin.ca/2011362 thanks, i'll wait for Andrea's Update :-) Link to comment
afxgroup Posted December 6, 2010 Share Posted December 6, 2010 This has been fixed. You'll either have to wait for Andrea to rebuild the package or apply this patch/change yourself:http://pastebin.ca/2011362 thanks, i'll wait for Andrea's Update :-) Download it from: http://gemrb.git.sourceforge.net/git/gitwe...reen.py;hb=HEAD and put it into PROGDIR:GUIScripts/bg1 Link to comment
nubechecorre Posted December 7, 2010 Share Posted December 7, 2010 This has been fixed. You'll either have to wait for Andrea to rebuild the package or apply this patch/change yourself:http://pastebin.ca/2011362 thanks, i'll wait for Andrea's Update :-) Download it from: http://gemrb.git.sourceforge.net/git/gitwe...reen.py;hb=HEAD and put it into PROGDIR:GUIScripts/bg1 Thanks, now is ok thanks to all involved :-) Link to comment
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