pathetic Posted November 1, 2014 Share Posted November 1, 2014 I fully installed the game and after the intro it crashes me. My version of gemrb GemRB-0.8.0-git-29f79da4 My log [Core]: GemRB Core Initialization... [Core]: Initializing Video Driver... [Core]: Initializing Search Path... [ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/sounds (Sounds) [ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/scripts (Scripts) [ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/portraits (Portraits) [ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/data (Data) [ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/Cd2/data (CD1/data) [ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/Cd2/data (CD2/data) [ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/Cd2/data (CD3/data) [ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/Cd2/data (CD4/data) [ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/CD5/data (CD5/data) [ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/data/CD5/data (CD5/data) [ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/CD6/data (CD6/data) [ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/data/CD6/data (CD6/data) [Core]: Initializing KEY Importer... [KEYImporter]: Opening /sdcard/gemrb/pst/chitin.key... [KEYImporter]: Checking file type... [KEYImporter]: Reading Resources... [KEYImporter]: BIF Files Count: 372 (Starting at 24 Bytes) [KEYImporter]: RES Count: 12135 (Starting at 8759 Bytes) [KEYImporter]: Resources Loaded... [Core]: Initializing GUI Script Engine... [ResourceManager/WARNING]: Invalid path given: /usr/share/fonts/TTF (CustomFonts) [Core]: Reading Game Options... [ResourceManager]: Found 'gemrb.ini' in 'GemRB Unhardcoded data'. [Core]: Loading game type-specific GemRB setup '/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/unhardcoded/pst/gemrb.ini' [Core]: Loading original game options from /sdcard/gemrb/pst/torment.ini [ResourceManager]: Found 'defaults.ini' in 'shared GemRB Unhardcoded data'. [Core]: Reading Encoding Table... [ResourceManager]: Found 'default.ini' in 'shared GemRB Unhardcoded data'. [Core]: Loading encoding definition for default: '/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/unhardcoded/shared/default.ini' [Core]: Creating Projectile Server... [ResourceManager]: Found 'gemprjtl.ids' in 'GemRB Unhardcoded data'. [ResourceManager/ERROR]: Couldn't find 'projectl.ids'. [Core]: Checking for Dialogue Manager... [ResourceManager/ERROR]: Couldn't find 'gender.2da'. [Core]: Loading Dialog.tlk file... [Core]: Loading Palettes... [ResourceManager]: Searching for 'MPALETTE'... [ResourceManager]: Found 'MPALETTE.bmp' in 'GemRB Unhardcoded data'. [ResourceManager]: Searching for 'PAL32'... [ResourceManager]: Found 'PAL32.bmp' in 'chitin.key'. [ResourceManager]: Searching for 'MPAL256'... [ResourceManager]: Found 'MPAL256.bmp' in 'GemRB Unhardcoded data'. [Core]: Palettes Loaded [Core]: Initializing stock sounds... [ResourceManager]: Found 'defsound.2da' in 'GemRB Unhardcoded data'. [Core]: Broadcasting Event Manager... [Core]: Initializing Window Manager... [Core]: Loading Cursors... [ResourceManager]: Found 'cursors.bam' in 'chitin.key'. [ResourceManager]: Found 'fogowar.bam' in 'chitin.key'. [Core]: Loading Fog-Of-War bitmaps... [ResourceManager]: Found 'WMPICKL.bam' in 'chitin.key'. [ResourceManager]: Found 'WMPICKR.bam' in 'chitin.key'. [Core]: Loading Ground circle bitmaps... [Core]: Loading Fonts... [ResourceManager]: Found 'fonts.2da' in 'GemRB Unhardcoded data'. [ResourceManager]: Searching for 'FONTDLG'... [ResourceManager]: Found 'FONTDLG.bam' in 'chitin.key'. [ResourceManager]: Searching for 'TRMTFONT'... [ResourceManager]: Found 'TRMTFONT.bam' in 'chitin.key'. [ResourceManager]: Searching for 'EXOFONT'... [ResourceManager]: Found 'EXOFONT.bam' in 'chitin.key'. [ResourceManager]: Searching for 'POSTANT'... [ResourceManager]: Found 'POSTANT.bam' in 'chitin.key'. [ResourceManager]: Searching for 'NUMBER'... [ResourceManager]: Found 'NUMBER.bam' in 'chitin.key'. [ResourceManager]: Searching for 'NUMBER2'... [ResourceManager]: Found 'NUMBER2.bam' in 'chitin.key'. [ResourceManager]: Searching for 'NUMBER3'... [ResourceManager]: Found 'NUMBER3.bam' in 'chitin.key'. [ResourceManager]: Searching for 'SYSFONT'... [ResourceManager]: Found 'SYSFONT.bam' in 'chitin.key'. [ResourceManager]: Searching for 'FONTDLG'... [ResourceManager]: Found 'FONTDLG.bam' in 'chitin.key'. [Core/WARNING]: MovieFont not loaded: