Jump to content

Need help, run PST on Android


pathetic

Recommended Posts

I fully installed the game and after the intro it crashes me.

 

My version of gemrb GemRB-0.8.0-git-29f79da4

 

My log

 

[Core]: GemRB Core Initialization...

[Core]: Initializing Video Driver...

[Core]: Initializing Search Path...

[ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/sounds (Sounds)

[ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/scripts (Scripts)

[ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/portraits (Portraits)

[ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/data (Data)

[ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/Cd2/data (CD1/data)

[ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/Cd2/data (CD2/data)

[ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/Cd2/data (CD3/data)

[ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/Cd2/data (CD4/data)

[ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/CD5/data (CD5/data)

[ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/data/CD5/data (CD5/data)

[ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/CD6/data (CD6/data)

[ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/data/CD6/data (CD6/data)

[Core]: Initializing KEY Importer...

[KEYImporter]: Opening /sdcard/gemrb/pst/chitin.key...

[KEYImporter]: Checking file type...

[KEYImporter]: Reading Resources...

[KEYImporter]: BIF Files Count: 372 (Starting at 24 Bytes)

[KEYImporter]: RES Count: 12135 (Starting at 8759 Bytes)

[KEYImporter]: Resources Loaded...

[Core]: Initializing GUI Script Engine...

[ResourceManager/WARNING]: Invalid path given: /usr/share/fonts/TTF (CustomFonts)

[Core]: Reading Game Options...

[ResourceManager]: Found 'gemrb.ini' in 'GemRB Unhardcoded data'.

[Core]: Loading game type-specific GemRB setup '/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/unhardcoded/pst/gemrb.ini'

[Core]: Loading original game options from /sdcard/gemrb/pst/torment.ini

[ResourceManager]: Found 'defaults.ini' in 'shared GemRB Unhardcoded data'.

[Core]: Reading Encoding Table...

[ResourceManager]: Found 'default.ini' in 'shared GemRB Unhardcoded data'.

[Core]: Loading encoding definition for default: '/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/unhardcoded/shared/default.ini'

[Core]: Creating Projectile Server...

[ResourceManager]: Found 'gemprjtl.ids' in 'GemRB Unhardcoded data'.

[ResourceManager/ERROR]: Couldn't find 'projectl.ids'.

[Core]: Checking for Dialogue Manager...

[ResourceManager/ERROR]: Couldn't find 'gender.2da'.

[Core]: Loading Dialog.tlk file...

[Core]: Loading Palettes...

[ResourceManager]: Searching for 'MPALETTE'...

[ResourceManager]: Found 'MPALETTE.bmp' in 'GemRB Unhardcoded data'.

[ResourceManager]: Searching for 'PAL32'...

[ResourceManager]: Found 'PAL32.bmp' in 'chitin.key'.

[ResourceManager]: Searching for 'MPAL256'...

[ResourceManager]: Found 'MPAL256.bmp' in 'GemRB Unhardcoded data'.

[Core]: Palettes Loaded

[Core]: Initializing stock sounds...

[ResourceManager]: Found 'defsound.2da' in 'GemRB Unhardcoded data'.

[Core]: Broadcasting Event Manager...

[Core]: Initializing Window Manager...

[Core]: Loading Cursors...

[ResourceManager]: Found 'cursors.bam' in 'chitin.key'.

[ResourceManager]: Found 'fogowar.bam' in 'chitin.key'.

[Core]: Loading Fog-Of-War bitmaps...

[ResourceManager]: Found 'WMPICKL.bam' in 'chitin.key'.

[ResourceManager]: Found 'WMPICKR.bam' in 'chitin.key'.

[Core]: Loading Ground circle bitmaps...

[Core]: Loading Fonts...

[ResourceManager]: Found 'fonts.2da' in 'GemRB Unhardcoded data'.

[ResourceManager]: Searching for 'FONTDLG'...

[ResourceManager]: Found 'FONTDLG.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'TRMTFONT'...

[ResourceManager]: Found 'TRMTFONT.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'EXOFONT'...

[ResourceManager]: Found 'EXOFONT.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'POSTANT'...

[ResourceManager]: Found 'POSTANT.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'NUMBER'...

[ResourceManager]: Found 'NUMBER.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'NUMBER2'...

[ResourceManager]: Found 'NUMBER2.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'NUMBER3'...

[ResourceManager]: Found 'NUMBER3.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'SYSFONT'...

[ResourceManager]: Found 'SYSFONT.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'FONTDLG'...

[ResourceManager]: Found 'FONTDLG.bam' in 'chitin.key'.

[Core/WARNING]: MovieFont not loaded: STONESML

[Core]: Fonts Loaded...

