vanatos Posted August 23, 2014 Share Posted August 23, 2014 Hi, is there a way to check, on an npc dialogue file, whether you are force talking them? i'd like to do an easy check to separate force talks and dialogue initiated by .bcs files. etc Link to comment
jastey Posted August 23, 2014 Share Posted August 23, 2014 The only reliable thing coming to my mind is an added "DisplayStringHead" in the dialogue triggering bcs block à la stutter debug tool. Other than that, if you click talk an NPC and a scripted dialogue starts, chances are high the dialogue fired due to the force talking, but without seeing the message from the bcs block, you can never be sure. Link to comment
Avenger Posted August 23, 2014 Share Posted August 23, 2014 Jastey, i think he wants a method where his mod knows about the force talk. I think the only method is to set a variable in case you initiate the talk from script. Link to comment
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