STONESML [Core]: Fonts Loaded... [Core]: Setting up the Console... [ResourceManager]: Found 'caret.bam' in 'chitin.key'. [Core]: Starting up the Sound Driver... [OpenAL]: Initializing OpenAL driver: AL Version:(null) AL Renderer:(null) AL Vendor:(null) [OpenAL]: Allocated 30 streams. [Core]: Allocating SaveGameIterator... [Core]: Initializing Token Dictionary... [Core]: Initializing Music Manager... [Core]: Loading music list... [ResourceManager]: Found 'music.2da' in 'GemRB Unhardcoded data'. [Core]: Loading resource data File... [ResourceManager]: Found 'resdata.ini' in 'Override'. [Core]: Loading beasts definition File... [Core]: Loading quests definition File... [Core]: Bringing up the Global Timer... [Core]: Initializing effects... [ResourceManager]: Found 'efftext.2da' in 'GemRB Override'. [ResourceManager]: Found 'effects.ids' in 'GemRB Unhardcoded data'. [Core]: Initializing Inventory Management... [ResourceManager]: Found 'itemtype.2da' in 'GemRB Unhardcoded data'. [ResourceManager/ERROR]: Couldn't find 'itemdata.2da'. [ResourceManager]: Found 'slottype.2da' in 'GemRB Unhardcoded data'. [Core]: Initializing string constants... [ResourceManager]: Found 'strings.2da' in 'GemRB Unhardcoded data'. [Core]: Initializing random treasure... [ResourceManager]: Found 'randitem.2da' in 'GemRB Unhardcoded data'. [ResourceManager]: Found 'rndtreas.2da' in 'GemRB Override'. [Core]: Initializing ability tables... [ResourceManager]: Found 'strmod.2da' in 'chitin.key'. [ResourceManager]: Found 'strmodex.2da' in 'chitin.key'. [ResourceManager]: Found 'intmod.2da' in 'chitin.key'. [ResourceManager]: Found 'hpconbon.2da' in 'Override'. [ResourceManager]: Found 'lorebon.2da' in 'Override'. [ResourceManager]: Found 'dexmod.2da' in 'chitin.key'. [ResourceManager]: Found 'chrmodst.2da' in 'chitin.key'. [ResourceManager]: Found 'wisxpbon.2da' in 'chitin.key'. [Core]: Reading reputation mod table... [ResourceManager]: Found 'reputati.2da' in 'chitin.key'. [Core]: Initializing area aliases... [ResourceManager]: Found 'WMAPLAY.2da' in 'chitin.key'. [Core]: Reading game time table... [ResourceManager]: Found 'gametime.2da' in 'GemRB Unhardcoded data'. [Core]: Reading special spells table... [ResourceManager]: Found 'splspec.2da' in 'GemRB Unhardcoded data'. [ResourceManager/ERROR]: Couldn't find 'wildmag.2da'. [Core/WARNING]: Failed to load special spells. [Core]: Reading item tables... [ResourceManager/ERROR]: Couldn't find 'itemexcl.2da'. [ResourceManager/ERROR]: Couldn't find 'itemdial.2da'. [ResourceManager]: Found 'tooltip.2da' in 'chitin.key'. [ResourceManager]: Found 'dmgtypes.2da' in 'shared GemRB Unhardcoded data'. [ResourceManager]: Found 'stats.ids' in 'shared GemRB Override'. [Core]: Reading damage type table... [Core]: Reading modal states table... [ResourceManager]: Found 'modal.2da' in 'GemRB Unhardcoded data'. [Core]: Reading game script tables... [ResourceManager]: Found 'happy.2da' in 'Override'. [ResourceManager]: Found 'rmodrep.2da' in 'chitin.key'. [ResourceManager]: Found 'rmodchr.2da' in 'chitin.key'. [ResourceManager]: Found 'trigger.ids' in 'chitin.key'. [ResourceManager]: Found 'action.ids' in 'Override'. [ResourceManager]: Found 'object.ids' in 'chitin.key'. [ResourceManager]: Found 'gemact.ids' in 'shared GemRB Unhardcoded data'. [ResourceManager]: Found 'gemtrig.ids' in 'shared GemRB Unhardcoded data'. [ResourceManager]: Found 'script.2da' in 'GemRB Unhardcoded data'. [GameScript/WARNING]: Couldn't assign function to trigger: 7 said [GameScript/WARNING]: Couldn't assign function to trigger: 85 reset [GameScript/WARNING]: Couldn't assign function to trigger: 16530 watchme [GameScript/WARNING]: Couldn't assign function to action: 20 layhands [GameScript/WARNING]: Couldn't assign function to action: 37 followpath [GameScript/WARNING]: Couldn't assign function to action: 77 nidspecial8 [GameScript/WARNING]: Couldn't assign function to action: 79 nidspecial10 [GameScript/WARNING]: Couldn't assign function to action: 80 nidspecial11 [GameScript/WARNING]: Couldn't assign function to action: 81 nidspecial12 [GameScript/WARNING]: Couldn't assign function to action: 94 groupattack [GameScript/WARNING]: Couldn't assign function to action: 264 buystuff [GameScript/WARNING]: Couldn't assign function to action: 289 setnamelessdeathparty [GameScript/WARNING]: Couldn't assign function to action: 313 escapearearunning [ResourceManager]: Found 'instant.ids' in 'Override'. [GameScript/WARNING]: instant action 