[Core]: Setting up the Console...

[ResourceManager]: Found 'caret.bam' in 'chitin.key'.

[Core]: Starting up the Sound Driver...

[OpenAL]: Initializing OpenAL driver:

AL Version:(null)

AL Renderer:(null)

AL Vendor:(null)

[OpenAL]: Allocated 30 streams.

[Core]: Allocating SaveGameIterator...

[Core]: Initializing Token Dictionary...

[Core]: Initializing Music Manager...

[Core]: Loading music list...

[ResourceManager]: Found 'music.2da' in 'GemRB Unhardcoded data'.

[Core]: Loading resource data File...

[ResourceManager]: Found 'resdata.ini' in 'Override'.

[Core]: Loading beasts definition File...

[Core]: Loading quests definition File...

[Core]: Bringing up the Global Timer...

[Core]: Initializing effects...

[ResourceManager]: Found 'efftext.2da' in 'GemRB Override'.

[ResourceManager]: Found 'effects.ids' in 'GemRB Unhardcoded data'.

[Core]: Initializing Inventory Management...

[ResourceManager]: Found 'itemtype.2da' in 'GemRB Unhardcoded data'.

[ResourceManager/ERROR]: Couldn't find 'itemdata.2da'.

[ResourceManager]: Found 'slottype.2da' in 'GemRB Unhardcoded data'.

[Core]: Initializing string constants...

[ResourceManager]: Found 'strings.2da' in 'GemRB Unhardcoded data'.

[Core]: Initializing random treasure...

[ResourceManager]: Found 'randitem.2da' in 'GemRB Unhardcoded data'.

[ResourceManager]: Found 'rndtreas.2da' in 'GemRB Override'.

[Core]: Initializing ability tables...

[ResourceManager]: Found 'strmod.2da' in 'chitin.key'.

[ResourceManager]: Found 'strmodex.2da' in 'chitin.key'.

[ResourceManager]: Found 'intmod.2da' in 'chitin.key'.

[ResourceManager]: Found 'hpconbon.2da' in 'Override'.

[ResourceManager]: Found 'lorebon.2da' in 'Override'.

[ResourceManager]: Found 'dexmod.2da' in 'chitin.key'.

[ResourceManager]: Found 'chrmodst.2da' in 'chitin.key'.

[ResourceManager]: Found 'wisxpbon.2da' in 'chitin.key'.

[Core]: Reading reputation mod table...

[ResourceManager]: Found 'reputati.2da' in 'chitin.key'.

[Core]: Initializing area aliases...

[ResourceManager]: Found 'WMAPLAY.2da' in 'chitin.key'.

[Core]: Reading game time table...

[ResourceManager]: Found 'gametime.2da' in 'GemRB Unhardcoded data'.

[Core]: Reading special spells table...

[ResourceManager]: Found 'splspec.2da' in 'GemRB Unhardcoded data'.

[ResourceManager/ERROR]: Couldn't find 'wildmag.2da'.

[Core/WARNING]: Failed to load special spells.

[Core]: Reading item tables...

[ResourceManager/ERROR]: Couldn't find 'itemexcl.2da'.

[ResourceManager/ERROR]: Couldn't find 'itemdial.2da'.

[ResourceManager]: Found 'tooltip.2da' in 'chitin.key'.

[ResourceManager]: Found 'dmgtypes.2da' in 'shared GemRB Unhardcoded data'.

[ResourceManager]: Found 'stats.ids' in 'shared GemRB Override'.

[Core]: Reading damage type table...

[Core]: Reading modal states table...

[ResourceManager]: Found 'modal.2da' in 'GemRB Unhardcoded data'.

[Core]: Reading game script tables...

[ResourceManager]: Found 'happy.2da' in 'Override'.

[ResourceManager]: Found 'rmodrep.2da' in 'chitin.key'.

[ResourceManager]: Found 'rmodchr.2da' in 'chitin.key'.

[ResourceManager]: Found 'trigger.ids' in 'chitin.key'.

[ResourceManager]: Found 'action.ids' in 'Override'.

[ResourceManager]: Found 'object.ids' in 'chitin.key'.

[ResourceManager]: Found 'gemact.ids' in 'shared GemRB Unhardcoded data'.

[ResourceManager]: Found 'gemtrig.ids' in 'shared GemRB Unhardcoded data'.

[ResourceManager]: Found 'script.2da' in 'GemRB Unhardcoded data'.

