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Fixing SR & TobEx


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Posted

At the moment both are somewhat incompatible, so we should list the necessary modifications to the ini files. Few people know about it i guess. I assume a full SR install.

 

 

default_core.ini

-change Dispel Formula Fix=1 to =0 (See here http://forums.gibber...ndpost&p=186681)

-change Scrollable Mage Spellbook=1 and Scrollable Priest Spellbook=1 both to =0

 

 

these here are redundant and can be changed to 0

Awaken Fix=1

Blindness Fix=1

 

should probably be set to 0 (?)

Configurable Damage Effect Bypasses Mirror Images=1

Configurable Magical Item Dispel Behaviour=1

Casting Fixes=1

Posted

I looked into this ages ago, but I don't remember anymore sorry. I can look into it again if I find some time, but if you're up to it I can only thank you. This can indeed be much useful!

Posted
change Dispel Formula Fix=1 to =0 (See here http://forums.gibber...ndpost&p=186681)

-change Scrollable Mage Spellbook=1 and Scrollable Priest Spellbook=1 both to =0

I second these clashes. It's all stated in TobEx_ini.txt.

 

these here are redundant and can be changed to 0

Awaken Fix=1

Blindness Fix=1

 

should probably be set to 0 (?)

Configurable Damage Effect Bypasses Mirror Images=1

Configurable Magical Item Dispel Behaviour=1

Unless identical, and therefore redundant as stated, TobEx will override any SR changes in regards to these hacks, so it doesn't quite matter whether 0 or 1.

 

Casting Fixes=1
This is separate entirely from SR, so should stay 1.
Posted

Baldr003-1.jpg

Baldr005-1.jpg

 

A strange bug that i experience very often now with TobEx, SR and SCS2:

Killed enemies walk around without their equipment and are unkillable. They disappear after a while.

Posted

There is a current issue with TobEx when enemies die of poison, in that STATE_DEAD isn't set properly and so they remain alive. It is fixed and you will see a new TobEx release very soon.

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