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error on gemrb.ini with GOG Baldur's Gate


jedi2k12

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Hello, everyone!

 

I downloaded Baldur's Gate on GOG and I can't play te game now.

I am running gemrb 0.7.0.1 for Android (available on Google Play) and I am running android version 2.1.

 

On my logcat the error I get is that gemrb.ini has not been found, should I make the file?

 

My logcat:

 

I/ActivityManager( 1011): Start proc net.sourceforge.gemrb for activity net.sourceforge.gemrb/.MainActivity: pid=2887 uid=10068 gids={3003, 1015}
I/WindowManager( 1011): Setting rotation to 1, animFlags=0
W/SurfaceFlinger( 1011): timeout expired mFreezeDisplay=1, mFreezeCount=0
I/ActivityManager( 1011): Config changed: { scale=1.0 imsi=724/4 loc=pt_BR touch=3 keys=2/1/2 nav=1/1 orien=2 layout=17}
D/PhoneApp( 1095): mIsHardKeyboardOpen = false
I/foo	 ( 1011): ********************** resuming: 776032328
E/copybit ( 1011): copyBits failed (Operation not permitted)
I/System.out( 2887): libSDL: Creating startup screen
I/ActivityManager( 1011): Process com.motorola.cmp (pid 2821) has died.
I/System.out( 2887): libSDL: Loading libraries
I/System.out( 2887): libSDL: loaded GLESv2 lib
I/System.out( 2887): libSDL: loading lib /data/data/net.sourceforge.gemrb/files/../lib/libsdl-1.2.so
I/System.out( 2887): libSDL: loading lib /data/data/net.sourceforge.gemrb/files/../lib/libsdl_mixer.so
I/System.out( 2887): libSDL: loading lib /data/data/net.sourceforge.gemrb/files/../lib/libsdl_ttf.so
I/System.out( 2887): libSDL: loading lib /data/data/net.sourceforge.gemrb/files/../lib/libopenal.so
I/System.out( 2887): libSDL: loading lib /data/data/net.sourceforge.gemrb/files/../lib/libpython.so
I/System.out( 2887): libSDL: Loading settings
I/System.out( 2887): libSDL: Settings.Load(): enter
I/System.out( 2887): libSDL: old cfg version 701, our version 701
I/System.out( 2887): libSDL: Settings.Load(): loaded settings successfully
I/System.out( 2887): libSDL: 2000-msec timeout in startup screen
W/IInputConnectionWrapper( 1097): showStatusIcon on inactive InputConnection
I/ActivityManager( 1011): Displayed activity net.sourceforge.gemrb/.MainActivity: 4110 ms (total 4110 ms)
I/System.out( 2887): libSDL: Timeout reached in startup screen, process with downloader
I/System.out( 2887): libSDL: Starting data downloader
I/System.out( 2887): libSDL: Starting downloader
I/System.out( 2887): libSDL: Initializing video and SDL application
V/SDL	 ( 2887): GLSurfaceView_SDL::EglHelper::start(): creating GL context
V/SDL	 ( 2887): GL config 0: R5G6B5A0 depth 0 stencil 0 type 1 (GLES) caveat SLOW nr 1 pos 5
V/SDL	 ( 2887): GL config 1: R5G6B5A0 depth 16 stencil 0 type 1 (GLES) caveat SLOW nr 1 pos 10
V/SDL	 ( 2887): GL config 2: R8G8B8A0 depth 0 stencil 0 type 1 (GLES) caveat SLOW nr 1 pos 13
V/SDL	 ( 2887): GL config 3: R8G8B8A0 depth 16 stencil 0 type 1 (GLES) caveat SLOW nr 1 pos 18
V/SDL	 ( 2887): GL config 4: R8G8B8A8 depth 0 stencil 0 type 1 (GLES) caveat SLOW nr 1 pos 21
V/SDL	 ( 2887): GL config 5: R8G8B8A8 depth 16 stencil 0 type 1 (GLES) caveat SLOW nr 1 pos 26
V/SDL	 ( 2887): GL config 6: R0G0B0A8 depth 0 stencil 0 type 1 (GLES) caveat SLOW nr 1 pos 29
V/SDL	 ( 2887): GL config 7: R0G0B0A8 depth 16 stencil 0 type 1 (GLES) caveat SLOW nr 1 pos 34
V/SDL	 ( 2887): GLSurfaceView_SDL::EGLConfigChooser::chooseConfig(): selected 0: R5G6B5A0 depth 0 stencil 0 type 1 (GLES) caveat SLOW nr 1 pos 5
E/copybit ( 2887): Error opening frame buffer errno=13 (Permission denied)
V/SDL	 ( 2887): GLSurfaceView_SDL::EglHelper::createSurface(): creating GL context
E/copybit ( 2887): Error opening frame buffer errno=13 (Permission denied)
I/System.out( 2887): libSDL: DemoRenderer.onSurfaceCreated(): paused false mFirstTimeStart true
I/System.out( 2887): libSDL: DemoRenderer.onSurfaceChanged(): paused false mFirstTimeStart false
I/libSDL  ( 2887): Physical screen resolution is 320x240, virtual screen 320x240
