joshparrisjosh Posted November 6, 2012 Share Posted November 6, 2012 Hey, guys I've been having a very hard time getting Baldurs Gate II to load. 1) Does anyone know if it possible to getting gemrb up and running on the ASUS transformer Infinity? 2) Does anyone know if installing the widescreen mod is a requirement? Is it possible to run GemRB in a lower resolution without installing the mod? 3) I've read about logfiles. I have absolutely to experience what-so-ever with aLogcat. At any rate, I am unable to get it to log the crashes I am getting with gemrb. Personally I believe that the program may not be compatible with the latest version of ASUS transformer Infinities firmware. But, as I said, I know nothing about this program and I may be talking about of my ass. Can anyone confirm this. 4) Lastly here is a copy of my cfg file. Can anyone explicitly tell me if I am doing anything wrong in here? To be honest I'm not quite sure what I am doing... ##################################################### # # # This is the GemRB Configuration file. # # Here are defined some default parameters for # # basic configuration and paths definition. # # # # Parameters are defined as a Name=Value pair # # The Value can be of three types: # # - String # # - Integer # # - Boolean # # # # The String value is represented as follows # # i.e. H:\GemRB\plugins # # Integers are defined as follows # # i.e. 12723 # # Booleans are represented as 1 or 0 in this file # # # # Lines starting with # are ignored # # # ##################################################### ##################################################### # # # Game Type [string] Use one of the following # # values: # # # # auto Attempt to autodetect game type # # bg1 Baldur's Gate # # bg2 Baldur's Gate 2 : SoA or ToB # # tob Baldur's Gate 2 : ToB (obsolete) # # iwd IceWind Dale (no How or ToTL installed)# # how IceWind Dale : HoW or ToTL # # iwd2 IceWind Dale 2 # # pst Planescape Torment # # (More will come) # # # ##################################################### GameType=bg2 ##################################################### # Game Name [string] Title for GemRB window, use # # anything you wish, e.g. Baldur's Gate 3: RotFL # ##################################################### GameName=Baldur's Gate 2 ##################################################### # Video Parameters # ##################################################### #Screen width Width=800 #Screen height Height=600 #Bits per pixel [integer:16,32] Bpp=32 #Fullscreen [boolean] Fullscreen=1 # Delay before tooltips appear [milliseconds] TooltipDelay=500 ##################################################### # Audio Parameters # ##################################################### # # # All volume options are in percents, with 100 # # being the normal and default volume # # # ##################################################### # Choices: openal (default), sdlaudio (faster, but limited featureset), none AudioDriver = openal # Volume of ambient sounds VolumeAmbients = 100 # Volume during movie playback VolumeMovie = 100 # Volume of background music VolumeMusic = 100 # Volume of sound effects VolumeSFX = 100 # Volume of PC or NPC voices VolumeVoices = 100 ##################################################### # Case Sensitive Filesystem [boolean] # # # # If your installed game files are residing on a # # case sensitive filesystem (ext2 on Linux) then # # you need to set this value to 1, it has no # # effect on Windows # ##################################################### CaseSensitive=0 GameOnCD=0 ##################################################### # GUI Parameters # ##################################################### # # # GemRB may enhance the GUI of the Infinity Engine # # games (so far only in bg2) creating functionally # # new buttons or scrollbars where they weren't # # present in original games. It may improve its # # usability, but is not quite compatible with # # mods changing graphics and alignment in the *.chu # # files (e.g. the buttons will appear in old # # coordinates and may stop being clickable). # ##################################################### # Enable all gui enhancements ? [boolean] GUIEnhancements = 1 TouchScrollAreas = 1 ##################################################### # Debug # ##################################################### # Do not play intro videos [boolean], useful for development SkipIntroVideos=1 # Draw Frames per Second info [boolean] DrawFPS=1 # Hide unexplored parts of a map FogOfWar=1 # Enable debug and cheat keystrokes, see docs/en/CheatKeys.txt # full listing EnableCheatKeys=1 ##################################################### # Paths # ##################################################### ##################################################### # Game Paths [string] # # # # These are the paths where the Game you want to # # play is installed. # # Enter the full path to the directory. # ##################################################### GamePath=./ CD1= ./CD1/ CD2= ./CD2/ CD3= ./CD3/ CD4= ./CD4/ CD5= ##################################################### # GemRB Cache Path [string] # # # # This is the path where GemRB will store the # # cached files, enter the full path to the GemRB # # Cache directory. # ##################################################### CachePath= /mnt/sdcard/app-data/net.sourceforge.gemrb/Cache ##################################################### # GemRB Save Path [string] # # # # This is the path where GemRB looks for saved # # games. # # Enter the full path to the directory containing # # e.g. the 'save' subdirectory. # # # # You do not have to specify this if you use save # # subdir in the GamePath directory. # ##################################################### #SavePath=/mnt/windows/Programmi/Black Isle/BGII - SoA/ ###### HERE BE DRAGONS ############################# ###### HERE BE DRAGONS ############################# ###### HERE BE DRAGONS ############################# # You shouldn't need to change anything below this point. ##################################################### # GemRB Path [string] # # # # This is the path where GemRB is stored, just # # enter the full path to the GemRB executable # ##################################################### #GemRBPath=@DATA_DIR@ ##################################################### # GemRB GUI Scripts Path [string] # # # # This is the path where GemRB GUI scripts are # # stored, usually these are in the GemRB directory # # Enter the full path to the directory containing # # the 'GUIScript' subdirectory. # ##################################################### #GUIScriptsPath=@DATA_DIR@ ##################################################### # GemRB Plugins Path [string] # # # # This is the path containing GemRB plugins # # - shared libraries (.so) on Unixes, or # # DLLs (.dll) on windows. # # Enter the full path to the directory. # # # # You may need to specify this path if running # # GemRB from source directory on Linux. # ##################################################### #PluginsPath=@PLUGIN_DIR@ ##################################################### # Game Data Path [string] # # # # This is the subdirectory under GamePath where # # game data files are stored. # # # # You probably do NOT want to specify this! # ##################################################### #GameDataPath=data ##################################################### # Game Data Override Path [string] # # # # This is the subdirectory under GamePath where # # game data override files are stored. # # # # You probably do NOT want to specify this! # ##################################################### #GameOverridePath=override ##################################################### # GemRB Data Override Path [string] # # # # This is the path where GemRB looks for the GemRB # # data override directory. # # # # You probably do NOT want to specify this! # ##################################################### #GemRBOverridePath=@DATA_DIR@ ##################################################### # END # ##################################################### Link to comment
SyntaxError Posted November 6, 2012 Share Posted November 6, 2012 1. i dont know what that is, but if it supports the minimum resolution and android version then sure 2. depends on gemrb version and wether or not it is built with sdl 2. (i assume you want full screen) 3. ? 4. gamepath looks fishy, but we cant tell you anything without a log indicating what went wrong. I plan on implementing xplatform gui alerts using SDL in the future that should help mitigate the need for alogcat. (this will require SDL2 tho) Link to comment
lynx Posted November 6, 2012 Share Posted November 6, 2012 alogcat isn't needed anymore, we always write a log and likely the market build already bundles this functionality (or it does the hack from before). Check for GemRB.log in the GamePath. Link to comment
joshparrisjosh Posted November 7, 2012 Author Share Posted November 7, 2012 I'm not sure if the market version of GemRB does create a log life. I can't seem to find it anywhere I look... even after doing a completely exhaustive search. The closest thing returned was file named Baldur.log, which is blank Link to comment
Avenger Posted November 7, 2012 Share Posted November 7, 2012 Try to remove the space from the path names. Link to comment
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