289 (setnamelessdeathparty(p:dest*,i:reserved*)) doesn't exist, ignoring [GameScript/WARNING]: instant action 264 (buystuff(s:item*,i:qty*,i:price*)) doesn't exist, ignoring [GameScript/WARNING]: instant action 1 (actionoverride(o:actor*,a:action*)) doesn't exist, ignoring [ResourceManager/ERROR]: Couldn't find 'actsleep.ids'. [ResourceManager/ERROR]: Couldn't find 'chase.ids'. [ResourceManager]: Found 'svtriobj.ids' in 'chitin.key'. [GameScript/WARNING]: saved trigger 85 (reset(o:object*)) doesn't exist, ignoring [GameScript/WARNING]: saved trigger 7 (said(o:object*,i:dialog) doesn't exist, ignoring [Core]: Initializing keymap tables... [ResourceManager]: Found 'keymap.2da' in 'shared GemRB Unhardcoded data'. [unknown]: Adding key 1 with function GUICommon::ResolveKey [unknown]: Adding key 2 with function GUICommon::ResolveKey [unknown]: Adding key 3 with function GUICommon::ResolveKey [unknown]: Adding key 4 with function GUICommon::ResolveKey [unknown]: Adding key 5 with function GUICommon::ResolveKey [unknown]: Adding key 6 with function GUICommon::ResolveKey [unknown]: Adding key 7 with function GUICommon::ResolveKey [unknown]: Adding key 8 with function GUICommon::ResolveKey [unknown]: Adding key 9 with function GUICommon::ResolveKey [unknown]: Adding key 0 with function GUICommon::ResolveKey [unknown]: Adding key - with function GUICommon::ResolveKey [unknown]: Adding key = with function GUICommon::ResolveKey [unknown]: Adding key W with function GUICommon::ResolveKey [unknown]: Adding key S with function GUICommon::ResolveKey [unknown]: Adding key C with function GUICommon::ResolveKey [Core]: Core Initialization Complete! [sDL 2 Driver]: Creating display [sDL 2 Driver]: Creating Main Surface: w=640 h=480 fmt=SDL_PIXELFORMAT_ABGR8888 [GUIScript]: Loading Script Start. [ResourceManager]: Searching for 'BISLOGO'... [ResourceManager]: Found 'BISLOGO.mve' in 'chitin.key'. [unknown]: Warning: Had to drop 1 video frame(s). [ResourceManager]: Searching for 'TSRLOGO'... [ResourceManager]: Found 'TSRLOGO.mve' in 'chitin.key'. [ResourceManager]: Searching for 'OPENING'... [ResourceManager]: Found 'OPENING.mve' in 'chitin.key'. [ResourceManager]: Found 'START.chu' in 'chitin.key'. [ResourceManager]: Searching for 'gpmos8'... [ResourceManager]: Found 'gpmos8.mos' in 'chitin.key'. [ResourceManager]: Found 'stcstm.bam' in 'chitin.key'. [ResourceManager]: Searching for 'idmos'... [ResourceManager]: Found 'idmos.mos' in 'chitin.key'. [ResourceManager]: Found 'spnewgm.bam' in 'chitin.key'. [ResourceManager]: Found 'idquit.bam' in 'chitin.key'. [ResourceManager]: Found 'spload.bam' in 'chitin.key'. [MUSImporter]: Loading /sdcard/gemrb/pst/music/Main.mus... [ResourceManager]: Searching for 'MAIN/MAIN_01'... [ResourceManager]: Found 'MAIN/MAIN_01.acm' in 'Music'. [unknown]: Playing: MAIN/MAIN_01 [OPENAL]: Music in INITIAL State. AutoStarting My cfg ##################################################### # # # This is the GemRB Configuration file. # # Here are defined some default parameters for # # basic configuration and paths definition. # # # # Parameters are defined as a Name=Value pair # # The Value can be of three types: # # - String # # - Integer # # - Boolean # # # # The String value is represented as follows # # i.e. H:\GemRB\plugins # # Integers are defined as follows # # i.e. 12723 # # Booleans are represented as 1 or 0 in this file # # # # Lines starting with # are ignored # # # ##################################################### ##################################################### # # # Game Type [string] Use one of the following # # values: # # # # auto Attempt to autodetect game type # # # # bg1 Baldur's Gate # # bg2 Baldur's Gate 2 : SoA or ToB # # tob Baldur's Gate 2 : ToB (obsolete) # # iwd IceWind Dale (no How or ToTL installed)# # how IceWind Dale : HoW or ToTL # # iwd2 IceWind Dale 2 # # pst Planescape Torment # # (More will come) # # # ##################################################### GameType=pst ##################################################### # Game Name [string] Title for GemRB window, use # # anything you wish, e.g. Baldur's Gate 3: RotFL # ##################################################### GameName=Dzialaj ##################################################### # Encoding [default|polish|czech] Language used by # # game data. Except of polish BG1, leave disabled. # ##################################################### # Encoding=default ##################################################### # Video