Jump to content

TotLM Blind Minotaur Bug


Recommended Posts

I found this one while bug-testing IWD-in-BG2 and is reported there as well. It happens in both the original and the conversion.


AR9717 (the second dungeon level of Maluradek Castle) has two side rooms with Blind Minotaurs. The one on the right has one Minotaur placed (near 3084.610) so that when the door opens it gets trapped, and since the door can't be closed it can't be attacked. It needs to be moved.

Link to comment


This topic is now archived and is closed to further replies.

  • Create New...