Alelug Posted March 7, 2011 Share Posted March 7, 2011 Thank you. And what about the second bug? Link to comment
Avenger Posted March 7, 2011 Share Posted March 7, 2011 May I complete Aerie's romance at original BG2 and then move my savegame to GemRB? Will it lead to new bugs? If you can load it in the original, then most likely it will be fine when you come back to GemRB. Link to comment
Alelug Posted March 7, 2011 Share Posted March 7, 2011 Yeah, I can. I already comlpeted it in original and moved my savegame to GemRB. Now it works properly. Link to comment
lynx Posted March 8, 2011 Share Posted March 8, 2011 no comment on the second one, it needs to be investigated first. If you're still on old gemrb, the aerie animation fix may have fixed this one too. Link to comment
Alelug Posted March 8, 2011 Share Posted March 8, 2011 No, I have latest GemRB. By the way, I found new critical bug: It's impossible to kill the troll. When its HP reduces to 1, it doesn't flake out, but raise again, so it's impossible to kill it with fire or acid. My savegame is here. Link to comment
Guest bubucaos Posted March 8, 2011 Share Posted March 8, 2011 I have noticed that fireballs don't do damage in BG2. I have tested other spells and looks to work. Link to comment
Guest bubucaos Posted March 10, 2011 Share Posted March 10, 2011 I launched a fireball inside my group and that is the output of the program [Control]: Nested event handlers are not supported! Cast spell: spwi304 Slot: 0 Type: 1 Spellname: Bola de fuego Target: 4 Range: 40 [Control]: Nested event handlers are not supported! [ResourceManager]: Searching for spell.ids...[chitin.key] [ResourceManager]: Searching for CHA_mm06... CHA_mm06.wav...[chitin.key] [ResourceManager]: Searching for cgtable.2da...[GemRB Override] [ResourceManager]: Searching for cginvoca.vvc...[NOT FOUND] [ResourceManager]: Searching for cginvoca.bam...[chitin.key] [ResourceManager]: Searching for chmw1ca.bam...[chitin.key] [ResourceManager]: Searching for wqLQSca.bam...[ERROR] [ResourceManager]: Searching for PFIRE2.pro...[chitin.key] [ResourceManager]: Searching for areapro.2da...[GemRB Override] [ResourceManager]: Searching for wqLQSca.bam...[ERROR] [ResourceManager]: Searching for spfiret.bam...[chitin.key] [ResourceManager]: Searching for tra_06... tra_06.wav...[chitin.key] [ResourceManager]: Searching for spsmpuff.vvc...[NOT FOUND] [ResourceManager]: Searching for spsmpuff.bam...[chitin.key] [ResourceManager]: Searching for spsmpuff.vvc...[NOT FOUND] [ResourceManager]: Searching for eff_m21... eff_m21.wav...[chitin.key] [ResourceManager]: Searching for SPFIREPI.vvc...[chitin.key] [ResourceManager]: Searching for spfirepi.bam...[chitin.key] [ResourceManager]: Searching for spflames.bam...[chitin.key] [ResourceManager]: Searching for chmw1g13.bam...[chitin.key] [ResourceManager]: Searching for GUIOPT.chu...[chitin.key] [ResourceManager]: Searching for stoneopt... stoneopt.mos...[chitin.key] [CHUImporter]: Cannot Load BackGround, skipping [ResourceManager]: Searching for guiwlsp... guiwlsp.mos...[chitin.key] [CHUImporter]: Cannot Load BackGround, skipping Link to comment
Guest bubucaos Posted March 10, 2011 Share Posted March 10, 2011 I confirm that. Now the fireball inside the group kills everyone. thanks Link to comment
Guest Brent Posted June 1, 2011 Share Posted June 1, 2011 Not a showstopper, but irritating: in the first dungeon, when I return to the djinni after finding the matching flask, I get the original "I will give you a weapon if you bring me the flask" dialogue again, with no option to hand over the flask. After the conversation is complete, I can't reinitiate it by activating the table holding his lamp, as I could when I first visited. I verified that I have the flask in the primary character's inventory. This may be related to the fact that every time I enter the djinni's area, the entire zone seems to be reset: all of the mephits respawn, as does the Summon Air Elemental scroll in the chest to the left. Playing with GemRB 0.6.4. Link to comment
lynx Posted June 2, 2011 Share Posted June 2, 2011 that sounds very odd and doesn't happen anymore (though I don't remember it being a problem at the time of release). Try the git version if you can. Link to comment
Guest Brent Posted June 3, 2011 Share Posted June 3, 2011 Well, it happens reproducibly for me. I built from git and played through from a save before I first spoke to Malaaq, and observed exactly the same behavior. I also tried manipulating the TalkedToDjinni and HelpDjinni globals but was unable to get anything but the default conversation tree from IDJINNI.DLG. I definitely do have item 'misc4d' (shows up normally in Player1's inventory) when I go back. When I first approach the Djinni's platform I get the following string of messages on the console: [ResourceManager]: Searching for IDJINNI.dlg...[chitin.key] Displaying string on: malaaq [ResourceManager]: Searching for mdji.2da...[chitin.key] [2DAImporter]: Bad signature! [Actor]: TODO:Cannot determine 2DA rowcount for index: 60 When I first enter the area, I trigger the conversation with Malaaq when I'm about halfway up the stairs to his table, although he doesn't materialize until I activate the table (which reinitiates the conversation.) When I return to his room after obtaining the flask from the dryad, the conversation initiates (again without materializing Malaaq anywhere) at the same point and the table is still a usable object, but nothing happens when I stand near the table and activate it (if I'm far enough away I can get the 'not close enough to use this object' message.) I'm running from git with head commit a2ec7ab64d7789e321b2298d08406158ad88204b Author: Avenger <avenger_teambg@sourceforge.net> Date: Mon May 30 19:03:05 2011 +0200 ; I had exactly the same behavior with the Ubuntu package for 0.6.4 (the only other version I've tried.) I'm using the GOG.com datafiles, with no patches or hacks installed. Link to comment
luluxiu Posted July 21, 2011 Share Posted July 21, 2011 Portrait and crystal, which is fixed, then there is an original error, you may not have noticed, G3 patch repair. There may be a cosmetical legacy, but you can ignore it if you can not see it... Link to comment
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