[GameScript/WARNING]: Couldn't assign function to trigger: 7 said

[GameScript/WARNING]: Couldn't assign function to trigger: 85 reset

[GameScript/WARNING]: Couldn't assign function to trigger: 16530 watchme

[GameScript/WARNING]: Couldn't assign function to action: 20 layhands

[GameScript/WARNING]: Couldn't assign function to action: 37 followpath

[GameScript/WARNING]: Couldn't assign function to action: 77 nidspecial8

[GameScript/WARNING]: Couldn't assign function to action: 79 nidspecial10

[GameScript/WARNING]: Couldn't assign function to action: 80 nidspecial11

[GameScript/WARNING]: Couldn't assign function to action: 81 nidspecial12

[GameScript/WARNING]: Couldn't assign function to action: 94 groupattack

[GameScript/WARNING]: Couldn't assign function to action: 264 buystuff

[GameScript/WARNING]: Couldn't assign function to action: 289 setnamelessdeathparty

[GameScript/WARNING]: Couldn't assign function to action: 313 escapearearunning

[ResourceManager]: Found 'instant.ids' in 'Override'.

[GameScript/WARNING]: instant action 289 (setnamelessdeathparty(p:dest*,i:reserved*)) doesn't exist, ignoring

[GameScript/WARNING]: instant action 264 (buystuff(s:item*,i:qty*,i:price*)) doesn't exist, ignoring

[GameScript/WARNING]: instant action 1 (actionoverride(o:actor*,a:action*)) doesn't exist, ignoring

[ResourceManager/ERROR]: Couldn't find 'actsleep.ids'.

[ResourceManager/ERROR]: Couldn't find 'chase.ids'.

[ResourceManager]: Found 'svtriobj.ids' in 'chitin.key'.

[GameScript/WARNING]: saved trigger 85 (reset(o:object*)) doesn't exist, ignoring

[GameScript/WARNING]: saved trigger 7 (said(o:object*,i:dialog) doesn't exist, ignoring

[Core]: Initializing keymap tables...

[ResourceManager]: Found 'keymap.2da' in 'shared GemRB Unhardcoded data'.

[unknown]: Adding key 1 with function GUICommon::ResolveKey

[unknown]: Adding key 2 with function GUICommon::ResolveKey

[unknown]: Adding key 3 with function GUICommon::ResolveKey

[unknown]: Adding key 4 with function GUICommon::ResolveKey

[unknown]: Adding key 5 with function GUICommon::ResolveKey

[unknown]: Adding key 6 with function GUICommon::ResolveKey

[unknown]: Adding key 7 with function GUICommon::ResolveKey

[unknown]: Adding key 8 with function GUICommon::ResolveKey

[unknown]: Adding key 9 with function GUICommon::ResolveKey

[unknown]: Adding key 0 with function GUICommon::ResolveKey

[unknown]: Adding key - with function GUICommon::ResolveKey

[unknown]: Adding key = with function GUICommon::ResolveKey

[unknown]: Adding key W with function GUICommon::ResolveKey

[unknown]: Adding key S with function GUICommon::ResolveKey

[unknown]: Adding key C with function GUICommon::ResolveKey

[Core]: Core Initialization Complete!

[sDL 2 Driver]: Creating display

[sDL 2 Driver]: Creating Main Surface: w=640 h=480 fmt=SDL_PIXELFORMAT_ABGR8888

[GUIScript]: Loading Script Start.

[ResourceManager]: Searching for 'BISLOGO'...

[ResourceManager]: Found 'BISLOGO.mve' in 'chitin.key'.

[unknown]: Warning: Had to drop 1 video frame(s).

[ResourceManager]: Searching for 'TSRLOGO'...

[ResourceManager]: Found 'TSRLOGO.mve' in 'chitin.key'.

[ResourceManager]: Searching for 'OPENING'...

[ResourceManager]: Found 'OPENING.mve' in 'chitin.key'.

[ResourceManager]: Found 'START.chu' in 'chitin.key'.

[ResourceManager]: Searching for 'gpmos8'...

[ResourceManager]: Found 'gpmos8.mos' in 'chitin.key'.

[ResourceManager]: Found 'stcstm.bam' in 'chitin.key'.

[ResourceManager]: Searching for 'idmos'...

[ResourceManager]: Found 'idmos.mos' in 'chitin.key'.

[ResourceManager]: Found 'spnewgm.bam' in 'chitin.key'.

[ResourceManager]: Found 'idquit.bam' in 'chitin.key'.

[ResourceManager]: Found 'spload.bam' in 'chitin.key'.

[MUSImporter]: Loading /sdcard/gemrb/pst/music/Main.mus...

[ResourceManager]: Searching for 'MAIN/MAIN_01'...

[ResourceManager]: Found 'MAIN/MAIN_01.acm' in 'Music'.

