mars0124 Posted September 16, 2012 Share Posted September 16, 2012 Hello everyone! I've tried following the instructions in the wiki to no avail using the latest recommended build. I'm a complete newbie (except I did try this once a long time ago) at this GemRB thing and am finding previous posts of little help, please help me. What I know so far: I have a jailbroken iPad 2 running iOS 5.1 I have GemRB-ios-v0.7.0-292-g654f183.ipa installed sucessfully I would LIKE to run BGTutu - is this even required? Does GemRB automatically import the BG2 features in BG1? Thanks everyone! Link to comment
lynx Posted September 16, 2012 Share Posted September 16, 2012 So what's actually the problem? If you want tutu, install it, it's not just an engine hack. Link to comment
Avenger Posted September 16, 2012 Share Posted September 16, 2012 BGTuTu composes bg1 and bg2, so to use it with gemrb, you will have to install bg1, bg2, then bgtutu, then copy this conglomerate to your ipad. Then use GemRB in bg2 mode. Link to comment
mars0124 Posted September 16, 2012 Author Share Posted September 16, 2012 Sorry for the late reply: I was expecting an email notification. I guess not. So, I would set up BGTutu as BG2, got it. How would I do it? I tried copying it as bg2.zip to GemRB using iTunes and launching GemRB to create an auto configure.... But GemRB just opens and closes. What I zipped was the entire BGTutu dir. Was this right? If someone could send me a .txt with their directory structure of GemRB I could pull a whole bunch of information out of that. Also, the installation instructions mention both copying the .cfg file and the autocreation of one. Which is it? Thanks guy! Link to comment
Avenger Posted September 17, 2012 Share Posted September 17, 2012 I don't know of any feature in gemrb that would 1. unzip a zipped game content 2. create a cfg This could be some part of a separate launcher application that is not part of the original gemrb. Link to comment
mars0124 Posted September 17, 2012 Author Share Posted September 17, 2012 Here's the confusion on my part according to http://www.gemrb.org/wiki/doku.php?id=install:ios From the Installation section, filed under #6: "load the config file via iTunes file sharing to GemRB. GemRB auto generates config files now." Andvfrom under the "Game Installation" section: "This config file will contain automatically generated paths to the data." And the .ZIP idea cam from: "iTunes can also be used to upload games. simply create a zip archive of the game directory and rename the file extension to the GameType for the game (ie BG1, BG2, IWD, PST…). When you run GemRB after uploading a game you can choose to install the game which will unzip the archive to “Library/GameType” and copy the default configuration file and name it “foldername.gametype.cfg”." I'm just further confused now :S Link to comment
SyntaxError Posted September 17, 2012 Share Posted September 17, 2012 the file should whatever.bg2 not bg2.zip. If the application is "closing" then you wont have any luck running it. You need to self compile if running iOS 5+ because the old SF binaries arent signed properly i guess. Link to comment
mars0124 Posted September 28, 2012 Author Share Posted September 28, 2012 The new version of GemRB works. Thanks everyone! Link to comment
SyntaxError Posted September 28, 2012 Share Posted September 28, 2012 The new version of GemRB works. Thanks everyone! excellent. now that it is working again I will try to fix some of the bugs in the touch event handling. Link to comment
mars0124 Posted September 29, 2012 Author Share Posted September 29, 2012 Hmmm. My excitement has abruptly ended. GemRB is not responding to my touch interactions, leaving me at the opening windows of BGTutu and BG2. Can someone else try the latest builds and report if they have the same issue? Syntax, is there some information I could provide you that might be useful? Link to comment
SyntaxError Posted September 29, 2012 Share Posted September 29, 2012 run in windowed mode. I cant reproduce the problem in the simulator, but people have reported this before. Link to comment
mars0124 Posted September 30, 2012 Author Share Posted September 30, 2012 That did it! You are amazing, Syntax. Link to comment
SyntaxError Posted September 30, 2012 Share Posted September 30, 2012 I just updated the libSDL on the buildslave. the change log indicates some coordinate fixes for retina displays so you can try some later builds and let me know. I do know the new library at least fixes the annoying bug of the screen being flipped around when actually launching a game from the wrapper tho. Link to comment
SyntaxError Posted October 7, 2012 Share Posted October 7, 2012 please try the latest build to see if fullscreen mode works again. Link to comment
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