Lu_ Posted December 20, 2013 Share Posted December 20, 2013 But still usable for NPC's? Link to comment
Mike1072 Posted December 20, 2013 Share Posted December 20, 2013 Yeah. Modify kittable.2da. Edit: rather... modify the files that kittable.2da references (K_F_H.2DA, etc.). Link to comment
Lu_ Posted December 20, 2013 Author Share Posted December 20, 2013 I just have to remove rows 2, 3, and 4 in all these files (K_F_H.2DA, etc,) correct? Link to comment
Jarno Mikkola Posted December 20, 2013 Share Posted December 20, 2013 But still usable for NPC's? My question is "Why the cheese?" If it's a kit mod, you could just put the ~~ to the kittable.2da -line during the kit install phase, and it's still usable for the NPCs. Removing the base kits is a very wrong thing to do ! The Divine Remix did that and it's totally bogus in all sorts of ways. Link to comment
Mike1072 Posted December 20, 2013 Share Posted December 20, 2013 Uhh, that's one opinion. There could easily be a good reason to want to do something like this. Link to comment
Jarno Mikkola Posted December 20, 2013 Share Posted December 20, 2013 Uhh, that's one opinion. There could easily be a good reason to want to do something like this. Like said, I would really like to know a good enough reason though. As usually, it's not good enough. There has got to be other, better ways that making it be incompatible with potentially dozens of mods. Link to comment
Lu_ Posted December 20, 2013 Author Share Posted December 20, 2013 @Jarno This secondary installation isn't meant to be played with mods. I just want to learn things using it Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.