Parameters # ##################################################### #NOTE: SCREEN width and height can NOT be ARBITRARY without installing the # widescreen mod: http://www.gibberlings3.net/widescreen/ #Resolutions supported by the original games (gemrb) are: # * 640x480 (except in iwd2) # * 800x600 (bg2, iwd:how, iwd2) # * 1024x768 (bg2, iwd:how, iwd2) # * 1280x1024 (bg2, iwd:how, iwd2) #Screen width Width=640 #Screen height Height=480 #Bits per pixel [integer:16,32] Bpp=16 #Fullscreen [boolean] Fullscreen=0 # Delay before tooltips appear [milliseconds] TooltipDelay=500 ##################################################### # Audio Parameters # ##################################################### # # # All volume options are in percents, with 100 # # being the normal and default volume # # # ##################################################### # Choices: openal (default), sdlaudio (faster, but limited featureset), none AudioDriver = openal # Volume of ambient sounds #VolumeAmbients = 100 # Volume during movie playback #VolumeMovie = 100 # Volume of background music #VolumeMusic = 100 # Volume of sound effects #VolumeSFX = 100 # Volume of PC or NPC voices #VolumeVoices = 100 ##################################################### # Case Sensitive Filesystem [boolean] # # # # If your installed game files are residing on a # # case sensitive filesystem (ext2 on Linux) then # # you need to set this value to 1, it has no # # effect on Windows # ##################################################### #CaseSensitive=1 ##################################################### # GUI Parameters # ##################################################### # # # GemRB may enhance the GUI of the Infinity Engine # # games (so far only in bg2) creating functionally # # new buttons or scrollbars where they weren't # # present in original games. It may improve its # # usability, but is not quite compatible with # # mods changing graphics and alignment in the *.chu # # files (e.g. the buttons will appear in old # # coordinates and may stop being clickable). # ##################################################### # Enable all gui enhancements ? [integer] GUIEnhancements = 15 ##################################################### # Debug # ##################################################### # Do not play intro videos [boolean], useful for development #SkipIntroVideos=1 # Draw Frames per Second info [boolean] # DrawFPS=0 # Hide unexplored parts of a map #FogOfWar=1 # Enable debug and cheat keystrokes, see docs/en/CheatKeys.txt # full listing #EnableCheatKeys=1 ##################################################### # Paths # ##################################################### ##################################################### # Game Paths [string] # # # # These are the paths where the Game you want to # # play is installed. # # Enter the full path to the directory. # ##################################################### #GamePath=/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/bg2/ #CD1=/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/bg2/data GamePath=/sdcard/gemrb/pst CD1=/sdcard/gemrb/pst/Cd2 CD2=/sdcard/gemrb/pst/Cd2 CD3=/sdcard/gemrb/pst/Cd2 CD4=/sdcard/gemrb/pst/Cd2 # CD5=<CD5_PLACEHOLDER> ##################################################### # GemRB Cache Path [string] # # # # This is the path where GemRB will store the # # cached files, enter the full path to the GemRB # # Cache directory. # ##################################################### CachePath=/sdcard/gemrb/pst/cache ##################################################### # GemRB Save Path [string] # # # # This is the path where GemRB looks for saved # # games. # # Enter the full path to the directory containing # # e.g. the 'save' subdirectory. # # # # You do not have to specify this if you use save # # subdir in the GamePath directory. # ##################################################### # SavePath=/sdcard/gemrb/bg2/ ###### HERE BE DRAGONS ############################# # You shouldn't need to change any paths below this point. ##################################################### # GemRB Path [string] # # # # This is the path where GemRB is stored, just # # enter the full path to the GemRB executable # ##################################################### # GemRBPath= ##################################################### # GemRB GUI Scripts Path [string] # # # # This is the path where GemRB GUI scripts are # # stored, usually these are in the GemRB directory # # Enter the full path to the directory containing # # the 'GUIScript' subdirectory. # ##################################################### #GUIScriptsPath= ##################################################### # GemRB Plugins Path [string] # # # # This is the path containing GemRB plugins # # - shared libraries (.so) on Unixes, or # # DLLs (.dll) on windows. # # Enter the full path to the directory. # # # # You may need to specify this path if running # # GemRB from source directory on Linux. # ##################################################### #PluginsPath=@PLUGIN_DIR@ ##################################################### # Custom Font Path [string] # # # # This is the path where GemRB looks for non-BAM # # fonts (ex TTF) # # # ##################################################### #CustomFontPath= ##################################################### # Game Data Path [string] # # # # This is the subdirectory under GamePath where # # game data files are stored. # # # # You probably do NOT want to specify this! # ##################################################### #GameDataPath= ##################################################### # Game Data Override Path [string] # # # # This is the subdirectory under GamePath where # # game data override files are stored. # # # # You probably do NOT want to specify this! # ##################################################### #GameOverridePath= ##################################################### # GemRB Data Override Path [string] # # # # This is the path where GemRB looks for the GemRB # # data override directory. # # # # You probably do NOT want to specify this! # ##################################################### #GemRBOverridePath= #GemRBUnhardcodedPath= ##################################################### # Input Parameters # ##################################################### #whether or not to use software keyboard on devices that support one UseSoftKeyboard=1 #Adds a gutter around the screen for scrolling TouchScrollAreas=0 ##################################################### # MouseFeedback # # Bitfield with reserved bits for disabling # # the mouse. Those bits cannot be set via config # # # # Show mouse+tooltips = 0 # # Hide mouse = 1 # # Hide tooltips = 2 # # Hide mouse+tooltips = 3 # ##################################################### # For a strictly touchscreen device we recommend # Changing this to 3. # default is 0 MouseFeedback=0 ##################################################### # Touch Gesture Input Parameters # # Requires SDL 1.3 or later # # All "NumFing" settings must be > 1 and < 5 # # NumFingScroll and NumFingKboard cannot be equal # ##################################################### #NumFingScroll=2 #NumFingKboard=3 #NumFingInfo=2 ##################################################### # END Link to comment
pathetic Posted November 1, 2014 Author Share Posted November 1, 2014 Does anyone have any ideas why it does not work? Link to comment
Jarno Mikkola Posted November 1, 2014 Share Posted November 1, 2014 Does anyone have any ideas why it does not work?Nope, but this sounds kinda bad:[ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/sounds (Sounds)What that should be, I have no idea. So it sounds like something in this is off: #GamePath=/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/bg2/ #CD1=/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/bg2/data GamePath=/sdcard/gemrb/pst CD1=/sdcard/gemrb/pst/Cd2 CD2=/sdcard/gemrb/pst/Cd2 CD3=/sdcard/gemrb/pst/Cd2 CD4=/sdcard/gemrb/pst/Cd2 # CD5=<CD5_PLACEHOLDER> Link to comment
pathetic Posted November 2, 2014 Author Share Posted November 2, 2014 In this game there is no such folder like Sounds only one file in the main folder od the game. Even if I change the path to "/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/..." still have the same problem. I do not understand why gemrb looking for folders that are not in the game. Thank you for your support, I installed versions of the store apps and everything works. Link to comment
lynx Posted November 2, 2014 Share Posted November 2, 2014 the sound folder thing was not important anyway. But PST is not very playable yet, especially in those two old versions (last major work was for 0.8.1). Link to comment
pathetic Posted November 2, 2014 Author Share Posted November 2, 2014 Ok, thx for info Link to comment
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