i30817 Posted October 28, 2011 Posted October 28, 2011 I just read that SR changed harm to a flat 150 dm spell with save for half. Doesn't this make the spell less unique? Why not drop to 1 hp if target has less or equal than 90 hp and cause 90 pt dmg if he has more (with a save for half hp loss or 45 hp if > than 90) or something?
Ardanis Posted October 28, 2011 Posted October 28, 2011 Why not drop to 1 hp if target has less or equal than 90 hp and cause 90 pt dmg if he has more (with a save for half hp loss or 45 hp if > than 90) or something?Fixed amount of damage, but no killing if reaching 0 hp... I like it, and it's easy to do as well.
i30817 Posted October 28, 2011 Author Posted October 28, 2011 The spell is even named "Harm" not "Kill".
Demivrgvs Posted November 3, 2011 Posted November 3, 2011 Why not drop to 1 hp if target has less or equal than 90 hp and cause 90 pt dmg if he has more (with a save for half hp loss or 45 hp if > than 90) or something?Fixed amount of damage, but no killing if reaching 0 hp... I like it, and it's easy to do as well.Mmm, a mix of how it worked within AD&D and how it worked in 3E...I kinda like it. Are you thinking of using "min 1 hp" (a la troll) with 0-1 seconds duration to keep the target alive?
polytope Posted November 3, 2011 Posted November 3, 2011 It's also possible to inflict magic damage as a percentage of total hp (a value of 3 in the first byte and 64 in the third byte for damage type) or a percentage of max hp (2 in the first byte), it's somewhat weird though, as it ignores magic damage resistance. On the other hand, it's equally powerful regardless of how tough the creature is - which is more like vanilla harm, even though that was overpowered.
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