FGWquester Posted January 20, 2012 Share Posted January 20, 2012 I have searched for a mod for Baldur's Gate and other Infinity Engine games that would make the experience gained from quests independent of the difficulty setting. I have not found any, and I do not know how to do this on my own (yet). I was wondering if it was possible to do this, or if quest and enemy experience are treated the same. I don't know if it is even possible to negate the setting's effects on experience without negating its effects on other parts of the game. The reason I ask is because I (and a few people I know) think that quests are a large source of experience and that their major role in levelling causes the "easy" difficulty setting to be more difficult than normal due to lower levels, and that "hard" or "insane" is not that hard because of the bonus quest experience. Thank you for your time. Link to comment
Miloch Posted January 20, 2012 Share Posted January 20, 2012 You could try XP Mod but I don't know if that has to do with the difficulty setting. Link to comment
lynx Posted January 20, 2012 Share Posted January 20, 2012 Didnt' you only get a bonus in iwd? Though I imagine some scripts and dialogs may treat outcomes and xp differently in any game. Link to comment
FGWquester Posted January 20, 2012 Author Share Posted January 20, 2012 Well, the XP mod seems to me to be able to separate between enemy and quest experience. Also, Icewind Dale is the only Infinity Engine game I have played so far that does give a bonus. In my limited experience with Infinity Engine games, I can only remember getting quest experience from a conversation (no reward from doing what is asked until a conversation is started with the quest-giver). If my observation holds true for all quest experience, then I have an idea. Store difficulty level, set difficulty level to default when a conversation is started, return difficulty level to stored value once conversation is over. This would, in theory, give default quest experience. This is what I have been doing during my playthroughs on other difficulties. However, automating the process would be easier during play. I think I read in the games' multiplayer information that killing someone that another player is talking to is prevented, so I would think that there is a way of telling if a conversation is occuring. If not, then I don't think my idea would be possible. If there is any quest experience given outside of conversation, please let me know. Link to comment
lynx Posted January 20, 2012 Share Posted January 20, 2012 if xp is given during dialog, it can be modified by checking the dialog (or xplist.2da in case of tob). Same goes for scripts. You'll have no luck with switching difficulty. Link to comment
FGWquester Posted January 21, 2012 Author Share Posted January 21, 2012 Why won't I have luck with switching difficulty? Is that something mods can't touch? Link to comment
lynx Posted January 21, 2012 Share Posted January 21, 2012 As far as I know, there is no action or effect to achieve that. Link to comment
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