I/System.out( 2887): libSDL: DrawLogo
I/ActivityManager( 1011): Process com.motorola.cmp:cmpwidget (pid 2741) has died.
W/ActivityManager( 1011): Timeout executing service: ServiceRecord{2e597da8 com.google.android.apps.maps/com.google.googlenav.prefetch.android.PrefetcherService}
I/ActivityManager( 1011): Process com.google.android.apps.maps (pid 2873) has died.
W/ActivityManager( 1011): Scheduling restart of crashed service com.google.android.apps.maps/com.google.googlenav.prefetch.android.PrefetcherService in 120028ms
I/System.out( 2887): libSDL: setting envvar LANGUAGE to 'pt_BR'
I/System.out( 2887): libSDL: accelerometer start required: false
D/SensorManager( 2887): found sensor: KXTF9 3-axis Accelerometer, handle=0
D/SensorManager( 2887): found sensor: AK8973 3-axis Magnetic field sensor, handle=1
D/SensorManager( 2887): found sensor: AK8973 Temperature sensor, handle=3
D/SensorManager( 2887): found sensor: ISL29011 Proximity sensor, handle=4
D/SensorManager( 2887): found sensor: Orientation sensor, handle=2
I/libSDL  ( 2887): Changing curdir to "/sdcard/app-data/net.sourceforge.gemrb"
I/libSDL  ( 2887): Calling SDL_main("GemRB")
I/libSDL  ( 2887): param 0 = "GemRB"
I/printf: ( 2887): [1m[37;40m
I/printf: ( 2887): GemRB Core Version v0.7.0-git Loading...
I/GemRB   ( 2887): Initializing the Event Manager...
I/GemRB   ( 2887): Initializing Lists Dictionary...
I/GemRB   ( 2887): Initializing Variables Dictionary...
I/GemRB   ( 2887): [OK]
I/GemRB   ( 2887): Trying to open
I/printf: ( 2887): [1m[37;40m
I/printf: ( 2887): GemRB.cfg
I/GemRB   ( 2887): [OK]
I/GemRB   ( 2887): Starting Plugin Manager...
I/GemRB   ( 2887): Loading Plugins from plugins/
I/GemRB   ( 2887): Plugin Loading Complete...
I/GemRB   ( 2887): [OK]
I/GemRB   ( 2887): GemRB Core Initialization...
I/GemRB   ( 2887): [OK]
I/GemRB   ( 2887): Initializing Video Driver...
I/GemRB   ( 2887): [OK]
I/GemRB   ( 2887): Initializing Search Path...
I/GemRB   ( 2887): Invalid path given: override/bg1 (GemRB Override)
I/GemRB   ( 2887): Invalid path given: override/shared (shared GemRB Override)
I/GemRB   ( 2887): Invalid path given: ./portraits (Portraits)
I/GemRB   ( 2887): [OK]
I/GemRB   ( 2887): Initializing KEY Importer...
I/GemRB   ( 2887): Opening ./chitin.key...
I/GemRB   ( 2887): [OK]
I/GemRB   ( 2887): Checking file type...
I/GemRB   ( 2887): [OK]
I/GemRB   ( 2887): Reading Resources...
I/GemRB   ( 2887):
I/printf: ( 2887): BIF Files Count: 159 (Starting at 24 Bytes)
I/GemRB   ( 2887): RES Count: 16694 (Starting at 4780 Bytes)
I/GemRB   ( 2887): Resources Loaded...
I/GemRB   ( 2887): [OK]
I/GemRB   ( 2887): [OK]
I/GemRB   ( 2887): Initializing GUI Script Engine...
I/GemRB   ( 2887): [OK]
I/GemRB   ( 2887): Invalid path given: override/bg1 (GemRB Override)
I/GemRB   ( 2887): Reading Game Options...
I/GemRB   ( 2887): Searching for gemrb.ini...
I/GemRB   ( 2887): [ERROR]
I/GemRB   ( 2887): [ERROR]
I/printf: ( 2887): Cannot Load INI
I/printf: ( 2887): Termination in Progress...
I/printf: ( 2887): Press enter to continue...
I/printf: ( 2887): [0m
I/WindowManager( 1011): WIN DEATH: Window{2e548608 SurfaceView paused=false}
I/ActivityManager( 1011): Process net.sourceforge.gemrb (pid 2887) has died.
I/WindowManager( 1011): WIN DEATH: Window{2e54c438 net.sourceforge.gemrb/net.sourceforge.gemrb.MainActivity paused=false}
I/WindowManager( 1011): Setting rotation to 0, animFlags=0
I/ActivityManager( 1011): Config changed: { scale=1.0 imsi=724/4 loc=pt_BR touch=3 keys=2/1/2 nav=1/1 orien=1 layout=17}
D/PhoneApp( 1095): mIsHardKeyboardOpen = false
I/UsageStats( 1011): Unexpected resume of com.motorola.blur.home while already resumed in net.sourceforge.gemrb
I/foo	 ( 1011): ********************** resuming: 773082896
V/HomeActivity( 1097): enter onResume
W/Launcher( 1097): appvisfalse
V/HomeActivity( 1097): leave onResume
W/InputManagerService( 1011): Got RemoteException sending setActive(false) notification to pid 2887 uid 10068

