Ghreyfain Posted November 19, 2004 Share Posted November 19, 2004 Well, in BG1, the rare selection sounds only ever came up if you clicked on an NPC time and time again. When you did hear them, the clever joke was just that. However, in BG2:ToB (not sure about SoA), there are two sound slots labelled "rare" by the IDS, that aren't quite so hidden. You can be clicking away merrily, playing the game as normal, when all of a sudden Mur'Neth will spout "I don't appreciate your constant tapping on my shoulder" or whatever it is. Sort of breaks the immersion. This is the same problem Chloe and a lot of other NPCs make, and it's why we have the option in Tutu to do away with the rare selection sounds on the NPCs. Link to comment
Andyr Posted November 20, 2004 Share Posted November 20, 2004 Ah, noted. In the next release I'll either remove these completely or add a component which removes them a la Tutu. Link to comment
jcompton Posted November 21, 2004 Share Posted November 21, 2004 Personally, I didn't think they were that outrageous to include on the BG2 every-other-cycle system. Link to comment
Andyr Posted November 21, 2004 Share Posted November 21, 2004 Have coded them as optional, now. Though I'd lean towards JC's side, it's not really much hassle to give people the option. Link to comment
Ghreyfain Posted November 21, 2004 Author Share Posted November 21, 2004 The line about tapping him on the shoulder didn't quite blow down the fourth wall, but there were some very definite holes that one could put one's arm through. Edit: Oh yeah, and thanks for making the changes. Heh. Link to comment
Andyr Posted November 21, 2004 Share Posted November 21, 2004 You are welcome. It shows that someone has at least downloaded the mod... Maybe I should insert intentional bugs just to get some bug report posts. Link to comment
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