Kish Posted May 6, 2014 Share Posted May 6, 2014 This is from the unmodded game: IF Global("PlayerThiefGuild","GLOBAL",1) Global("AddGuildNote","AR0300",0) THEN RESPONSE #100 AddMapNote([3078.2434],4636) SetGlobal("AddGuildNote","AR0300",1) END Will IF Global("KishImoenThiefStronghold","GLOBAL",1) Global("AddGuildNote","AR0300",0) THEN RESPONSE #100 AddMapNote([3078.2434],~Imoen's Guildhall~) SetGlobal("AddGuildNote","AR0300",1) END work, or do I need to do the name substitution differently? Link to comment
Mike1072 Posted May 6, 2014 Share Posted May 6, 2014 That will work fine so long as you're compiling it with WeiDU. WeiDU will handle adding the string to dialog.tlk and inserting the reference to the string. Link to comment
Jarno Mikkola Posted May 6, 2014 Share Posted May 6, 2014 Also it should be noted that as you may* need to use the EXTEND_TOP command to compile the .bcs file, you might need to use the Continue() -command before the END. So the possible OnCreation's don't get stuck. Or perhaps better would be to use the replace textually weidu -function, but Mike or some one more skilled in it needs to instruct you on that. Of course depending on what you intent* to archive with the modification, aka how the global gets set. Link to comment
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