 

And my GemRB.cfg:

 

#####################################################
#												   #
#  This is the GemRB Configuration file.			#
#  Here are defined some default parameters for	 #
#  basic configuration and paths definition.		#
#												   #
#  Parameters are defined as a Name=Value pair	  #
#  The Value can be of three types:				 #
#	  - String									 #
#	  - Integer									#
#	  - Boolean									#
#												   #
#  The String value is represented as follows	   #
#  i.e. H:\GemRB\plugins							#
#  Integers are defined as follows				  #
#  i.e. 12723									   #
#  Booleans are represented as 1 or 0 in this file  #
#												   #
#  Lines starting with # are ignored				#
#												   #
#####################################################
#####################################################
#												   #
#  Game Type [string] Use one of the following	  #
#  values:										  #
#												   #
#  auto	  Attempt to autodetect game type		#
#  bg1	   Baldur's Gate						  #
#  bg2	   Baldur's Gate 2 : SoA or ToB		   #
#  tob	   Baldur's Gate 2 : ToB (obsolete)	   #
#  iwd	   IceWind Dale (no How or ToTL installed)#
#  how	   IceWind Dale : HoW or ToTL			 #
#  iwd2	  IceWind Dale 2						 #
#  pst	   Planescape Torment					 #
#  (More will come)								 #
#												   #
#####################################################
GameType=bg1
#####################################################
#  Game Name [string] Title for GemRB window, use   #
#  anything you wish, e.g. Baldur's Gate 3: RotFL   #
#####################################################
GameName=Baldur's Gate
#####################################################
#  Video Parameters								 #
#####################################################
#Screen width
Width=320
#Screen height
Height=240
#Bits per pixel [integer:16,32]
Bpp=16
#Fullscreen [boolean]
Fullscreen=0
# Delay before tooltips appear [milliseconds]
TooltipDelay=500
#####################################################
#  Audio Parameters								 #
#####################################################
#												   #
# All volume options are in percents, with 100	  #
# being the normal and default volume			   #
#												   #
#####################################################
# Choices: openal (default), sdlaudio (faster, but limited featureset), none
#AudioDriver = openal
# Volume of ambient sounds
#VolumeAmbients = 100
# Volume during movie playback
#VolumeMovie = 100
# Volume of background music
#VolumeMusic = 100
# Volume of sound effects
#VolumeSFX = 100
# Volume of PC or NPC voices
#VolumeVoices = 100
#####################################################
#  Case Sensitive Filesystem [boolean]			  #
#												   #
#  If your installed game files are residing on a   #
#  case sensitive filesystem (ext2 on Linux) then   #
#  you need to set this value to 1, it has no	   #
#  effect on Windows								#
#####################################################
#CaseSensitive=1
#GameOnCD=1
#####################################################
#  GUI Parameters								   #
#####################################################
#												   #
# GemRB may enhance the GUI of the Infinity Engine  #
# games (so far only in bg2) creating functionally  #
# new buttons or scrollbars where they weren't	  #
# present in original games. It may improve its	 #
# usability, but is not quite compatible with	   #
# mods changing graphics and alignment in the *.chu #
# files (e.g. the buttons will appear in old		#
# coordinates and may stop being clickable).		#
#####################################################
# Enable all gui enhancements ? [boolean]
GUIEnhancements = 1
TouchScrollAreas = 1
#####################################################
#  Debug											#
#####################################################
# Do not play intro videos [boolean], useful for development
#SkipIntroVideos=1
# Draw Frames per Second info [boolean]
#DrawFPS=1
# Hide unexplored parts of a map
FogOfWar=1
# Enable debug and cheat keystrokes, see docs/en/CheatKeys.txt
#   full listing
#EnableCheatKeys=1
#####################################################
#  Paths											#
#####################################################
#####################################################
#  Game Paths [string]							  #
#												   #
#  These are the paths where the Game you want to   #
#  play is installed.							   #
#  Enter the full path to the directory.			 #
#####################################################
