Parnassus Posted December 19, 2011 Share Posted December 19, 2011 Hey all, first off - thanks for putting together a really cool project! I'm trying to get IWD2 to run on a Galaxy S2 Skyrocket. The Galaxy's resolution is 800x480 which is not a supported resolution by the widescreen mod if I understand correctly, furthermore, IWD2's lowest native resolution is 800x600. Is there any way to get around this? Link to comment
lynx Posted December 19, 2011 Share Posted December 19, 2011 if widescreen really can't help, then the only option is a downscaler like for Dingux. So not much you can do. Link to comment
SyntaxError Posted December 19, 2011 Share Posted December 19, 2011 If you can mod t down to within a few pixels you should be able to play with a few pixels shaved off. mind you i am speaking from experience with a different platform, so i dont know if sdl will behave the same way. Link to comment
Avenger Posted December 19, 2011 Share Posted December 19, 2011 IWD2 can't be downscaled to 480. Also, IWD2's support is the worst of all games. So I don't really recommend to run it on that device, because you wouldn't be able to fix the numerous problems arising from various reasons. Link to comment
Parnassus Posted December 19, 2011 Author Share Posted December 19, 2011 According to the IWD2 widescreen readme it can, weird: This mod allows you to play the game at any desired resolution. The games currently support the following resolutions: BG and Ps:T: X >= 640 and Y >= 480. BG2 SoA, BG2 ToB, IWD HoW and IWD2 using the standard client: X >= 640 (but not X = 641) and Y >= 482. BG2 SoA, BG2 ToB, IWD HoW and IWD2 using the GemRB client: X >= 640 and Y >= 480. Non-standard resolutions (E.G. 801 by 632) are not supported in fullscreen, but can work in windowed mode. Link to comment
SyntaxError Posted December 19, 2011 Share Posted December 19, 2011 as avenger stated, event if it were possible you would be wasting your time at the moment since IWD2 isn't playable in GemRB. it runs but none (or close to) of the ruleset is coded. Link to comment
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