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Tweak Idea - Non Lethal Combat


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Yet another potentially large feature I'd love to see in the BG games, non-lethal combat.


Vlasak did an interesting tutorial on this that is posted over at Blackwyrm Forums. It'd be nice to see this feature worked into the game, and once the ability and mechanics are in someone may be inspired enough to rewrite some of the dialogues and encounters to allow for non-lethal resolutions after combat.

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