GamePath=./
CD1=./
CD2=./
CD3=./
CD4=./
CD5=./
CD6=./
#####################################################
#  GemRB Cache Path [string]						#
#												   #
#  This is the path where GemRB will store the	  #
#  cached files, enter the full path to the GemRB   #
#  Cache directory.								 #
#####################################################
CachePath=./Cache/
#####################################################
#  GemRB Save Path [string]						 #
#												   #
#  This is the path where GemRB looks for saved	 #
#  games.										   #
#  Enter the full path to the directory containing  #
#  e.g. the 'save' subdirectory.					#
#												   #
#  You do not have to specify this if you use save  #
#  subdir in the GamePath directory.				#
#####################################################
#SavePath=./Save
###### HERE BE DRAGONS #############################
###### HERE BE DRAGONS #############################
###### HERE BE DRAGONS #############################
# You shouldn't need to change anything below this point.
#####################################################
#  GemRB Path [string]							  #
#												   #
#  This is the path where GemRB is stored, just	 #
#  enter the full path to the GemRB executable	  #
#####################################################
#GemRBPath=@DATA_DIR@
#####################################################
#  GemRB GUI Scripts Path [string]				  #
#												   #
#  This is the path where GemRB GUI scripts are	 #
#  stored, usually these are in the GemRB directory #
#  Enter the full path to the directory containing  #
#  the 'GUIScript' subdirectory.					#
#####################################################
#GUIScriptsPath=@DATA_DIR@
#####################################################
#  GemRB Plugins Path [string]					  #
#												   #
#  This is the path containing GemRB plugins		#
#  - shared libraries (.so) on Unixes, or		   #
#  DLLs (.dll) on windows.						  #
#  Enter the full path to the directory.			#
#												   #
#  You may need to specify this path if running	 #
#  GemRB from source directory on Linux.			#
#####################################################
#PluginsPath=@PLUGIN_DIR@
#####################################################
#  Game Data Path [string]						  #
#												   #
#  This is the subdirectory under GamePath where	#
#  game data files are stored.					  #
#												   #
#  You probably do NOT want to specify this!		#
#####################################################
#GameDataPath=data
#####################################################
#  Game Data Override Path [string]				 #
#												   #
#  This is the subdirectory under GamePath where	#
#  game data override files are stored.			 #
#												   #
#  You probably do NOT want to specify this!		#
#####################################################
#GameOverridePath=override
#####################################################
#  GemRB Data Override Path [string]				#
#												   #
#  This is the path where GemRB looks for the GemRB #
#  data override directory.						 #
#												   #
#  You probably do NOT want to specify this!		#
#####################################################
#GemRBOverridePath=@DATA_DIR@
#####################################################
#  END											  #
#####################################################
#####################################
############

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Did you run it? Instructions say it does some copying at that point, so maybe it moves the files around or grabs them from the net for some reason. Must be the case if they're really nowhere on your phone's storage.

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Ok, I found out what happened.

 

I had my Baldur's Gate game installed in Wineskin on MacOS X Lion, and I copyed the files from the wineskin install to the SD card of my phone. I did not know that MacOS did not merge files in directories with the same file name, it replaced the directories, instead.

 

So, to make the install work, I copied all the files, except *.exe and the override directory to the sd card, after, I opened the override directory and put all the files that belonged there. This time, the directory was not overriten, and it worked.

 

Hope someone will find this useful.

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