Callirgos Posted August 30, 2013 Share Posted August 30, 2013 Hi. At first glance it looks like coloring a creature is simple. However, I've found I can't actually do this. There must be some hidden setting, flag, or some such shinannagins... Besides the 6 color entries, what else needs to be changed to change the coloring of a creature? Link to comment
Jarno Mikkola Posted August 30, 2013 Share Posted August 30, 2013 At first glance it looks like coloring a creature is simple. However, I've found I can't actually do this. There must be some hidden setting, flag, or some such shinannagins... Besides the 6 color entries, what else needs to be changed to change the coloring of a creature? Erhm, well some of the creatures are a little different from paleted humanoid creatures(hobgoblins, player races etc)... but it can be done, at least in BG2's aTweaks mod, a screen shot: Link to comment
Callirgos Posted August 31, 2013 Author Share Posted August 31, 2013 It seems IWDII monsters can't have thier color changed. But I look at the Hell Hound and it's clearly a Worg Model with a red texture. The settings in the .CRE are as I suspected, but I can't make a green worg or a blue worg, or change it in anyway. Infact, if I use the Red Worg as a base it is ALWAYS Red and when I use the Gray worg as a base it is ALWAYS gray. There must be some flag or setting somewhere... How do I make a blank .CRE and start from absolute scratch? I haven't tried that yet. Is that the only way to set a new color? Link to comment
Sam. Posted August 31, 2013 Share Posted August 31, 2013 There is a tutorial on How to change (NPC) colours. To change the color of un-paletted creatures (like the trolls above) see effect #51 (0x033) Colour: Strong/Dark by RGB [51] with the Location field set to Skin color - 3. Attached is an example creature we use in the Classic Adventures mod (for BGII ToB). TCMMBIRD.rar Link to comment
Callirgos Posted August 31, 2013 Author Share Posted August 31, 2013 Thanks, Sam! Effect 51 works great! Link to comment
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