[unknown]: Playing: MAIN/MAIN_01

[OPENAL]: Music in INITIAL State. AutoStarting

 

My cfg

 

#####################################################

# #

# This is the GemRB Configuration file. #

# Here are defined some default parameters for #

# basic configuration and paths definition. #

# #

# Parameters are defined as a Name=Value pair #

# The Value can be of three types: #

# - String #

# - Integer #

# - Boolean #

# #

# The String value is represented as follows #

# i.e. H:\GemRB\plugins #

# Integers are defined as follows #

# i.e. 12723 #

# Booleans are represented as 1 or 0 in this file #

# #

# Lines starting with # are ignored #

# #

#####################################################

 

#####################################################

# #

# Game Type [string] Use one of the following #

# values: #

# #

# auto Attempt to autodetect game type #

# #

# bg1 Baldur's Gate #

# bg2 Baldur's Gate 2 : SoA or ToB #

# tob Baldur's Gate 2 : ToB (obsolete) #

# iwd IceWind Dale (no How or ToTL installed)#

# how IceWind Dale : HoW or ToTL #

# iwd2 IceWind Dale 2 #

# pst Planescape Torment #

# (More will come) #

# #

#####################################################

 

GameType=pst

 

#####################################################

# Game Name [string] Title for GemRB window, use #

# anything you wish, e.g. Baldur's Gate 3: RotFL #

#####################################################

 

GameName=Dzialaj

 

#####################################################

# Encoding [default|polish|czech] Language used by #

# game data. Except of polish BG1, leave disabled. #

#####################################################

 

# Encoding=default

 

#####################################################

# Video Parameters #

#####################################################

#NOTE: SCREEN width and height can NOT be ARBITRARY without installing the

# widescreen mod: http://www.gibberlings3.net/widescreen/

#Resolutions supported by the original games (gemrb) are:

# * 640x480 (except in iwd2)

# * 800x600 (bg2, iwd:how, iwd2)

# * 1024x768 (bg2, iwd:how, iwd2)

# * 1280x1024 (bg2, iwd:how, iwd2)

 

#Screen width

Width=640

 

#Screen height

Height=480

 

#Bits per pixel [integer:16,32]

Bpp=16

 

#Fullscreen [boolean]

Fullscreen=0

 

# Delay before tooltips appear [milliseconds]

TooltipDelay=500

 

#####################################################

# Audio Parameters #

#####################################################

# #

# All volume options are in percents, with 100 #

# being the normal and default volume #

# #

#####################################################

 

# Choices: openal (default), sdlaudio (faster, but limited featureset), none

AudioDriver = openal

 

# Volume of ambient sounds

#VolumeAmbients = 100

 

# Volume during movie playback

#VolumeMovie = 100

 

# Volume of background music

#VolumeMusic = 100

 

# Volume of sound effects

#VolumeSFX = 100

 

# Volume of PC or NPC voices

#VolumeVoices = 100

 

#####################################################

# Case Sensitive Filesystem [boolean] #

# #

# If your installed game files are residing on a #

# case sensitive filesystem (ext2 on Linux) then #

# you need to set this value to 1, it has no #

# effect on Windows #

#####################################################

 

#CaseSensitive=1

 

#####################################################

# GUI Parameters #

#####################################################

# #

# GemRB may enhance the GUI of the Infinity Engine #

# games (so far only in bg2) creating functionally #

# new buttons or scrollbars where they weren't #

# present in original games. It may improve its #

# usability, but is not quite compatible with #

# mods changing graphics and alignment in the *.chu #

# files (e.g. the buttons will appear in old #

# coordinates and may stop being clickable). #

#####################################################

 

# Enable all gui enhancements ? [integer]

GUIEnhancements = 15

 

 

#####################################################

# Debug #

#####################################################

 

# Do not play intro videos [boolean], useful for development

#SkipIntroVideos=1

 

# Draw Frames per Second info [boolean]

# DrawFPS=0

 

# Hide unexplored parts of a map

#FogOfWar=1

 

# Enable debug and cheat keystrokes, see docs/en/CheatKeys.txt

# full listing

#EnableCheatKeys=1

 

#####################################################

# Paths #

#####################################################

 

#####################################################

# Game Paths [string] #

# #

# These are the paths where the Game you want to #

# play is installed. #

# Enter the full path to the directory. #

#####################################################

 

#GamePath=/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/bg2/

#CD1=/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/bg2/data

GamePath=/sdcard/gemrb/pst

CD1=/sdcard/gemrb/pst/Cd2

CD2=/sdcard/gemrb/pst/Cd2

CD3=/sdcard/gemrb/pst/Cd2

CD4=/sdcard/gemrb/pst/Cd2

# CD5=<CD5_PLACEHOLDER>

 

