Gwendolyne Posted November 28, 2012 Share Posted November 28, 2012 First sorry for those who have already read that post elsewhere. I have ported many animations from Diablo II into I.A. But I still have one detail to fix. The xxxxG2-E files contains 3 attacks (Slash, Backslash and Jab). How does the engine handle with them ? I mean when I tested them, it seemed that only the A1 and A3 sequences where played. Maybe it depends on the type of weapon the creature is equiped with (fields Melee animations : Overhand, Backhand, Thrust) ? Furthermore, if I want to use a range weapon, is it possible to use the BGI Simple Monster format ? And if yes, which sequences must I use for that (0-8, 9-15 or 16-23 ?). Thanks in advance Link to comment
Miloch Posted November 30, 2012 Share Posted November 30, 2012 Maybe it depends on the type of weapon the creature is equiped with (fields Melee animations : Overhand, Backhand, Thrust) ?I believe so, yes.Furthermore, if I want to use a range weapon, is it possible to use the BGI Simple Monster format ? And if yes, which sequences must I use for that (0-8, 9-15 or 16-23 ?)As to that, I do not know for certain; I only know the BG2 format, thanks to Erephine's and Cuv's notes. Perhaps your own testing could enlighten us on the BG1 format? Link to comment
Gwendolyne Posted November 30, 2012 Author Share Posted November 30, 2012 In fact, it's quite easy with the BG2 and IWD formats, but for that f... BG1 format, it is not so easy. btw, 3 tests done ! in French : http://www.baldursga...html#post300345 and translated in English : http://www.baldursga...g75579#msg75579 Maybe it will help... Link to comment
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