#####################################################

# GemRB Cache Path [string] #

# #

# This is the path where GemRB will store the #

# cached files, enter the full path to the GemRB #

# Cache directory. #

#####################################################

 

CachePath=/sdcard/gemrb/pst/cache

 

#####################################################

# GemRB Save Path [string] #

# #

# This is the path where GemRB looks for saved #

# games. #

# Enter the full path to the directory containing #

# e.g. the 'save' subdirectory. #

# #

# You do not have to specify this if you use save #

# subdir in the GamePath directory. #

#####################################################

 

# SavePath=/sdcard/gemrb/bg2/

 

###### HERE BE DRAGONS #############################

# You shouldn't need to change any paths below this point.

 

#####################################################

# GemRB Path [string] #

# #

# This is the path where GemRB is stored, just #

# enter the full path to the GemRB executable #

#####################################################

 

# GemRBPath=

 

#####################################################

# GemRB GUI Scripts Path [string] #

# #

# This is the path where GemRB GUI scripts are #

# stored, usually these are in the GemRB directory #

# Enter the full path to the directory containing #

# the 'GUIScript' subdirectory. #

#####################################################

 

#GUIScriptsPath=

 

#####################################################

# GemRB Plugins Path [string] #

# #

# This is the path containing GemRB plugins #

# - shared libraries (.so) on Unixes, or #

# DLLs (.dll) on windows. #

# Enter the full path to the directory. #

# #

# You may need to specify this path if running #

# GemRB from source directory on Linux. #

#####################################################

 

#PluginsPath=@PLUGIN_DIR@

 

#####################################################

# Custom Font Path [string] #

# #

# This is the path where GemRB looks for non-BAM #

# fonts (ex TTF) #

# #

#####################################################

 

#CustomFontPath=

 

#####################################################

# Game Data Path [string] #

# #

# This is the subdirectory under GamePath where #

# game data files are stored. #

# #

# You probably do NOT want to specify this! #

#####################################################

 

#GameDataPath=

 

#####################################################

# Game Data Override Path [string] #

# #

# This is the subdirectory under GamePath where #

# game data override files are stored. #

# #

# You probably do NOT want to specify this! #

#####################################################

 

#GameOverridePath=

 

#####################################################

# GemRB Data Override Path [string] #

# #

# This is the path where GemRB looks for the GemRB #

# data override directory. #

# #

# You probably do NOT want to specify this! #

#####################################################

 

#GemRBOverridePath=

#GemRBUnhardcodedPath=

 

#####################################################

# Input Parameters #

#####################################################

 

#whether or not to use software keyboard on devices that support one

UseSoftKeyboard=1

 

#Adds a gutter around the screen for scrolling

TouchScrollAreas=0

 

#####################################################

# MouseFeedback #

# Bitfield with reserved bits for disabling #

# the mouse. Those bits cannot be set via config #

# #

# Show mouse+tooltips = 0 #

# Hide mouse = 1 #

# Hide tooltips = 2 #

# Hide mouse+tooltips = 3 #

#####################################################

 

# For a strictly touchscreen device we recommend

# Changing this to 3.

 

# default is 0

MouseFeedback=0

 

#####################################################

# Touch Gesture Input Parameters #

# Requires SDL 1.3 or later #

# All "NumFing" settings must be > 1 and < 5 #

# NumFingScroll and NumFingKboard cannot be equal #

#####################################################

 

#NumFingScroll=2

 

#NumFingKboard=3

 

#NumFingInfo=2

 

#####################################################

# END

Link to comment

Does anyone have any ideas why it does not work?

Nope, but this sounds kinda bad:

[ResourceManager/WARNING]: Invalid path given: /sdcard/gemrb/pst/sounds (Sounds)

What that should be, I have no idea.

 

So it sounds like something in this is off:

#GamePath=/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/bg2/
#CD1=/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/bg2/data
GamePath=/sdcard/gemrb/pst
CD1=/sdcard/gemrb/pst/Cd2
CD2=/sdcard/gemrb/pst/Cd2
CD3=/sdcard/gemrb/pst/Cd2
CD4=/sdcard/gemrb/pst/Cd2
# CD5=<CD5_PLACEHOLDER>
Link to comment

In this game there is no such folder like Sounds only one file in the main folder od the game. Even if I change the path to "/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/..." still have the same problem.

I do not understand why gemrb looking for folders that are not in the game.

 

 

 

Thank you for your support, I installed versions of the store apps and everything works.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...